/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.Framework.Interfaces { public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj); public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj); public interface ILandObject { int getParcelMaxPrimCount(ILandObject thisObject); int getSimulatorMaxPrimCount(ILandObject thisObject); LandData landData { get; set; } bool[,] landBitmap { get; set; } UUID regionUUID { get; } bool containsPoint(int x, int y); ILandObject Copy(); void sendLandUpdateToAvatarsOverMe(); void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client); void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client); bool isEitherBannedOrRestricted(UUID avatar); bool isBannedFromLand(UUID avatar); bool isRestrictedFromLand(UUID avatar); void sendLandUpdateToClient(IClientAPI remote_client); List<UUID> createAccessListArrayByFlag(AccessList flag); void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); void updateLandBitmapByteArray(); void setLandBitmapFromByteArray(); bool[,] getLandBitmap(); void forceUpdateLandInfo(); void setLandBitmap(bool[,] bitmap); bool[,] basicFullRegionLandBitmap(); bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y); bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value); bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add); void sendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client); void sendLandObjectOwners(IClientAPI remote_client); void returnObject(SceneObjectGroup obj); void returnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client); void resetLandPrimCounts(); void addPrimToCount(SceneObjectGroup obj); void removePrimFromCount(SceneObjectGroup obj); void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); void deedToGroup(UUID groupID); void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); /// <summary> /// Set the media url for this land parcel /// </summary> /// <param name="url"></param> void SetMediaUrl(string url); /// <summary> /// Set the music url for this land parcel /// </summary> /// <param name="url"></param> void SetMusicUrl(string url); } }