/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using Axiom.Math; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Console; using OpenSim.Region.Physics.Manager; using System.Collections.Generic; namespace OpenSim.Region.Environment.Scenes { public partial class Scene { //split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete // or at least some of they can be moved somewhere else public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item) { ScenePresence avatar; if (TryGetAvatar(avatarId, out avatar)) { AddInventoryItem(avatar.ControllingClient, item); } } public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) { CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { userInfo.AddItem(remoteClient.AgentId, item); remoteClient.SendInventoryItemCreateUpdate(item); } } public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data) { ScenePresence avatar; if (TryGetAvatar(avatarId, out avatar)) { return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data); } return LLUUID.Zero; } public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data) { CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { if (userInfo.RootFolder != null) { InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); if (item != null) { AssetBase asset = CreateAsset(item.inventoryName, item.inventoryDescription, (sbyte) item.invType, (sbyte) item.assetType, data); AssetCache.AddAsset(asset); item.assetID = asset.FullID; userInfo.UpdateItem(remoteClient.AgentId, item); // remoteClient.SendInventoryItemCreateUpdate(item); if ((InventoryType) item.invType == InventoryType.Notecard) { //do we want to know about updated note cards? } else if ((InventoryType) item.invType == InventoryType.LSL) { // do we want to know about updated scripts } return (asset.FullID); } } } return LLUUID.Zero; } /// /// Update an item which is either already in the client's inventory or is within /// a transaction /// /// /// The transaction ID. If this is LLUUID.Zero we will /// assume that we are not in a transaction /// The ID of the updated item /// The name of the updated item /// The description of the updated item /// The permissions of the updated item public void UpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID itemID, string name, string description, uint nextOwnerMask) { CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); if (userInfo != null && userInfo.RootFolder != null) { InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); if (item != null) { if (LLUUID.Zero == transactionID) { item.inventoryName = name; item.inventoryDescription = description; item.inventoryNextPermissions = nextOwnerMask; userInfo.UpdateItem(remoteClient.AgentId, item); } else { AgentAssetTransactions transactions = CommsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId); if (transactions != null) { LLUUID assetID = libsecondlife.LLUUID.Combine(transactionID, remoteClient.SecureSessionId); AssetBase asset = AssetCache.GetAsset( assetID, (item.assetType == (int)AssetType.Texture ? true : false)); if (asset == null) { asset = transactions.GetTransactionAsset(transactionID); } if (asset != null && asset.FullID == assetID) { asset.Name = item.inventoryName; asset.Description = item.inventoryDescription; asset.InvType = (sbyte) item.invType; asset.Type = (sbyte) item.assetType; item.assetID = asset.FullID; AssetCache.AddAsset(asset); } userInfo.UpdateItem(remoteClient.AgentId, item); } } } else { MainLog.Instance.Warn( "INVENTORY", "Item ID " + itemID + " not found for an inventory item update."); } } else { MainLog.Instance.Warn( "INVENTORY", "Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); } } public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, LLUUID newFolderID, string newName) { InventoryItemBase item = CommsManager.UserProfileCacheService.libraryRoot.HasItem(oldItemID); if (item == null) { CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID); if (userInfo == null) { MainLog.Instance.Warn("INVENTORY", "Failed to find user " + oldAgentID.ToString()); return; } if (userInfo.RootFolder != null) { item = userInfo.RootFolder.HasItem(oldItemID); if (item == null) { MainLog.Instance.Warn("INVENTORY", "Failed to find item " + oldItemID.ToString()); return; } } else { MainLog.Instance.Warn("INVENTORY", "Failed to find item " + oldItemID.ToString()); return; } } AssetBase asset = AssetCache.CopyAsset(item.assetID); if (asset == null) { MainLog.Instance.Warn("INVENTORY", "Failed to find asset " + item.assetID.ToString()); return; } asset.Name = (newName.Length == 0) ? item.inventoryName : newName; // TODO: preserve current permissions? CreateNewInventoryItem(remoteClient, newFolderID, callbackID, asset, item.inventoryNextPermissions); } private AssetBase CreateAsset(string name, string description, sbyte invType, sbyte assetType, byte[] data) { AssetBase asset = new AssetBase(); asset.Name = name; asset.Description = description; asset.InvType = invType; asset.Type = assetType; asset.FullID = LLUUID.Random(); // TODO: