/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using libsecondlife; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; using Caps=OpenSim.Framework.Communications.Capabilities.Caps; namespace OpenSim.Region.Environment.Scenes { /// <summary> /// A class for triggering remote scene events. /// </summary> public class EventManager { public delegate void OnFrameDelegate(); public event OnFrameDelegate OnFrame; public delegate void ClientMovement(ScenePresence client); public event ClientMovement OnClientMovement; public delegate void OnTerrainTickDelegate(); public event OnTerrainTickDelegate OnTerrainTick; public delegate void OnBackupDelegate(IRegionDataStore datastore); public event OnBackupDelegate OnBackup; public delegate void OnNewClientDelegate(IClientAPI client); public event OnNewClientDelegate OnNewClient; public delegate void OnNewPresenceDelegate(ScenePresence presence); public event OnNewPresenceDelegate OnNewPresence; public delegate void OnRemovePresenceDelegate(LLUUID agentId); public event OnRemovePresenceDelegate OnRemovePresence; public delegate void OnParcelPrimCountUpdateDelegate(); public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate; public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj); public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd; public delegate void OnPluginConsoleDelegate(string[] args); public event OnPluginConsoleDelegate OnPluginConsole; public delegate void OnShutdownDelegate(); public event OnShutdownDelegate OnShutdown; public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient); public delegate void ObjectDeGrabDelegate(uint localID, IClientAPI remoteClient); public delegate void OnPermissionErrorDelegate(LLUUID user, string reason); public event ObjectGrabDelegate OnObjectGrab; public event ObjectDeGrabDelegate OnObjectDeGrab; public event OnPermissionErrorDelegate OnPermissionError; public delegate void NewRezScript(uint localID, LLUUID itemID, string script); public event NewRezScript OnRezScript; public delegate void RemoveScript(uint localID, LLUUID itemID); public event RemoveScript OnRemoveScript; public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta); public event SceneGroupMoved OnSceneGroupMove; public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID); public event SceneGroupGrabed OnSceneGroupGrab; public delegate void LandObjectAdded(ILandObject newParcel); public event LandObjectAdded OnLandObjectAdded; public delegate void LandObjectRemoved(LLUUID globalID); public event LandObjectRemoved OnLandObjectRemoved; public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID); public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel; public delegate void NewGridInstantMessage(GridInstantMessage message); public event NewGridInstantMessage OnGridInstantMessageToIMModule; public event NewGridInstantMessage OnGridInstantMessageToFriendsModule; public event NewGridInstantMessage OnGridInstantMessageToGroupsModule; public delegate void ClientClosed(LLUUID clientID); public event ClientClosed OnClientClosed; public delegate void ScriptChangedEvent(uint localID, uint change); public event ScriptChangedEvent OnScriptChangedEvent; public delegate void ScriptControlEvent(uint localID, LLUUID item, LLUUID avatarID, uint held, uint changed); public event ScriptControlEvent OnScriptControlEvent; public delegate void ScriptAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos); public event ScriptAtTargetEvent OnScriptAtTargetEvent; public delegate void ScriptNotAtTargetEvent(uint localID); public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; public event OnNewPresenceDelegate OnMakeChildAgent; public delegate void NewInventoryItemUploadComplete(LLUUID avatarID, LLUUID assetID, string name, int userlevel); public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete; public delegate void RequestChangeWaterHeight(float height); public event RequestChangeWaterHeight OnRequestChangeWaterHeight; public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar); public event AvatarKillData