/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Reflection; using libsecondlife; using log4net; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; namespace OpenSim.Region.Environment.Scenes { public partial class SceneObjectGroup : EntityBase { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// <summary> /// Start a given script. /// </summary> /// <param name="localID"> /// A <see cref="System.UInt32"/> /// </param> public void StartScript(uint localID, LLUUID itemID) { SceneObjectPart part = GetChildPart(localID); if (part != null) { part.StartScript(itemID); } else { m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", localID, Name, UUID, itemID); } } // /// Start a given script. // /// </summary> // /// <param name="localID"> // /// A <see cref="System.UInt32"/> // /// </param> // public void StartScript(LLUUID partID, LLUUID itemID) // { // SceneObjectPart part = GetChildPart(partID); // if (part != null) // { // part.StartScript(itemID); // } // else // { // m_log.ErrorFormat( // "[PRIM INVENTORY]: " + // "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", // localID, Name, UUID, itemID); // } // } /// <summary> /// Start the scripts contained in all the prims in this group. /// </summary> public void StartScripts() { // Don't start scripts if they're turned off in the region! if (!((m_scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts)) { foreach (SceneObjectPart part in m_parts.Values) { part.StartScripts(); } } } public void StopScripts() { lock (m_parts) { foreach (SceneObjectPart part in m_parts.Values) { part.StopScripts(); } } } /// Start a given script. /// </summary> /// <param name="localID"> /// A <see cref="System.UInt32"/> /// </param> public void StopScript(uint partID, LLUUID itemID) { SceneObjectPart part = GetChildPart(partID); if (part != null) { part.StopScript(itemID); part.RemoveScriptEvents(itemID); } else { m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}", partID, Name, UUID, itemID); } } /// <summary> /// /// </summary> /// <param name="remoteClient"></param> /// <param name="localID"></param> public bool GetPartInventoryFileName(IClientAPI remoteClient, uint localID) { SceneObjectPart part = GetChildPart(localID); if (part != null) { return part.GetInventoryFileName(remoteClient, localID); } else { m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Couldn't find part {0} in object group {1}, {2} to retreive prim inventory", localID, Name, UUID); } return false; } /// <summary> /// Return serialized inventory metadata for the given constituent prim /// </summary> /// <param name="localID"></param> /// <param name="xferManager"></param> public void RequestInventoryFile(uint localID, IXfer xferManager) { SceneObjectPart part = GetChildPart(localID); if (part != null) { part.RequestInventoryFile(xferManager); } else { m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Couldn't find part {0} in object group {1}, {2} to request inventory data", localID, Name, UUID); } } /// <summary> /// Add an inventory item to a prim in this group. /// </summary> /// <param name="remoteClient"></param> /// <param name="localID"></param> /// <param name="item"></param> /// <param name="copyItemID">The item UUID that should be used by the new item.</param> /// <returns></returns> public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item, LLUUID copyItemID) { LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.ID; SceneObjectPart part = GetChildPart(localID); if (part != null) { TaskInventoryItem taskItem = new TaskInventoryItem(); taskItem.ItemID = newItemId; taskItem.AssetID = item.AssetID; taskItem.Name = item.Name; taskItem.Description = item.Description; taskItem.OwnerID = item.Owner; taskItem.CreatorID = item.Creator; taskItem.Type = item.AssetType; taskItem.InvType = item.InvType; taskItem.BaseMask = item.BasePermissions; taskItem.OwnerMask = item.CurrentPermissions; // FIXME: ignoring group permissions for now as they aren't stored in item taskItem.EveryoneMask = item.EveryOnePermissions; taskItem.NextOwnerMask = item.NextPermissions; part.AddInventoryItem(taskItem); return true; } else { m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}", localID, Name, UUID, newItemId); } return false; } /// <summary> /// Returns an existing inventory item. Returns the original, so any changes will be live. /// </summary> /// <param name="primID"></param> /// <param name="itemID"></param> /// <returns>null if the item does not exist</returns> public TaskInventoryItem GetInventoryItem(uint primID, LLUUID itemID) { SceneObjectPart part = GetChildPart(primID); if (part != null) { return part.GetInventoryItem(itemID); } else { m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}", primID, part.Name, part.UUID, itemID); } return null; } /// <summary> /// Update an existing inventory item. /// </summary> /// <param name="item">The updated item. An item with the same id must already exist /// in this prim's inventory</param> /// <returns>false if the item did not exist, true if the update occurred succesfully</returns> public bool UpdateInventoryItem(TaskInventoryItem item) { SceneObjectPart part = GetChildPart(item.ParentPartID); if (part != null) { part.UpdateInventoryItem(item); return true; } else { m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Couldn't find prim ID {0} to update item {1}, {2}", item.ParentPartID, item.Name, item.ItemID); } return false; } public int RemoveInventoryItem(uint localID, LLUUID itemID) { SceneObjectPart part = GetChildPart(localID); if (part != null) { int type = part.RemoveInventoryItem(itemID); return type; } return -1; } } }