/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using System.Reflection; using log4net; using Nini.Config; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.ExtensionsScriptModule.CSharp; using OpenSim.Region.ExtensionsScriptModule.JScript; using OpenSim.Region.ExtensionsScriptModule.JVMEngine; namespace OpenSim.Region.ExtensionsScriptModule { public class ScriptManager : IRegionModule, IExtensionScriptModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private readonly List<IScript> scripts = new List<IScript>(); private Scene m_scene; private readonly Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>(); private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts) { foreach (KeyValuePair<string, IScript> script in compiledscripts) { ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. m_log.Info("[SCRIPT]: Loading " + script.Key); script.Value.Initialise(scriptInfo); scripts.Add(script.Value); } m_log.Info("[SCRIPT]: " + string.Format("Finished loading {0} script(s)", compiledscripts.Count)); } public ScriptManager() { // Default Engines CSharpScriptEngine csharpCompiler = new CSharpScriptEngine(); compilers.Add(csharpCompiler.FileExt(), csharpCompiler); JScriptEngine jscriptCompiler = new JScriptEngine(); compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler); JavaEngine javaCompiler = new JavaEngine(); compilers.Add(javaCompiler.FileExt(), javaCompiler); } public void Initialise(Scene scene, IConfigSource config) { m_log.Info("[SCRIPTMODULE]: Initialising Extensions Scripting Module"); m_scene = scene; m_scene.RegisterModuleInterface<IExtensionScriptModule>(this); } public void PostInitialise() { } public void Close() { } public string Name { get { return "ExtensionsScriptingModule"; } } public bool IsSharedModule { get { return false; } } public bool Compile(string filename) { foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers) { if (filename.EndsWith(compiler.Key)) { LoadFromCompiler(compiler.Value.compile(filename)); break; } } return true; } public void RunScriptCmd(string[] args) { switch (args[0]) { case "load": Compile(args[1]); break; default: m_log.Error("Unknown script command"); break; } } public bool AddPreCompiledScript(IScript script) { m_log.Info("[SCRIPT]: Loading script " + script.Name); ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. script.Initialise(scriptInfo); scripts.Add(script); return true; } } public interface IExtensionScriptModule { bool Compile(string filename); bool AddPreCompiledScript(IScript script); } internal interface IScriptCompiler { Dictionary<string, IScript> compile(string filename); string FileExt(); } }