check for conflicts asset.Data = (data == null) ? new byte[1] : data; return asset; } public void MoveInventoryItem(IClientAPI remoteClient,LLUUID folderID, LLUUID itemID, int length, string newName) { MainLog.Instance.Verbose( "INVENTORY", "Moving item for " + remoteClient.AgentId.ToString()); CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); if (userInfo == null) { MainLog.Instance.Warn("INVENTORY", "Failed to find user " + remoteClient.AgentId.ToString()); return; } if (userInfo.RootFolder != null) { InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); if (item != null) { if (newName != "") { item.inventoryName = newName; } item.parentFolderID = folderID; userInfo.DeleteItem(remoteClient.AgentId, item); // TODO: preserve current permissions? AddInventoryItem(remoteClient, item); } else { MainLog.Instance.Warn("INVENTORY", "Failed to find item " + itemID.ToString()); return; } } else { MainLog.Instance.Warn("INVENTORY", "Failed to find item " + itemID.ToString() + ", no root folder"); return; } } private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID, AssetBase asset, uint nextOwnerMask) { CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { InventoryItemBase item = new InventoryItemBase(); item.avatarID = remoteClient.AgentId; item.creatorsID = remoteClient.AgentId; item.inventoryID = LLUUID.Random(); item.assetID = asset.FullID; item.inventoryDescription = asset.Description; item.inventoryName = asset.Name; item.assetType = asset.Type; item.invType = asset.InvType; item.parentFolderID = folderID; item.inventoryCurrentPermissions = 2147483647; item.inventoryNextPermissions = nextOwnerMask; userInfo.AddItem(remoteClient.AgentId, item); remoteClient.SendInventoryItemCreateUpdate(item); } } /// /// temporary method to test out creating new inventory items /// /// /// /// /// /// /// /// /// /// /// public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte assetType, byte wearableType, uint nextOwnerMask) { if (transActionID == LLUUID.Zero) { CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { AssetBase asset = CreateAsset(name, description, invType, assetType, null); AssetCache.AddAsset(asset); CreateNewInventoryItem(remoteClient, folderID, callbackID, asset, nextOwnerMask); } } else { CommsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, callbackID, description, name, invType, assetType, wearableType, nextOwnerMask); //System.Console.WriteLine("request to create inventory item from transaction " + transActionID); } } private SceneObjectGroup GetGroupByPrim(uint localID) { List EntitieList = GetEntities(); foreach (EntityBase ent in EntitieList) { if (ent is SceneObjectGroup) { if (((SceneObjectGroup)ent).HasChildPrim(localID)) return (SceneObjectGroup)ent; } } return null; } /// /// Request a prim (task) inventory /// /// /// public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) { SceneObjectGroup group = GetGroupByPrim(primLocalID); if (group != null) { bool fileChange = group.GetPartInventoryFileName(remoteClient, primLocalID); if (fileChange) { if (XferManager != null) { group.RequestInventoryFile(primLocalID, XferManager); } } } else { MainLog.Instance.Warn( "PRIMINVENTORY", "Inventory requested of prim {0} which doesn't exist", primLocalID); } } /// /// Remove an item from a prim (task) inventory /// /// /// /// public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID) { SceneObjectGroup group = GetGroupByPrim(localID); if (group != null) { int type = group.RemoveInventoryItem(remoteClient, localID, itemID); group.GetProperites(remoteClient); if (type == 10) { EventManager.TriggerRemoveScript(localID, itemID); } } else { MainLog.Instance.Warn( "PRIMINVENTORY", "Removal of item {0} requested of prim {1} but this prim does not exist", itemID, localID); } } /// /// Update an item in a prim (task) inventory /// /// /// /// /// public void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, uint primLocalID) { SceneObjectGroup group = GetGroupByPrim(primLocalID); if (group != null) { // TODO Retrieve itemID from client's inventory to pass on //group.AddInventoryItem(rmoteClient, primLocalID, null); MainLog.Instance.Verbose( "PRIMINVENTORY", "UpdateTaskInventory called with item {0}, folder {1}, primLocalID {2}", itemID, folderID, primLocalID); } else { MainLog.Instance.Warn( "PRIMINVENTORY", "Update with item {0} requested of prim {1} but this prim does not exist", itemID, primLocalID); } } /// /// Rez a script into a prim's inventory /// /// /// /// public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) { CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); LLUUID copyID = LLUUID.Random(); if (userInfo != null) { if (userInfo.RootFolder != null) { InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); if (item != null) { bool isTexture = false; bool rezzed = false; if (item.invType == 0) { isTexture = true; } AssetBase rezAsset = AssetCache.GetAsset(item.assetID, isTexture); if (rezAsset == null) { // lets try once more in case the asset