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*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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*/
using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
///
/// An agent in the scene.
///
///
/// Interface is a work in progress. Please feel free to add other required properties and methods.
///
public interface IScenePresence : ISceneEntity
{
///
/// The client controlling this presence
///
IClientAPI ControllingClient { get; }
///
/// What type of presence is this? User, NPC, etc.
///
PresenceType PresenceType { get; }
///
/// Avatar appearance data.
///
///
// Because appearance setting is in a module, we actually need
// to give it access to our appearance directly, otherwise we
// get a synchronization issue.
///
AvatarAppearance Appearance { get; set; }
///
/// The scene objects attached to this avatar.
///
///
/// A copy of the list.
///
///
/// Do not change this list directly - use the attachments module.
///
List GetAttachments();
///
/// The scene objects attached to this avatar at a specific attachment point.
///
///
///
List GetAttachments(uint attachmentPoint);
bool HasAttachments();
// Don't use these methods directly. Instead, use the AttachmentsModule
void AddAttachment(SceneObjectGroup gobj);
void RemoveAttachment(SceneObjectGroup gobj);
void ClearAttachments();
}
}