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using OpenMetaverse;
using OpenSim.Framework;
using System.Collections.Generic;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IFriendsModule
{
///
/// Offer a friendship to a user from the server end rather than by direct initiation from a client.
///
///
/// A user with this id must existing in the user data store, but need not be logged on.
///
///
/// An actually logged in client to which the offer is being made.
/// FIXME: This is somewhat too tightly coupled - it should arguably be possible to offer friendships even if the
/// receiving user is not currently online.
///
///
void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage);
uint GetFriendPerms(UUID PrincipalID, UUID FriendID);
void SendFriendsOnlineIfNeeded(IClientAPI client);
}
}