/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using Axiom.Math; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Console; using OpenSim.Region.Physics.Manager; namespace OpenSim.Region.Environment.Scenes { public partial class Scene { //split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete // or at least some of they can be moved somewhere else public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item) { ScenePresence avatar; if (TryGetAvatar(avatarId, out avatar)) { AddInventoryItem(avatar.ControllingClient, item); } } public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) { CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { userInfo.AddItem(remoteClient.AgentId, item); remoteClient.SendInventoryItemUpdate(item); } } public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data) { ScenePresence avatar; if (TryGetAvatar(avatarId, out avatar)) { return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data); } return LLUUID.Zero; } public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data) { CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { if (userInfo.RootFolder != null) { InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); if (item != null) { AssetBase asset = CreateAsset(item.inventoryName, item.inventoryDescription, (sbyte) item.invType, (sbyte) item.assetType, data); AssetCache.AddAsset(asset); item.assetID = asset.FullID; userInfo.UpdateItem(remoteClient.AgentId, item); // remoteClient.SendInventoryItemUpdate(item); if ((InventoryType) item.invType == InventoryType.Notecard) { //do we want to know about updated note cards? } else if ((InventoryType) item.invType == InventoryType.LSL) { // do we want to know about updated scripts } return (asset.FullID); } } } return LLUUID.Zero; } public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID) { CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { if (userInfo.RootFolder != null) { InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); if (item != null) { AgentAssetTransactions transactions = CommsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId); if (transactions != null) { AssetBase asset = null; bool addToCache = false; asset = AssetCache.GetAsset(assetID); if (asset == null) { asset = transactions.GetTransactionAsset(transactionID); addToCache = true; } if (asset != null) { if (asset.FullID == assetID) { asset.Name = item.inventoryName; asset.Description = item.inventoryDescription; asset.InvType = (sbyte) item.invType; asset.Type = (sbyte) item.assetType; item.assetID = asset.FullID; if (addToCache) { AssetCache.AddAsset(asset); } userInfo.UpdateItem(remoteClient.AgentId, item); } } } } } } } public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, LLUUID newFolderID, string newName) { InventoryItemBase item = CommsManager.UserProfileCache.libraryRoot.HasItem(oldItemID); if (item == null) { CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(oldAgentID); if (userInfo == null) { MainLog.Instance.Warn("INVENTORY", "Failed to find user " + oldAgentID.ToString()); return; } item = userInfo.RootFolder.HasItem(oldItemID); if (item == null) { MainLog.Instance.Warn("INVENTORY", "Failed to find item " + oldItemID.ToString()); return; } } AssetBase asset = AssetCache.CopyAsset(item.assetID); if (asset == null) { MainLog.Instance.Warn("INVENTORY", "Failed to find asset " + item.assetID.ToString()); return; } asset.Name = (newName.Length == 0) ? item.inventoryName : newName; // TODO: preserve current permissions? CreateNewInventoryItem(remoteClient, newFolderID, callbackID, asset, item.inventoryNextPermissions); } private AssetBase CreateAsset(string name, string description, sbyte invType, sbyte assetType, byte[] data) { AssetBase asset = new AssetBase(); asset.Name = name; asset.Description = description; asset.InvType = invType; asset.Type = assetType; asset.FullID = LLUUID.Random(); // TODO: check for conflicts asset.Data = (data == null) ? new byte[1] : data; return asset; } private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID, AssetBase asset, uint nextOwnerMask) { CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { InventoryItemBase item = new InventoryItemBase(); item.avatarID = remoteClient.AgentId; item.creatorsID = remoteClient.AgentId; item.inventoryID = LLUUID.Random(); item.assetID = asset.FullID; item.inventoryDescription = asset.Description; item.inventoryName = asset.Name; item.assetType = asset.Type; item.invType = asset.InvType; item.parentFolderID = folderID; item.inventoryCurrentPermissions = 2147483647; item.inventoryNextPermissions = nextOwnerMask; userInfo.AddItem(remoteClient.AgentId, item); remoteClient.SendInventoryItemUpdate(item); } } /// <summary> /// temporary method to test out creating new inventory items /// </summary> /// <param name="remoteClient"></param> /// <param name="transActionID"></param> /// <param name="folderID"></param> /// <param name="callbackID"></param> /// <param name="description"></param> /// <param name="name"></param> /// <param name="invType"></param> /// <param name="type"></param> /// <param name="wearableType"></param> /// <param name="nextOwnerMask"></param> public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte assetType, byte wearableType, uint nextOwnerMask) { if (transActionID == LLUUID.Zero) { CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { AssetBase asset = CreateAsset(name, description, invType, assetType, null); AssetCache.AddAsset(asset); CreateNewInventoryItem(remoteClient, folderID, callbackID, asset, nextOwnerMask); } } else { CommsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, callbackID, description, name, invType, assetType, wearableType, nextOwnerMask); //System.Console.WriteLine("request