using System; using System.Net; using libsecondlife; using OpenSim.Assets; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Servers; using OpenSim.Framework.Types; using OpenSim.Physics.Manager; using OpenSim.Region.Caches; using OpenSim.Region.Capabilities; using OpenSim.Region.ClientStack; using OpenSim.Region.Communications.Local; using OpenSim.Region.GridInterfaces.Local; using System.Timers; using OpenSim.Region.Environment.Scenes; namespace SimpleApp { class Program : IAssetReceiver, conscmd_callback { private LogBase m_log; AuthenticateSessionsBase m_circuitManager; uint m_localId; public MyWorld world; private SceneObject m_sceneObject; private void Run() { m_log = new LogBase(null, "SimpleApp", this, false); MainLog.Instance = m_log; // CheckSumServer checksumServer = new CheckSumServer(12036); // checksumServer.ServerListener(); IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000); m_circuitManager = new AuthenticateSessionsBase(); InventoryCache inventoryCache = new InventoryCache(); LocalAssetServer assetServer = new LocalAssetServer(); assetServer.SetServerInfo("http://127.0.0.1:8003/", ""); assetServer.SetReceiver(this); AssetCache assetCache = new AssetCache(assetServer); PhysicsManager physManager = new PhysicsManager(); physManager.LoadPlugins(); UDPServer udpServer = new UDPServer(internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager); PacketServer packetServer = new PacketServer(udpServer); ClientView.TerrainManager = new TerrainManager(new SecondLife()); BaseHttpServer httpServer = new BaseHttpServer(internalEndPoint.Port); NetworkServersInfo serverInfo = new NetworkServersInfo(); CommunicationsLocal communicationsManager = new CommunicationsLocal(serverInfo, httpServer); RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "127.0.0.1"); world = new MyWorld(packetServer.ClientManager, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer); world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null; world.LoadWorldMap(); world.ParcelManager.NoParcelDataFromStorage(); udpServer.LocalWorld = world; httpServer.Start(); udpServer.ServerListener(); PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox(); shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f); LLVector3 pos = new LLVector3(129, 129, 27); m_sceneObject = new MySceneObject(world, LLUUID.Zero, world.PrimIDAllocate(), pos, shape); world.AddNewEntity(m_sceneObject); m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit."); m_log.ReadLine(); } private bool AddNewSessionHandler(ulong regionHandle, Login loginData) { m_log.WriteLine(LogPriority.NORMAL, "Region [{0}] recieved Login from [{1}] [{2}]", regionHandle, loginData.First, loginData.Last); AgentCircuitData agent = new AgentCircuitData(); agent.AgentID = loginData.Agent; agent.firstname = loginData.First; agent.lastname = loginData.Last; agent.SessionID = loginData.Session; agent.SecureSessionID = loginData.SecureSession; agent.circuitcode = loginData.CircuitCode; agent.BaseFolder = loginData.BaseFolder; agent.InventoryFolder = loginData.InventoryFolder; agent.startpos = new LLVector3(128, 128, 70); m_circuitManager.AddNewCircuit(agent.circuitcode, agent); return true; } #region IAssetReceiver Members public void AssetReceived(AssetBase asset, bool IsTexture) { throw new Exception("The method or operation is not implemented."); } public void AssetNotFound(AssetBase asset) { throw new Exception("The method or operation is not implemented."); } #endregion #region conscmd_callback Members public void RunCmd(string cmd, string[] cmdparams) { throw new Exception("The method or operation is not implemented."); } public void Show(string ShowWhat) { throw new Exception("The method or operation is not implemented."); } #endregion static void Main(string[] args) { Program app = new Program(); app.Run(); } } }