/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.IO; using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Communications.Caches; using OpenSim.Framework.Data; using OpenSim.Framework.Utilities; using OpenSim.Region.Environment.Interfaces; namespace OpenSim.Region.Environment.Scenes { public partial class Scene { /// <summary> /// Modifies terrain using the specified information /// </summary> /// <param name="height">The height at which the user started modifying the terrain</param> /// <param name="seconds">The number of seconds the modify button was pressed</param> /// <param name="brushsize">The size of the brush used</param> /// <param name="action">The action to be performed</param> /// <param name="north">Distance from the north border where the cursor is located</param> /// <param name="west">Distance from the west border where the cursor is located</param> public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser) { // Do a permissions check before allowing terraforming. // random users are now no longer allowed to terraform // if permissions are enabled. if (!PermissionsMngr.CanTerraform(remoteUser.AgentId, new LLVector3(north, west, 0))) return; //if it wasn't for the permission checking we could have the terrain module directly subscribe to the OnModifyTerrain event Terrain.ModifyTerrain(height, seconds, brushsize, action, north, west, remoteUser); } /// <summary> /// /// </summary> /// <remarks>Inefficient. TODO: Fixme</remarks> /// <param name="fromAgentID"></param> /// <param name="toAgentID"></param> /// <param name="timestamp"></param> /// <param name="fromAgentName"></param> /// <param name="message"></param> public void InstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, string fromAgentName, string message, byte dialog) { if (this.Avatars.ContainsKey(toAgentID)) { if (this.Avatars.ContainsKey(fromAgentID)) { // Local sim message ScenePresence fromAvatar = this.Avatars[fromAgentID]; ScenePresence toAvatar = this.Avatars[toAgentID]; string fromName = fromAvatar.Firstname + " " + fromAvatar.Lastname; toAvatar.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromName, dialog, timestamp); } else { // Message came from a user outside the sim, ignore? } } else { // Grid message } } /// <summary> /// /// </summary> /// <param name="message"></param> /// <param name="type"></param> /// <param name="fromPos"></param> /// <param name="fromName"></param> /// <param name="fromAgentID"></param> public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { if (m_simChatModule != null) { m_simChatModule.SimChat(message, type, fromPos, fromName, fromAgentID); } } /// <summary> /// /// </summary> /// <param name="originalPrim"></param> /// <param name="offset"></param> /// <param name="flags"></param> public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags) { SceneObjectGroup originPrim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { if (((SceneObjectGroup)ent).LocalId == originalPrim) { originPrim = (SceneObjectGroup)ent; break; } } } if (originPrim != null) { SceneObjectGroup copy = originPrim.Copy(); copy.AbsolutePosition = copy.AbsolutePosition + offset; this.Entities.Add(copy.UUID, copy); copy.ScheduleGroupForFullUpdate(); /* List<ScenePresence> avatars = this.RequestAvatarList(); for (int i = 0; i < avatars.Count; i++) { // copy.SendAllChildPrimsToClient(avatars[i].ControllingClient); }*/ } else { OpenSim.Framework.Console.MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim"); } } /// <summary> /// /// </summary> /// <param name="parentPrim"></param> /// <param name="childPrims"></param> public void LinkObjects(uint parentPrim, List<uint> childPrims) { SceneObjectGroup parenPrim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { if (((SceneObjectGroup)ent).LocalId == parentPrim) { parenPrim = (SceneObjectGroup)ent; break; } } } List<SceneObjectGroup> children = new List<SceneObjectGroup>(); if (parenPrim != null) { for (int i = 0; i < childPrims.Count; i++) { foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { if (((SceneObjectGroup)ent).LocalId == childPrims[i]) { children.Add((SceneObjectGroup)ent); } } } } } foreach (SceneObjectGroup sceneObj in children) { parenPrim.LinkToGroup(sceneObj); } } /// <summary> /// /// </summary> /// <param name="primLocalID"></param> /// <param name="shapeBlock"></param> public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID); if (hasPrim != false) { ((SceneObjectGroup)ent).UpdateShape(shapeBlock, primLocalID); break; } } } } public void UpdateExtraParam(uint