/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes.Scripting;
namespace OpenSim.Region.Environment.Scenes
{
public partial class SceneObjectPart : IScriptHost
{
private string m_inventoryFileName = String.Empty;
///
/// The inventory folder for this prim
///
private LLUUID m_folderID = LLUUID.Zero;
///
/// Exposing this is not particularly good, but it's one of the least evils at the moment to see
/// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
///
public LLUUID FolderID
{
get { return m_folderID; }
set { m_folderID = value; }
}
///
/// Serial count for inventory file , used to tell if inventory has changed
/// no need for this to be part of Database backup
///
protected uint m_inventorySerial = 0;
public uint InventorySerial
{
get { return m_inventorySerial; }
set { m_inventorySerial = value; }
}
///
/// Holds in memory prim inventory
///
protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
public TaskInventoryDictionary TaskInventory
{
get { return m_taskInventory; }
set { m_taskInventory = value; }
}
///
/// Tracks whether inventory has changed since the last persistent backup
///
private bool HasInventoryChanged;
///
/// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating
/// new ones or setting existing UUIDs to the correct parent UUIDs
///
///
///
public void StartScript(TaskInventoryItem item)
{
// MainLog.Instance.Verbose(
// "PRIMINVENTORY",
// "Starting script {0}, {1} in prim {2}, {3}",
// item.Name, item.ItemID, Name, UUID);
AssetBase rezAsset = m_parentGroup.Scene.AssetCache.GetAsset(item.AssetID, false);
if (rezAsset != null)
{
string script = Helpers.FieldToUTF8String(rezAsset.Data);
m_parentGroup.Scene.EventManager.TriggerRezScript(LocalID, item.ItemID, script);
}
else
{
MainLog.Instance.Error(
"PRIMINVENTORY",
"Couldn't start script {0}, {1} since asset ID {2} could not be found",
item.Name, item.ItemID, item.AssetID);
}
}
///
/// Start a script which is in this prim's inventory.
///
///
/// A
///
public void StartScript(LLUUID itemId)
{
lock (m_taskInventory)
{
if (m_taskInventory.ContainsKey(itemId))
{
StartScript(m_taskInventory[itemId]);
}
else
{
MainLog.Instance.Error(
"PRIMINVENTORY",
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
itemId, Name, UUID);
}
}
}
///
/// Stop a script which is in this prim's inventory.
///
///
public void StopScript(LLUUID itemId)
{
if (m_taskInventory.ContainsKey(itemId))
{
m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalID, itemId);
}
else
{
MainLog.Instance.Error(
"PRIMINVENTORY",
"Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
itemId, Name, UUID);
}
}
///
/// Add an item to this prim's inventory.
///
///
public void AddInventoryItem(TaskInventoryItem item)
{
item.ParentID = m_folderID;
item.CreationDate = 1000;
item.ParentPartID = UUID;
lock (m_taskInventory)
{
m_taskInventory.Add(item.ItemID, item);
TriggerScriptChangedEvent(Changed.INVENTORY);
}
m_inventorySerial++;
HasInventoryChanged = true;
}
///
/// Add a whole collection of items to the prim's inventory at once. We assume that the items already
/// have all their fields correctly filled out.
///
///
public void AddInventoryItems(ICollection items)
{
lock (m_taskInventory)
{
foreach (TaskInventoryItem item in items)
{
m_taskInventory.Add(item.ItemID, item);
TriggerScriptChangedEvent(Changed.INVENTORY);
}
}
m_inventorySerial++;
}
///
/// Returns an existing inventory item. Returns the original, so any changes will be live.
///
///
/// null if the item does not exist
public TaskInventoryItem GetInventoryItem(LLUUID itemID)
{
lock (m_taskInventory)
{
if (m_taskInventory.ContainsKey(itemID))
{
return m_taskInventory[itemID];
}
else
{
MainLog.Instance.Error(
"PRIMINVENTORY",
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
itemID, Name, UUID);
}
}
return null;
}
///
/// Update an existing inventory item.
///
/// The updated item. An item with the same id must already exist
/// in this prim's inventory.
