/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Framework.Data;
using OpenSim.Framework.Utilities;
namespace OpenSim.Region.Environment.Scenes
{
public partial class Scene
{
///
/// Modifies terrain using the specified information
///
/// The height at which the user started modifying the terrain
/// The number of seconds the modify button was pressed
/// The size of the brush used
/// The action to be performed
/// Distance from the north border where the cursor is located
/// Distance from the west border where the cursor is located
public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser)
{
// Do a permissions check before allowing terraforming.
// random users are now no longer allowed to terraform
// if permissions are enabled.
if (!PermissionsMngr.CanTerraform(remoteUser.AgentId, new LLVector3(north, west, 0)))
return;
//if it wasn't for the permission checking we could have the terrain module directly subscribe to the OnModifyTerrain event
Terrain.ModifyTerrain(height, seconds, brushsize, action, north, west, remoteUser);
}
///
///
///
/// Inefficient. TODO: Fixme
///
///
///
///
///
public void InstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, string fromAgentName, string message, byte dialog)
{
if (this.Avatars.ContainsKey(toAgentID))
{
if (this.Avatars.ContainsKey(fromAgentID))
{
// Local sim message
ScenePresence fromAvatar = this.Avatars[fromAgentID];
ScenePresence toAvatar = this.Avatars[toAgentID];
string fromName = fromAvatar.Firstname + " " + fromAvatar.Lastname;
toAvatar.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromName, dialog, timestamp);
}
else
{
// Message came from a user outside the sim, ignore?
}
}
else
{
// Grid message
}
}
///
/// Should be removed soon as the Chat modules should take over this function
///
///
///
///
///
///
public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
ScenePresence avatar = null;
if (this.Avatars.ContainsKey(fromAgentID))
{
avatar = this.Avatars[fromAgentID];
fromPos = avatar.AbsolutePosition;
fromName = avatar.Firstname + " " + avatar.Lastname;
avatar = null;
}
this.ForEachScenePresence(delegate(ScenePresence presence)
{
int dis = -1000;
if (this.Avatars.ContainsKey(presence.ControllingClient.AgentId))
{
avatar = this.Avatars[presence.ControllingClient.AgentId];
dis = (int)avatar.AbsolutePosition.GetDistanceTo(fromPos);
}
switch (type)
{
case 0: // Whisper
if ((dis < 10) && (dis > -10))
{
//should change so the message is sent through the avatar rather than direct to the ClientView
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
}
break;
case 1: // Say
if ((dis < 30) && (dis > -30))
{
//Console.WriteLine("sending chat");
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
}
break;
case 2: // Shout
if ((dis < 100) && (dis > -100))
{
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
}
break;
case 0xff: // Broadcast
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
break;
}
});
}
///
///
///
///
public void SendAvatarsToClient(IClientAPI remoteClient)
{
}
///
///
///
///
///
///
public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags)
{
SceneObjectGroup originPrim = null;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
if (((SceneObjectGroup)ent).LocalId == originalPrim)
{
originPrim = (SceneObjectGroup)ent;
break;
}
}
}
if (originPrim != null)
{
SceneObjectGroup copy = originPrim.Copy();
copy.AbsolutePosition = copy.AbsolutePosition + offset;
this.Entities.Add(copy.UUID, copy);
copy.ScheduleGroupForFullUpdate();
/* List avatars = this.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
// copy.SendAllChildPrimsToClient(avatars[i].ControllingClient);
}*/
}
else
{
OpenSim.Framework.Console.MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim");
}
}
///
///
///
///
///
public void LinkObjects(uint parentPrim, List childPrims)
{
SceneObjectGroup parenPrim = null;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
if (((SceneObjectGroup)ent).LocalId == parentPrim)
{
parenPrim = (SceneObjectGroup)ent;
break;
}
}
}
List children = new List();
if (parenPrim != null)
{
for (int i = 0; i < childPrims.Count; i++)
{
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
if (((SceneObjectGroup)ent).LocalId == childPrims[i])
{
children.Add((SceneObjectGroup)ent);
}
}
}
}
}
foreach (SceneObjectGroup sceneObj in children)
{
parenPrim.LinkToGroup(sceneObj);
}
}
///
///
///
///
///
public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).UpdateShape(shapeBlock, primLocalID);
break;
}
}
}
}
public void UpdateExtraParam(uint primLocalID, ushort type, bool inUse, byte[] data)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).UpdateExtraParam(primLocalID, type, inUse, data);
break;
}
}
}
}
///
///
///
///
///
public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
{
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
if (((SceneObjectGroup)ent).LocalId == primLocalID)
{
((SceneObjectGroup)ent).GetProperites(remoteClient);
((SceneObjectGroup)ent).IsSelected = true;
this.LandManager.setPrimsTainted();
break;
}
}
}
}
///
///
///
///
///
public void DeselectPrim(uint primLocalID, IClientAPI remoteClient)
{
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
if (((SceneObjectGroup)ent).LocalId == primLocalID)
{
((SceneObjectGroup)ent).IsSelected = false;
this.LandManager.setPrimsTainted();
break;
}
}
}
}
///
///
///
///
///
public void PrimDescription(uint primLocalID, string description)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).SetPartDescription(description, primLocalID);
break;
}
}
}
}
///
///
///
///
///
public void PrimName(uint primLocalID, string name)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).SetPartName(name, primLocalID);
break;
}
}
}
}
public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
{
if (PermissionsMngr.CanEditObject(remoteClient.AgentId, objectID))
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(objectID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).GrabMovement(offset, pos, remoteClient);
break;
}
}
}
}
}
///
///
///
///
///
///
public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
{
}
///
///
///
///
///
///
public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).UpdateTextureEntry(localID, texture);
break;
}
}
}
}
///
///
///
///
///
///
public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).UpdateGroupPosition(pos);
break;
}
}
}
}
public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).UpdateSinglePosition(pos, localID);
break;
}
}
}
}
///
///
///
///
///
///
///
public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).UpdateGroupRotation(pos, rot);
break;
}
}
}
}
///
///
///
///
///
///
public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).UpdateGroupRotation(rot);
break;
}
}
}
}
///
///
///
///
///
///
public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).UpdateSingleRotation(rot, localID);
break;
}
}
}
}
///
///
///
///
///
///
public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).Resize(scale, localID);
break;
}
}
}
}
public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
this.EventManager.TriggerObjectGrab(localID, offsetPos, remoteClient);
}
}
}