primLocalID, ushort type, bool inUse, byte[] data) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID); if (hasPrim != false) { ((SceneObjectGroup)ent).UpdateExtraParam(primLocalID, type, inUse, data); break; } } } } /// <summary> /// /// </summary> /// <param name="primLocalID"></param> /// <param name="remoteClient"></param> public void SelectPrim(uint primLocalID, IClientAPI remoteClient) { foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { if (((SceneObjectGroup)ent).LocalId == primLocalID) { ((SceneObjectGroup)ent).GetProperites(remoteClient); ((SceneObjectGroup)ent).IsSelected = true; this.LandManager.setPrimsTainted(); break; } } } } /// <summary> /// /// </summary> /// <param name="primLocalID"></param> /// <param name="remoteClient"></param> public void DeselectPrim(uint primLocalID, IClientAPI remoteClient) { foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { if (((SceneObjectGroup)ent).LocalId == primLocalID) { ((SceneObjectGroup)ent).IsSelected = false; this.LandManager.setPrimsTainted(); break; } } } } /// <summary> /// /// </summary> /// <param name="primLocalID"></param> /// <param name="description"></param> public void PrimDescription(uint primLocalID, string description) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID); if (hasPrim != false) { ((SceneObjectGroup)ent).SetPartDescription(description, primLocalID); break; } } } } /// <summary> /// /// </summary> /// <param name="primLocalID"></param> /// <param name="description"></param> public void PrimName(uint primLocalID, string name) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID); if (hasPrim != false) { ((SceneObjectGroup)ent).SetPartName(name, primLocalID); break; } } } } public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) { if (PermissionsMngr.CanEditObject(remoteClient.AgentId, objectID)) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(objectID); if (hasPrim != false) { ((SceneObjectGroup)ent).GrabMovement(offset, pos, remoteClient); break; } } } } } /// <summary> /// /// </summary> /// <param name="localID"></param> /// <param name="packet"></param> /// <param name="remoteClient"></param> public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) { } /// <summary> /// /// </summary> /// <param name="localID"></param> /// <param name="texture"></param> /// <param name="remoteClient"></param> public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); if (hasPrim != false) { ((SceneObjectGroup)ent).UpdateTextureEntry(localID, texture); break; } } } } /// <summary> /// /// </summary> /// <param name="localID"></param> /// <param name="pos"></param> /// <param name="remoteClient"></param> public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); if (hasPrim != false) { ((SceneObjectGroup)ent).UpdateGroupPosition(pos); break; } } } } public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); if (hasPrim != false) { ((SceneObjectGroup)ent).UpdateSinglePosition(pos, localID); break; } } } } /// <summary> /// /// </summary> /// <param name="localID"></param> /// <param name="pos"></param> /// <param name="rot"></param> /// <param name="remoteClient"></param> public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); if (hasPrim != false) { ((SceneObjectGroup)ent).UpdateGroupRotation(pos, rot); break; } } } } /// <summary> /// /// </summary> /// <param name="localID"></param> /// <param name="rot"></param> /// <param name="remoteClient"></param> public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); if (hasPrim != false) { ((SceneObjectGroup)ent).UpdateGroupRotation(rot); break; } } } } /// <summary> /// /// </summary> /// <param name="localID"></param> /// <param name="rot"></param> /// <param name="remoteClient"></param> public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); if (hasPrim != false) { ((SceneObjectGroup)ent).UpdateSingleRotation(rot, localID); break; } } } } /// <summary> /// /// </summary> /// <param name="localID"></param> /// <param name="scale"></param> /// <param name="remoteClient"></param> public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); if (hasPrim != false) { ((SceneObjectGroup)ent).Resize(scale, localID); break; } } } } public void StartAnimation(IClientAPI client, LLUUID animID, int seq) { List<ScenePresence> avatars = this.RequestAvatarList(); for (int i = 0; i < avatars.Count; i++) { avatars[i].ControllingClient.SendAnimation(animID, seq, client.AgentId); } } public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) { this.EventManager.TriggerObjectGrab(localID, offsetPos, remoteClient); } } }