OnAvatarKilled; /// <summary> /// RegisterCapsEvent is called by Scene after the Caps object /// has been instantiated and before it is return to the /// client and provides region modules to add their caps. /// </summary> public delegate void RegisterCapsEvent(LLUUID agentID, Caps caps); public event RegisterCapsEvent OnRegisterCaps; /// <summary> /// DeregisterCapsEvent is called by Scene when the caps /// handler for an agent are removed. /// </summary> public delegate void DeregisterCapsEvent(LLUUID agentID, Caps caps); public event DeregisterCapsEvent OnDeregisterCaps; public class MoneyTransferArgs : EventArgs { public LLUUID sender; public LLUUID receiver; // Always false. The SL protocol sucks. public bool authenticated = false; public int amount; public int transactiontype; public string description; public MoneyTransferArgs(LLUUID asender, LLUUID areceiver, int aamount, int atransactiontype, string adescription) { sender = asender; receiver = areceiver; amount = aamount; transactiontype = atransactiontype; description = adescription; } } public class LandBuyArgs : EventArgs { public LLUUID agentId = LLUUID.Zero; public LLUUID groupId = LLUUID.Zero; public LLUUID parcelOwnerID = LLUUID.Zero; public bool final = false; public bool groupOwned = false; public bool removeContribution = false; public int parcelLocalID = 0; public int parcelArea = 0; public int parcelPrice = 0; public bool authenticated = false; public bool landValidated = false; public bool economyValidated = false; public int transactionID = 0; public int amountDebited = 0; public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned, bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice, bool pauthenticated) { agentId = pagentId; groupId = pgroupId; final = pfinal; groupOwned = pgroupOwned; removeContribution = premoveContribution; parcelLocalID = pparcelLocalID; parcelArea = pparcelArea; parcelPrice = pparcelPrice; authenticated = pauthenticated; } } public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e); public delegate void LandBuy(Object sender, LandBuyArgs e); public event MoneyTransferEvent OnMoneyTransfer; public event LandBuy OnLandBuy; public event LandBuy OnValidateLandBuy; /* Designated Event Deletage Instances */ private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent; private ScriptAtTargetEvent handlerScriptAtTargetEvent = null; private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = null; private ClientMovement handlerClientMovement = null; //OnClientMovement; private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError; private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole; private OnFrameDelegate handlerFrame = null; //OnFrame; private OnNewClientDelegate handlerNewClient = null; //OnNewClient; private OnNewPresenceDelegate handlerNewPresence = null; //OnNewPresence; private OnRemovePresenceDelegate handlerRemovePresence = null; //OnRemovePresence; private OnBackupDelegate handlerBackup = null; //OnBackup; private OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = null; //OnParcelPrimCountUpdate; private MoneyTransferEvent handlerMoneyTransfer = null; //OnMoneyTransfer; private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = null; //OnParcelPrimCountAdd; private OnShutdownDelegate handlerShutdown = null; //OnShutdown; private ObjectGrabDelegate handlerObjectGrab = null; //OnObjectGrab; private ObjectDeGrabDelegate handlerObjectDeGrab = null; //OnObjectDeGrab; private NewRezScript handlerRezScript = null; //OnRezScript; private RemoveScript handlerRemoveScript = null; //OnRemoveScript; private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove; private SceneGroupGrabed handlerSceneGroupGrab = null; //OnSceneGroupGrab; private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded; private LandObjectRemoved handlerLandObjectRemoved = null; //OnLandObjectRemoved; private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = null; //OnAvatarEnteringNewParcel; private NewGridInstantMessage handlerGridInstantMessageToIM = null; //OnGridInstantMessageToIMModule; private NewGridInstantMessage