cache is being slow getting the asset from server rezAsset = AssetCache.GetAsset(item.assetID, isTexture); } if (rezAsset != null) { string script = Util.FieldToString(rezAsset.Data); //Console.WriteLine("rez script "+script); EventManager.TriggerRezScript(localID, copyID, script); rezzed = true; } if (rezzed) { SceneObjectGroup group = GetGroupByPrim(localID); if (group != null) { // TODO: do we care about the value of this bool? group.AddInventoryItem(remoteClient, localID, item, copyID); group.GetProperites(remoteClient); } else { MainLog.Instance.Warn( "PRIMINVENTORY", "Could not rez item {0} into prim {1}" + " because the prim could not be found in the region!", item.inventoryName, localID); } } else { MainLog.Instance.Warn( "PRIMINVENTORY", "Could not rez item {0} into prim {1}" + " because the item asset {2} could not be found!", item.inventoryName, localID, item.assetID); } } else { MainLog.Instance.Warn( "PRIMINVENTORY", "Could not find script inventory item {0} to rez!", itemID); } } } } /// /// /// /// /// public virtual void DeRezObject(Packet packet, IClientAPI remoteClient) { DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) { //currently following code not used (or don't know of any case of destination being zero } else { foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) { EntityBase selectedEnt = null; //MainLog.Instance.Verbose("CLIENT", "LocalID:" + Data.ObjectLocalID.ToString()); List EntitieList = GetEntities(); foreach (EntityBase ent in EntitieList) { if (ent.LocalId == Data.ObjectLocalID) { selectedEnt = ent; break; } } if (selectedEnt != null) { if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID)) { string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString(); CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { AssetBase asset = CreateAsset( ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId), ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId), (sbyte) InventoryType.Object, (sbyte) AssetType.Primitive, Helpers.StringToField(sceneObjectXml)); AssetCache.AddAsset(asset); InventoryItemBase item = new InventoryItemBase(); item.avatarID = remoteClient.AgentId; item.creatorsID = remoteClient.AgentId; item.inventoryID = LLUUID.Random(); // TODO: check for conflicts item.assetID = asset.FullID; item.inventoryDescription = asset.Description; item.inventoryName = asset.Name; item.assetType = asset.Type; item.invType = asset.InvType; item.parentFolderID = DeRezPacket.AgentBlock.DestinationID; item.inventoryCurrentPermissions = 2147483647; item.inventoryNextPermissions = 2147483647; item.inventoryEveryOnePermissions = ((SceneObjectGroup)selectedEnt).RootPart.EveryoneMask; item.inventoryBasePermissions = ((SceneObjectGroup)selectedEnt).RootPart.BaseMask; item.inventoryCurrentPermissions = ((SceneObjectGroup)selectedEnt).RootPart.OwnerMask; userInfo.AddItem(remoteClient.AgentId, item); remoteClient.SendInventoryItemCreateUpdate(item); } DeleteSceneObjectGroup((SceneObjectGroup) selectedEnt); } } } } } public void DeleteSceneObjectGroup(SceneObjectGroup group) { SceneObjectPart rootPart = (group).GetChildPart(group.UUID); if (rootPart.PhysActor != null) { PhysicsScene.RemovePrim(rootPart.PhysActor); rootPart.PhysActor = null; } m_storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID); group.DeleteGroup(); lock (Entities) { Entities.Remove(group.UUID); m_innerScene.RemoveAPrimCount(); } group.DeleteParts(); } public virtual void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos) { CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { if (userInfo.RootFolder != null) { InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); if (item != null) { AssetBase rezAsset = AssetCache.GetAsset(item.assetID, false); if (rezAsset == null) { // lets try once more in case the asset cache is being slow getting the asset from server rezAsset = AssetCache.GetAsset(item.assetID, false); } if (rezAsset != null) { AddRezObject(Util.FieldToString(rezAsset.Data), pos); //userInfo.DeleteItem(remoteClient.AgentId, item); //remoteClient.SendRemoveInventoryItem(itemID); } } } } } private void AddRezObject(string xmlData, LLVector3 pos) { SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); group.GenerateNewIDs(); AddEntity(group); group.AbsolutePosition = pos; SceneObjectPart rootPart = group.GetChildPart(group.UUID); rootPart.ApplySanePermissions(); //bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0)&& m_physicalPrim); //if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) //{ //PrimitiveBaseShape pbs = rootPart.Shape; //rootPart.PhysActor = PhysicsScene.AddPrimShape( //rootPart.Name, //pbs, //new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, // rootPart.AbsolutePosition.Z), //new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), //new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, // rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); // rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); // } rootPart.ScheduleFullUpdate(); } } }