/**
 * Copyright (c) 2008, Contributors. All rights reserved.
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 * 
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 * 
 *     * Redistributions of source code must retain the above copyright notice, 
 *       this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright notice, 
 *       this list of conditions and the following disclaimer in the documentation 
 *       and/or other materials provided with the distribution.
 *     * Neither the name of the Organizations nor the names of Individual
 *       Contributors may be used to endorse or promote products derived from 
 *       this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL 
 * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE 
 * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 * 
 */

using System;
using System.Collections.Generic;

using OpenMetaverse;

using OpenSim.Framework;

using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using TPFlags = OpenSim.Framework.Constants.TeleportFlags;

namespace OpenSim.Region.Environment.Scenes.Hypergrid
{
    public partial class HGScene : Scene
    {
        /// <summary>
        /// Teleport an avatar to their home region
        /// </summary>
        /// <param name="agentId"></param>
        /// <param name="client"></param>
        public override void TeleportClientHome(UUID agentId, IClientAPI client)
        {
            m_log.Debug("[HGScene]: TeleportClientHome " + client.FirstName + " " + client.LastName);

            CachedUserInfo uinfo = CommsManager.UserProfileCacheService.GetUserDetails(agentId);
            UserProfileData UserProfile = uinfo.UserProfile;

            if (UserProfile != null)
            {
                RegionInfo regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion);
                    //if (regionInfo != null)
                    //{
                    //    UserProfile.HomeRegionID = regionInfo.RegionID;
                    //    //CommsManager.UserService.UpdateUserProfile(UserProfile);
                    //}
                if (regionInfo == null)
                {
                    // can't find the Home region: Tell viewer and abort
                    client.SendTeleportFailed("Your home-region could not be found.");
                    return;
                }
                RequestTeleportLocation(
                    client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt,
                    (uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome));
            }
        }

    }
}