/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenMetaverse; using OpenSim.Framework; namespace OpenSim.Region.Framework.Interfaces { /// <summary> /// This interface provides god related methods /// </summary> public interface IGodsModule { /// <summary> /// Handle a request for admin rights /// </summary> /// <param name="agentID"></param> /// <param name="sessionID"></param> /// <param name="token"></param> /// <param name="godLike"></param> /// <param name="controllingClient"></param> void RequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient); /// <summary> /// Kicks User specified from the simulator. This logs them off of the grid. /// </summary> /// <param name="godID">The person doing the kicking</param> /// <param name="sessionID">The session of the person doing the kicking</param> /// <param name="agentID">the person that is being kicked</param> /// <param name="kickflags">This isn't used apparently</param> /// <param name="reason">The message to send to the user after it's been turned into a field</param> void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason); } }