/// false if the item did not exist, true if the update occurred succesfully
public bool UpdateInventoryItem(TaskInventoryItem item)
{
lock (m_taskInventory)
{
if (m_taskInventory.ContainsKey(item.ItemID))
{
m_taskInventory[item.ItemID] = item;
m_inventorySerial++;
TriggerScriptChangedEvent(Changed.INVENTORY);
HasInventoryChanged = true;
return true;
}
else
{
MainLog.Instance.Error(
"PRIMINVENTORY",
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
item.ItemID, Name, UUID);
}
}
return false;
}
///
/// Remove an item from this prim's inventory
///
///
/// Numeric asset type of the item removed. Returns -1 if the item did not exist
/// in this prim's inventory.
public int RemoveInventoryItem(LLUUID itemID)
{
lock (m_taskInventory)
{
if (m_taskInventory.ContainsKey(itemID))
{
int type = m_taskInventory[itemID].InvType;
m_taskInventory.Remove(itemID);
m_inventorySerial++;
TriggerScriptChangedEvent(Changed.INVENTORY);
HasInventoryChanged = true;
return type;
}
else
{
MainLog.Instance.Error(
"PRIMINVENTORY",
"Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
itemID, Name, UUID);
}
}
return -1;
}
///
///
///
///
///
public bool GetInventoryFileName(IClientAPI client, uint localID)
{
if (m_inventorySerial > 0)
{
client.SendTaskInventory(m_uuid, (short) m_inventorySerial,
Helpers.StringToField(m_inventoryFileName));
return true;
}
else
{
client.SendTaskInventory(m_uuid, 0, new byte[0]);
return false;
}
}
public void RequestInventoryFile(IXfer xferManager)
{
byte[] fileData = new byte[0];
InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID);
lock (m_taskInventory)
{
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
invString.AddItemStart();
invString.AddNameValueLine("item_id", item.ItemID.ToString());
invString.AddNameValueLine("parent_id", item.ParentID.ToString());
invString.AddPermissionsStart();
invString.AddNameValueLine("base_mask", "0x7FFFFFFF");
invString.AddNameValueLine("owner_mask", "0x7FFFFFFF");
invString.AddNameValueLine("group_mask", "0x7FFFFFFF");
invString.AddNameValueLine("everyone_mask", "0x7FFFFFFF");
invString.AddNameValueLine("next_owner_mask", "0x7FFFFFFF");
invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
invString.AddNameValueLine("owner_id", item.OwnerID.ToString());
invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
invString.AddNameValueLine("group_id", item.GroupID.ToString());
invString.AddSectionEnd();
invString.AddNameValueLine("asset_id", item.AssetID.ToString());
invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
invString.AddNameValueLine("flags", "0x00");
invString.AddNameValueLine("name", item.Name + "|");
invString.AddNameValueLine("desc", item.Description + "|");
invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
invString.AddSectionEnd();
}
}
fileData = Helpers.StringToField(invString.BuildString);
// MainLog.Instance.Verbose(
// "PRIMINVENTORY", "RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData));
if (fileData.Length > 2)
{
xferManager.AddNewFile(m_inventoryFileName, fileData);
}
}
///
/// Process inventory backup
///
///
public void ProcessInventoryBackup(IRegionDataStore datastore)
{
if (HasInventoryChanged)
{
datastore.StorePrimInventory(UUID, TaskInventory);
HasInventoryChanged = false;
}
}
public class InventoryStringBuilder
{
public string BuildString = String.Empty;
public InventoryStringBuilder(LLUUID folderID, LLUUID parentID)
{
BuildString += "\tinv_object\t0\n\t{\n";
AddNameValueLine("obj_id", folderID.ToString());
AddNameValueLine("parent_id", parentID.ToString());
AddNameValueLine("type", "category");
AddNameValueLine("name", "Contents");
AddSectionEnd();
}
public void AddItemStart()
{
BuildString += "\tinv_item\t0\n";
BuildString += "\t{\n";
}
public void AddPermissionsStart()
{
BuildString += "\tpermissions 0\n";
BuildString += "\t{\n";
}
public void AddSectionEnd()
{
BuildString += "\t}\n";
}
public void AddLine(string addLine)
{
BuildString += addLine;
}
public void AddNameValueLine(string name, string value)
{
BuildString += "\t\t";
BuildString += name + "\t";
BuildString += value + "\n";
}
public void Close()
{
}
}
}
}