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*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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using OpenMetaverse;
using OpenSim.Framework;
using System.Collections.Generic;
namespace OpenSim.Region.Framework.Interfaces
{
public struct FriendInfo
{
public UUID PrincipalID;
public string Friend;
int MyRights;
int TheirRights;
}
public interface IFriendsModule
{
///
/// Offer a friendship to a user from the server end rather than by direct initiation from a client.
///
///
/// A user with this id must existing in the user data store, but need not be logged on.
///
///
/// An actually logged in client to which the offer is being made.
/// FIXME: This is somewhat too tightly coupled - it should arguably be possible to offer friendships even if the
/// receiving user is not currently online.
///
///
void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage);
uint GetFriendPerms(UUID PrincipalID, UUID FriendID);
FriendInfo[] GetFriends(UUID PrincipalID);
}
}