/*
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* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer in the
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* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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*/
using System;
using Nini.Config;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scenes.Tests
{
///
/// Scene oriented tests
///
[TestFixture]
public class SceneTests
{
[SetUp]
public void Init()
{
try
{
log4net.Config.XmlConfigurator.Configure();
}
catch
{
// I don't care, just leave log4net off
}
}
///
/// Test adding an object to a scene. Doesn't yet do what it says on the tin.
///
[Test]
public void TestAddSceneObject()
{
RegionInfo regInfo = new RegionInfo(1000, 1000, null, null);
regInfo.RegionName = "Unit test region";
AgentCircuitManager acm = new AgentCircuitManager();
//CommunicationsManager cm = new CommunicationsManager(null, null, null, false, null);
CommunicationsManager cm = null;
//SceneCommunicationService scs = new SceneCommunicationService(cm);
SceneCommunicationService scs = null;
StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", "");
IConfigSource configSource = new IniConfigSource();
Scene scene
= new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
SceneObjectGroup sceneObject = new SceneObjectGroup();
SceneObjectPart part
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
//part.UpdatePrimFlags(false, false, true);
part.ObjectFlags |= (uint)PrimFlags.Phantom;
sceneObject.RootPart = part;
sceneObject.AddPart(part);
scene.AddNewSceneObject(sceneObject, false);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
//System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
// If the parts have the same UUID then we will consider them as one and the same
Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
}
}
}