handlerGridInstantMessageToFriends = null; //OnGridInstantMessageToFriendsModule; private ClientClosed handlerClientClosed = null; //OnClientClosed; private OnNewPresenceDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick; private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps; private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps; private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null; private RequestChangeWaterHeight handlerRequestChangeWaterHeight = null; //OnRequestChangeWaterHeight private ScriptControlEvent handlerScriptControlEvent = null; private LandBuy handlerLandBuy = null; private LandBuy handlerValidateLandBuy = null; private AvatarKillData handlerAvatarKill = null; public void TriggerOnScriptChangedEvent(uint localID, uint change) { handlerScriptChangedEvent = OnScriptChangedEvent; if (handlerScriptChangedEvent != null) handlerScriptChangedEvent(localID, change); } public void TriggerOnClientMovement(ScenePresence avatar) { handlerClientMovement = OnClientMovement; if (handlerClientMovement != null) handlerClientMovement(avatar); } public void TriggerPermissionError(LLUUID user, string reason) { handlerPermissionError = OnPermissionError; if (handlerPermissionError != null) handlerPermissionError(user, reason); } public void TriggerOnPluginConsole(string[] args) { handlerPluginConsole = OnPluginConsole; if (handlerPluginConsole != null) handlerPluginConsole(args); } public void TriggerOnFrame() { handlerFrame = OnFrame; if (handlerFrame != null) { handlerFrame(); } } public void TriggerOnNewClient(IClientAPI client) { handlerNewClient = OnNewClient; if (handlerNewClient != null) handlerNewClient(client); } public void TriggerOnNewPresence(ScenePresence presence) { handlerNewPresence = OnNewPresence; if (handlerNewPresence != null) handlerNewPresence(presence); } public void TriggerOnRemovePresence(LLUUID agentId) { handlerRemovePresence = OnRemovePresence; if (handlerRemovePresence != null) { handlerRemovePresence(agentId); } } public void TriggerOnBackup(IRegionDataStore dstore) { handlerBackup = OnBackup; if (handlerBackup != null) { handlerBackup(dstore); } } public void TriggerParcelPrimCountUpdate() { handlerParcelPrimCountUpdate = OnParcelPrimCountUpdate; if (handlerParcelPrimCountUpdate != null) { handlerParcelPrimCountUpdate(); } } public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs e) { handlerMoneyTransfer = OnMoneyTransfer; if (handlerMoneyTransfer != null) { handlerMoneyTransfer(sender, e); } } public void TriggerTerrainTick() { handlerTerrainTick = OnTerrainTick; if (handlerTerrainTick != null) { handlerTerrainTick(); } } public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) { handlerParcelPrimCountAdd = OnParcelPrimCountAdd; if (handlerParcelPrimCountAdd != null) { handlerParcelPrimCountAdd(obj); } } public void TriggerShutdown() { handlerShutdown = OnShutdown; if (handlerShutdown != null) handlerShutdown(); } public void TriggerObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) { handlerObjectGrab = OnObjectGrab; if (handlerObjectGrab != null) { handlerObjectGrab(localID, offsetPos, remoteClient); } } public void TriggerObjectDeGrab(uint localID, IClientAPI remoteClient) { handlerObjectDeGrab = OnObjectDeGrab; if (handlerObjectDeGrab != null) { handlerObjectDeGrab(localID, remoteClient); } } public void TriggerRezScript(uint localID, LLUUID itemID, string script) { handlerRezScript = OnRezScript; if (handlerRezScript != null) { handlerRezScript(localID, itemID, script); } } public void TriggerRemoveScript(uint localID, LLUUID itemID) { handlerRemoveScript = OnRemoveScript; if (handlerRemoveScript != null) { handlerRemoveScript(localID, itemID); } } public bool TriggerGroupMove(LLUUID groupID, LLVector3 delta) { handlerSceneGroupMove = OnSceneGroupMove; if (handlerSceneGroupMove != null) { return handlerSceneGroupMove(groupID, delta); } return true; } public void TriggerGroupGrab(LLUUID groupID, LLVector3 offset, LLUUID userID) { handlerSceneGroupGrab = OnSceneGroupGrab; if (handlerSceneGroupGrab != null) { handlerSceneGroupGrab(groupID, offset, userID); } } public void TriggerLandObjectAdded(ILandObject newParcel) { handlerLandObjectAdded = OnLandObjectAdded; if (handlerLandObjectAdded != null) { handlerLandObjectAdded(newParcel); } } public void TriggerLandObjectRemoved(LLUUID globalID) { handlerLandObjectRemoved = OnLandObjectRemoved; if (handlerLandObjectRemoved != null) { handlerLandObjectRemoved(globalID); } } public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel) { //triggerLandObjectRemoved(localParcelID); TriggerLandObjectAdded(newParcel); } public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID) { handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel; if (handlerAvatarEnteringNewParcel != null) { handlerAvatarEnteringNewParcel(avatar, localLandID, regionID); } } ///<summary>Used to pass instnat messages around between the Scene, the Friends Module and the Instant Messsage Module</summary> ///<param name="message">Object containing the Instant Message Data</param> ///<param name="whichModule">A bit vector containing the modules to send the message to</param> public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule) { if ((whichModule & InstantMessageReceiver.IMModule) != 0) { handlerGridInstantMessageToIM = OnGridInstantMessageToIMModule; if (handlerGridInstantMessageToIM != null) { handlerGridInstantMessageToIM(message); } } if ((whichModule & InstantMessageReceiver.FriendsModule) != 0) { handlerGridInstantMessageToFriends = OnGridInstantMessageToFriendsModule; if (handlerGridInstantMessageToFriends != null) { handlerGridInstantMessageToFriends(message); } } } public void TriggerClientClosed(LLUUID ClientID) { handlerClientClosed = OnClientClosed; if (handlerClientClosed != null) { handlerClientClosed(ClientID); } } public void TriggerOnMakeChildAgent(ScenePresence presence) { handlerMakeChildAgent = OnMakeChildAgent; if (handlerMakeChildAgent != null) { handlerMakeChildAgent(presence); } } public void TriggerOnRegisterCaps(LLUUID agentID, Caps caps) { handlerRegisterCaps = OnRegisterCaps; if (handlerRegisterCaps != null) { handlerRegisterCaps(agentID, caps); } } public void TriggerOnDeregisterCaps(LLUUID agentID, Caps caps) { handlerDeregisterCaps = OnDeregisterCaps; if (handlerDeregisterCaps != null) { handlerDeregisterCaps(agentID, caps); } } public void TriggerOnNewInventoryItemUploadComplete(LLUUID agentID, LLUUID AssetID, String AssetName, int userlevel) { handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete; if (handlerNewInventoryItemUpdateComplete != null) { handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel); } } public void TriggerLandBuy (Object sender, LandBuyArgs e) { handlerLandBuy = OnLandBuy; if (handlerLandBuy != null) { handlerLandBuy(sender, e); } } public void TriggerValidateLandBuy(Object sender, LandBuyArgs e) { handlerValidateLandBuy = OnValidateLandBuy; if (handlerValidateLandBuy != null) { handlerValidateLandBuy(sender, e); } } public void TriggerAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 currentpos) { handlerScriptAtTargetEvent = OnScriptAtTargetEvent; if (handlerScriptAtTargetEvent != null) { handlerScriptAtTargetEvent(localID, handle, targetpos, currentpos); } } public void TriggerNotAtTargetEvent(uint localID) { handlerScriptNotAtTargetEvent = OnScriptNotAtTargetEvent; if (handlerScriptNotAtTargetEvent != null) { handlerScriptNotAtTargetEvent(localID); } } public void TriggerRequestChangeWaterHeight(float height) { handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight; if (handlerRequestChangeWaterHeight != null) { handlerRequestChangeWaterHeight(height); } } public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar) { handlerAvatarKill = OnAvatarKilled; if (handlerAvatarKill != null) { handlerAvatarKill(KillerObjectLocalID, DeadAvatar); } } internal void TriggerControlEvent(uint p, LLUUID scriptUUID, LLUUID avatarID, uint held, uint _changed) { handlerScriptControlEvent = OnScriptControlEvent; if (handlerScriptControlEvent != null) { handlerScriptControlEvent(p, scriptUUID, avatarID, held, _changed); } } } }