/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.IO; using OpenSim.Framework; using OpenMetaverse; namespace OpenSim.Region.Framework.Interfaces { public interface ITerrainModule { void LoadFromFile(string filename); void SaveToFile(string filename); void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action, UUID agentId); /// /// Taint the terrain. This will lead to sending the terrain data to the clients again. /// Use this if you change terrain data outside of the terrain module (e.g. in osTerrainSetHeight) /// void TaintTerrain(); /// /// When a client initially connects, all the terrain must be pushed to the viewer. /// This call causes all the terrain patches to be sent to the client. /// void PushTerrain(IClientAPI pClient); /// /// Load a terrain from a stream. /// /// /// Only required here to identify the image type. Not otherwise used in the loading itself. /// /// void LoadFromStream(string filename, Stream stream); void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap); /// /// Save a terrain to a stream. /// /// /// Only required here to identify the image type. Not otherwise used in the saving itself. /// /// void SaveToStream(string filename, Stream stream); void InstallPlugin(string name, ITerrainEffect plug); void UndoTerrain(ITerrainChannel channel); } }