/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.Framework.Interfaces { public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj); public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj); public interface ILandObject { int GetParcelMaxPrimCount(ILandObject thisObject); int GetSimulatorMaxPrimCount(ILandObject thisObject); LandData LandData { get; set; } bool[,] LandBitmap { get; set; } UUID RegionUUID { get; } bool ContainsPoint(int x, int y); ILandObject Copy(); void SendLandUpdateToAvatarsOverMe(); void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client); void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client); bool IsEitherBannedOrRestricted(UUID avatar); bool IsBannedFromLand(UUID avatar); bool IsRestrictedFromLand(UUID avatar); void SendLandUpdateToClient(IClientAPI remote_client); void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client); List<UUID> CreateAccessListArrayByFlag(AccessList flag); void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); void UpdateLandBitmapByteArray(); void SetLandBitmapFromByteArray(); bool[,] GetLandBitmap(); void ForceUpdateLandInfo(); void SetLandBitmap(bool[,] bitmap); bool[,] BasicFullRegionLandBitmap(); bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y); bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value); bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add); void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client); void SendLandObjectOwners(IClientAPI remote_client); void ReturnObject(SceneObjectGroup obj); void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client); void ResetLandPrimCounts(); void AddPrimToCount(SceneObjectGroup obj); void RemovePrimFromCount(SceneObjectGroup obj); void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); void DeedToGroup(UUID groupID); void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); /// <summary> /// Set the media url for this land parcel /// </summary> /// <param name="url"></param> void SetMediaUrl(string url); /// <summary> /// Set the music url for this land parcel /// </summary> /// <param name="url"></param> void SetMusicUrl(string url); } }