/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
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* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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*/
using System;
using System.Collections.Generic;
using System.Reflection;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
using Nini.Config;
using log4net;
namespace OpenSim.Region.Environment.Modules.World.Estate
{
public class EstateManagementModule : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
public enum EstateAccessCodex : uint
{
AccessOptions = 17,
AllowedGroups = 18,
EstateBans = 20,
EstateManagers = 24
}
#region Helper Functions
private bool convertParamStringToBool(byte[] field)
{
string s = Helpers.FieldToUTF8String(field);
if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
{
return true;
}
return false;
}
///
/// Sets terrain texture heights for each of the four corners of the region - textures are distributed as a linear range between the two heights.
///
/// Which corner
/// Minimum height that texture range should cover
/// Maximum height that texture range should cover
public void setEstateTextureRange(Int16 corner, float lowValue, float highValue)
{
switch (corner)
{
case 0:
m_scene.RegionInfo.EstateSettings.terrainStartHeight0 = lowValue;
m_scene.RegionInfo.EstateSettings.terrainHeightRange0 = highValue;
break;
case 1:
m_scene.RegionInfo.EstateSettings.terrainStartHeight1 = lowValue;
m_scene.RegionInfo.EstateSettings.terrainHeightRange1 = highValue;
break;
case 2:
m_scene.RegionInfo.EstateSettings.terrainStartHeight2 = lowValue;
m_scene.RegionInfo.EstateSettings.terrainHeightRange2 = highValue;
break;
case 3:
m_scene.RegionInfo.EstateSettings.terrainStartHeight3 = lowValue;
m_scene.RegionInfo.EstateSettings.terrainHeightRange3 = highValue;
break;
}
}
///
/// Sets the 'detail' terrain texture on each of the bands.
///
/// Which texture band
/// The UUID of the texture
public void setTerrainTexture(Int16 band, LLUUID textureUUID)
{
switch (band)
{
case 0:
m_scene.RegionInfo.EstateSettings.terrainDetail0 = textureUUID;
break;
case 1:
m_scene.RegionInfo.EstateSettings.terrainDetail1 = textureUUID;
break;
case 2:
m_scene.RegionInfo.EstateSettings.terrainDetail2 = textureUUID;
break;
case 3:
m_scene.RegionInfo.EstateSettings.terrainDetail3 = textureUUID;
break;
}
}
///
/// Sets common region settings
///
/// Water height of the waterplane (may not nessecarily be one value)
/// Maximum amount terrain can be raised from previous baking
/// Minimum amount terrain can be lowered from previous baking
/// Use a fixed time of day on the sun?
/// The offset hour of the day
public void setRegionSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit,
bool UseFixedSun, float SunHour)
{
// Water Height
m_scene.RegionInfo.EstateSettings.waterHeight = WaterHeight;
// Terraforming limits
m_scene.RegionInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit;
m_scene.RegionInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit;
// Time of day / fixed sun
m_scene.RegionInfo.EstateSettings.useFixedSun = UseFixedSun;
m_scene.RegionInfo.EstateSettings.sunHour = SunHour;
}
#endregion
#region Packet Handlers
public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
{
switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
{
case "getinfo":
//System.Console.WriteLine("[ESTATE]: CLIENT--->" + packet.ToString());
//sendRegionInfoPacketToAll();
if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
{
sendDetailedEstateData(remote_client, packet);
}
break;
case "setregioninfo":
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
estateSetRegionInfoHandler(packet);
break;
case "texturebase":
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
estateTextureBaseHandler(packet);
break;
case "texturedetail":
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
estateTextureDetailHandler(packet);
break;
case "textureheights":
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
estateTextureHeightsHandler(packet);
break;
case "texturecommit":
sendRegionHandshakeToAll();
break;
case "setregionterrain":
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
estateSetRegionTerrainHandler(packet);
break;
case "restart":
if (m_scene.PermissionsMngr.CanRestartSim(remote_client.AgentId))
{
estateRestartSim(packet);
}
break;
case "estatechangecovenantid":
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
{
EstateChangeCovenant(packet);
}
break;
case "estateaccessdelta": // Estate access delta manages the banlist and allow list too.
