/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.Examples.SimpleModule { /// <summary> /// Example region module. /// </summary> /// <remarks> /// This is an old and unmaintained region module which uses the old style module interface. It is not loaded into /// OpenSim by default. If you want to try enabling it, look in the bin folder of this project. /// Please see the README.txt in this project on the filesystem for some more information. /// Nonetheless, it may contain some useful example code so has been left here for now. /// /// You can see bare bones examples of the more modern region module system in OpenSim/Region/OptionalModules/Example /// </remarks> public class RegionModule : IRegionModule { #region IRegionModule Members private Scene m_scene; public void Initialise(Scene scene, IConfigSource source) { m_scene = scene; } public void PostInitialise() { // RegionInfo regionInfo = m_scene.RegionInfo; // Vector3 pos = new Vector3(110, 129, 27); //AddCpuCounter(regionInfo, pos); // AddComplexObjects(regionInfo, pos); AddAvatars(); // AddFileSystemObjects(); } // private void AddFileSystemObjects() // { // DirectoryInfo dirInfo = new DirectoryInfo("."); // float x = 0; // float z = 0; // foreach (FileInfo fileInfo in dirInfo.GetFiles()) // { // Vector3 filePos = new Vector3(100 + x, 129, 27 + z); // x = x + 2; // if (x > 50) // { // x = 0; // z = z + 2; // } // FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos); // m_scene.AddNewSceneObject(fileObject, true); // } // } private void AddAvatars() { for (int i = 0; i < 1; i++) { MyNpcCharacter m_character = new MyNpcCharacter(m_scene); m_scene.AddNewClient(m_character); m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false); } m_scene.ForEachScenePresence(delegate(ScenePresence sp) { if (!sp.IsChildAgent) sp.AbsolutePosition = new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2); }); } // private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos) // { // int objs = 3; // for (int i = 0; i < (objs*objs*objs); i++) // { // Vector3 posOffset = new Vector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4); // ComplexObject complexObject = // new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, pos + posOffset); // m_scene.AddNewSceneObject(complexObject, true); // } // } // private void AddCpuCounter(RegionInfo regionInfo, Vector3 pos) // { // SceneObjectGroup sceneObject = // new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, pos + new Vector3(1f, 1f, 1f)); // m_scene.AddNewSceneObject(sceneObject, true); // } public void Close() { m_scene = null; } public string Name { get { return GetType().AssemblyQualifiedName; } } public bool IsSharedModule { get { return false; } } #endregion } }