to create inventory item from transaction " + transActionID); } } private SceneObjectGroup GetGroupByPrim(uint localID) { foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { if (((SceneObjectGroup)ent).HasChildPrim(localID)) return (SceneObjectGroup)ent; } } return null; } /// <summary> /// /// </summary> /// <param name="remoteClient"></param> /// <param name="primLocalID"></param> public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) { SceneObjectGroup group = GetGroupByPrim(primLocalID); if (group != null) { bool fileChange = group.GetPartInventoryFileName(remoteClient, primLocalID); if (fileChange) { if (XferManager != null) { group.RequestInventoryFile(primLocalID, XferManager); } } } } public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID) { SceneObjectGroup group = GetGroupByPrim(localID); if (group != null) { int type = group.RemoveInventoryItem(remoteClient, localID, itemID); group.GetProperites(remoteClient); if (type == 10) { EventManager.TriggerRemoveScript(localID, itemID); } } } public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) { CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); LLUUID copyID = LLUUID.Random(); if (userInfo != null) { if (userInfo.RootFolder != null) { InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); if (item != null) { bool isTexture = false; bool rezzed = false; if (item.invType == 0) { isTexture = true; } AssetBase rezAsset = AssetCache.GetAsset(item.assetID, isTexture); if (rezAsset == null) { // lets try once more in case the asset cache is being slow getting the asset from server rezAsset = AssetCache.GetAsset(item.assetID, isTexture); } if (rezAsset != null) { string script = Util.FieldToString(rezAsset.Data); //Console.WriteLine("rez script "+script); EventManager.TriggerRezScript(localID, copyID, script); rezzed = true; } if (rezzed) { SceneObjectGroup group = GetGroupByPrim(localID); if (group != null) { // TODO: do we care about the value of this bool? bool added = group.AddInventoryItem(remoteClient, localID, item, copyID); group.GetProperites(remoteClient); } } } } } } /// <summary> /// /// </summary> /// <param name="packet"></param> /// <param name="simClient"></param> public void DeRezObject(Packet packet, IClientAPI remoteClient) { DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) { //currently following code not used (or don't know of any case of destination being zero } else { foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) { EntityBase selectedEnt = null; //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); foreach (EntityBase ent in Entities.Values) { if (ent.LocalId == Data.ObjectLocalID) { selectedEnt = ent; break; } } if (selectedEnt != null) { if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID)) { string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString(); CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { AssetBase asset = CreateAsset( ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId), ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId), (sbyte) InventoryType.Object, (sbyte) AssetType.Object, // TODO: after libSL r1357, this becomes AssetType.Primitive Helpers.StringToField(sceneObjectXml)); AssetCache.AddAsset(asset); InventoryItemBase item = new InventoryItemBase(); item.avatarID = remoteClient.AgentId; item.creatorsID = remoteClient.AgentId; item.inventoryID = LLUUID.Random(); // TODO: check for conflicts item.assetID = asset.FullID; item.inventoryDescription = asset.Description; item.inventoryName = asset.Name; item.assetType = asset.Type; item.invType = asset.InvType; item.parentFolderID = DeRezPacket.AgentBlock.DestinationID; item.inventoryCurrentPermissions = 2147483647; item.inventoryNextPermissions = 2147483647; userInfo.AddItem(remoteClient.AgentId, item); remoteClient.SendInventoryItemUpdate(item); } DeleteSceneObjectGroup((SceneObjectGroup) selectedEnt); } } } } } public void DeleteSceneObjectGroup(SceneObjectGroup group) { SceneObjectPart rootPart = (group).GetChildPart(group.UUID); if (rootPart.PhysActor != null) { PhysicsScene.RemovePrim(rootPart.PhysActor); rootPart.PhysActor = null; } m_storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID); group.DeleteGroup(); lock (Entities) { Entities.Remove(group.UUID); } group.DeleteParts(); } public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos) { CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { if (userInfo.RootFolder != null) { InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); if (item != null) { AssetBase rezAsset = AssetCache.GetAsset(item.assetID, false); if (rezAsset == null) { // lets try once more in case the asset cache is being slow getting the asset from server rezAsset = AssetCache.GetAsset(item.assetID, false); } if (rezAsset != null) { AddRezObject(Util.FieldToString(rezAsset.Data), pos); userInfo.DeleteItem(remoteClient.AgentId, item); remoteClient.SendRemoveInventoryItem(itemID); } } } } } private void AddRezObject(string xmlData, LLVector3 pos) { SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); AddEntity(group); group.AbsolutePosition = pos; SceneObjectPart rootPart = group.GetChildPart(group.UUID); bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0)&& m_physicalPrim); if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) { PrimitiveBaseShape pbs = rootPart.Shape; rootPart.PhysActor = PhysicsScene.AddPrimShape( rootPart.Name, pbs, new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z), new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); } rootPart.ScheduleFullUpdate(); } } }