using System; using System.Collections.Generic; using System.Text; using Key = libsecondlife.LLUUID; using Rotation = libsecondlife.LLQuaternion; using Vector = libsecondlife.LLVector3; using LSLList = System.Collections.Generic.List; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Scripting { /// /// A class inteded to act as an API for LSL-styled interpreted languages /// /// Avoid at all costs. This should ONLY be used for LSL. class ScriptInterpretedAPI { public int osAbs(int val) { return Math.Abs(val); } public float osAcos(float val) { return (float)Math.Acos(val); } [Obsolete("Unimplemented")] public void osAddToLandPassList(Key avatar, float hours) { OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)"); return; } [Obsolete("Unimplemented")] public void osAdjustSoundVolume(float volume) { OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAdjustSoundVolume(float volume)"); return; } [Obsolete("Unimplemented")] public void osAllowInventoryDrop(int add) { return; } [Obsolete("Unimplemented")] public float osAngleBetween(Rotation a, Rotation b) { Axiom.Math.Quaternion axA = new Axiom.Math.Quaternion(a.W, a.X, a.Y, a.Z); Axiom.Math.Quaternion axB = new Axiom.Math.Quaternion(b.W, b.X, b.Y, b.Z); return 0; } [Obsolete("Unimplemented")] public void osApplyImpulse(Vector force, int local) { return; } [Obsolete("Unimplemented")] public void osApplyRotationalImpulse(Vector force, int local) { return; } public float osAsin(float val) { return (float)Math.Asin(val); } public float osAtan2(float x, float y) { return (float)Math.Atan2(x, y); } [Obsolete("Unimplemented")] public void osAttachToAvatar(Key avatar, int attachmentPoint) { return; } [Obsolete("Unimplemented")] public Key osAvatarOnSitTarget() { return Key.Zero; } public Rotation osAxes2Rot(Vector fwd, Vector left, Vector up) { Axiom.Math.Quaternion axQ = new Axiom.Math.Quaternion(); Axiom.Math.Vector3 axFwd = new Axiom.Math.Vector3(fwd.X, fwd.Y, fwd.Z); Axiom.Math.Vector3 axLeft = new Axiom.Math.Vector3(left.X, left.Y, left.Z); Axiom.Math.Vector3 axUp = new Axiom.Math.Vector3(up.X, up.Y, up.Z); axQ.FromAxes(axFwd, axLeft, axUp); return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w); } public Rotation osAxisAngle2Rot(Vector axis, float angle) { Axiom.Math.Quaternion axQ = Axiom.Math.Quaternion.FromAngleAxis(angle, new Axiom.Math.Vector3(axis.X, axis.Y, axis.Z)); return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w); } public string osBase64ToString(string str) { Encoding enc = System.Text.Encoding.UTF8; return enc.GetString(Convert.FromBase64String(str)); } [Obsolete("Unimplemented")] public void osBreakAllLinks() { return; } [Obsolete("Unimplemented")] public void osBreakLink() { return; } public LSLList osCSV2List(string src) { LSLList retVal = new LSLList(); retVal.AddRange(src.Split(',')); return retVal; } public int osCeil(float val) { return (int)Math.Ceiling(val); } [Obsolete("Unimplemented")] public void osCloseRemoteDataChannel(Key channel) { return; } [Obsolete("Unimplemented")] public float osCloud(Vector offset) { return 0.0; } [Obsolete("Unimplemented")] public void osCollisionFilter(string name, Key id, int accept) { return; } [Obsolete("Unimplemented")] public void osCollisionSprite(string impact_sprite) { return; } public float osCos(float theta) { return (float)Math.Cos(theta); } [Obsolete("Unimplemented")] public void osCreateLink(Key target, int parent) { return false; } [Obsolete("Partially Unimplemented")] public LSLList osDeleteSubList(LSLList src, int start, int end) { if (start < 0 || end < 0) { throw new Exception("Unsupported at this time."); } src.RemoveRange(start, start - end + 1); return src; } [Obsolete("Partially Unimplemented")] public string osDeleteSubString(string src, int start, int end) { if (start < 0 || end < 0) { throw new Exception("Unsupported at this time."); } return src.Remove(start, start - end + 1); } [Obsolete("Unimplemented")] public void osDetachFromAvatar(Key avatar) { return; } } }