/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; namespace OpenSim.Region.Framework.Interfaces { public interface ILandChannel { List<ILandObject> ParcelsNearPoint(Vector3 position); List<ILandObject> AllParcels(); /// <summary> /// Get the land object at the specified point /// </summary> /// <param name="x">Value between 0 - 256 on the x axis of the point</param> /// <param name="y">Value between 0 - 256 on the y axis of the point</param> /// <returns>Land object at the point supplied</returns> ILandObject GetLandObject(int x, int y); /// <summary> /// Get the land object at the specified point /// </summary> /// <param name="x">Value between 0 - 256 on the x axis of the point</param> /// <param name="y">Value between 0 - 256 on the y axis of the point</param> /// <returns>Land object at the point supplied</returns> ILandObject GetLandObject(float x, float y); bool IsLandPrimCountTainted(); bool IsForcefulBansAllowed(); void UpdateLandObject(int localID, LandData data); void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient); void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime); } }