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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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using System.Collections.Generic;
using System.Xml;
using libsecondlife;

namespace OpenSim.Region.Environment.Scenes
{
    partial class ScenePresence
    {
        public class AvatarAnimations
        {

            public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
            public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();

            public AvatarAnimations()
            {
            }

            public void LoadAnims()
            {
                //OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
                XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");

                XmlDocument doc = new XmlDocument();
                doc.Load(reader);
                foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
                {

                    if (nod.Attributes["name"] != null)
                    {
                        AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
                    }

                }

                reader.Close();

                // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");

                foreach (KeyValuePair<string, LLUUID> kp in Animations.AnimsLLUUID)
                {
                    AnimsNames.Add(kp.Value, kp.Key);
                }
            }
        }
    }
}