if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
{
estateAccessDelta(remote_client, packet);
}
break;
case "simulatormessage":
if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
{
SendSimulatorBlueBoxMessage(remote_client, packet);
}
break;
case "instantmessage":
if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
{
SendEstateBlueBoxMessage(remote_client, packet);
}
break;
case "setregiondebug":
if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
{
SetRegionDebug(remote_client, packet);
}
break;
case "teleporthomeuser":
if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
{
TeleportOneUserHome(remote_client, packet);
}
break;
default:
m_log.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
break;
}
}
private void TeleportOneUserHome(object remove_client, EstateOwnerMessagePacket packet)
{
LLUUID invoice = packet.MethodData.Invoice;
LLUUID SenderID = packet.AgentData.AgentID;
LLUUID Prey = LLUUID.Zero;
Helpers.TryParse(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter), out Prey);
if (Prey != LLUUID.Zero)
{
ScenePresence s = m_scene.GetScenePresence(Prey);
if (s != null)
{
m_scene.TeleportClientHome(Prey, s.ControllingClient);
}
}
}
private void SetRegionDebug(IClientAPI remote_client, EstateOwnerMessagePacket packet)
{
LLUUID invoice = packet.MethodData.Invoice;
LLUUID SenderID = packet.AgentData.AgentID;
bool scripted = convertParamStringToBool(packet.ParamList[0].Parameter);
bool collisionEvents = convertParamStringToBool(packet.ParamList[1].Parameter);
bool physics = convertParamStringToBool(packet.ParamList[2].Parameter);
if (physics)
{
m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics;
}
else
{
m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics;
}
if (scripted)
{
m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts;
}
else
{
m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts;
}
m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
}
private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet)
{
LLUUID invoice = packet.MethodData.Invoice;
LLUUID SenderID = new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
string SenderName = Helpers.FieldToUTF8String(packet.ParamList[3].Parameter);
string Message = Helpers.FieldToUTF8String(packet.ParamList[4].Parameter);
m_scene.SendRegionMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message);
}
private void SendEstateBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet)
{
LLUUID invoice = packet.MethodData.Invoice;
LLUUID SenderID = packet.AgentData.AgentID;
string SenderName = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter);
string Message = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter);
m_scene.SendEstateMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message);
}
private void sendDetailedEstateData(IClientAPI remote_client, EstateOwnerMessagePacket packet)
{
LLUUID invoice = packet.MethodData.Invoice;
packet.AgentData.TransactionID = LLUUID.Random();
packet.MethodData.Method = Helpers.StringToField("estateupdateinfo");
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[9];
for (int i = 0; i < 9; i++)
{
returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
}
//Sending Estate Settings
returnblock[0].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateName);
returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString());
returnblock[2].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString());
// TODO: Resolve Magic numbers here
returnblock[3].Parameter = Helpers.StringToField("269516800");
returnblock[4].Parameter = Helpers.StringToField("0");
returnblock[5].Parameter = Helpers.StringToField("1");
returnblock[6].Parameter = Helpers.StringToField(m_scene.RegionInfo.RegionID.ToString());
returnblock[7].Parameter = Helpers.StringToField("1160895077");
returnblock[8].Parameter = Helpers.StringToField("1");
packet.ParamList = returnblock;
packet.Header.Reliable = false;
//System.Console.WriteLine("[ESTATE]: SIM--->" + packet.ToString());
remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
sendEstateManagerList(remote_client, packet);
}
private void sendEstateManagerList(IClientAPI remote_client, EstateOwnerMessagePacket packet)
{
LLUUID invoice = packet.MethodData.Invoice;
//Sending Estate Managers
packet = new EstateOwnerMessagePacket();
packet.AgentData.TransactionID = LLUUID.Random();
packet.AgentData.AgentID = remote_client.AgentId;
packet.AgentData.SessionID = remote_client.SessionId;
packet.MethodData.Invoice = invoice;
packet.MethodData.Method = Helpers.StringToField("setaccess");
LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length];
for (int i = 0; i < (6 + EstateManagers.Length); i++)
{
returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
}
int j = 0;
returnblock[j].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); j++;
returnblock[j].Parameter = Helpers.StringToField(((int)EstateAccessCodex.EstateManagers).ToString()); j++;
returnblock[j].Parameter = Helpers.StringToField("0"); j++;
returnblock[j].Parameter = Helpers.StringToField("0"); j++;
returnblock[j].Parameter = Helpers.StringToField("0"); j++;
returnblock[j].Parameter = Helpers.StringToField(EstateManagers.Length.ToString()); j++;
for (int i = 0; i < EstateManagers.Length; i++)
{
returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++;
}
packet.ParamList = returnblock;
packet.Header.Reliable = false;
//System.Console.WriteLine("[ESTATE]: SIM--->" + packet.ToString());
remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
}
private void estateAccessDelta(IClientAPI remote_client, EstateOwnerMessagePacket packet)
{
// EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
int estateAccessType = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
switch (estateAccessType)
{
case 256:
// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
{
m_scene.RegionInfo.EstateSettings.AddEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
sendEstateManagerList(remote_client, packet);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
break;
case 512:
// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
{
m_scene.RegionInfo.EstateSettings.RemoveEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
sendEstateManagerList(remote_client, packet);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
break;
default:
m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta\n" + packet.ToString());
break;
}
//m_log.Error("EstateOwnerMessage: estateAccessDelta\n" + packet.ToString());
}
private void estateSetRegionInfoHandler(EstateOwnerMessagePacket packet)
{
if (packet.ParamList.Length != 9)
{
m_log.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
}
else
{
m_scene.RegionInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None;
if (convertParamStringToBool(packet.ParamList[0].Parameter))
{
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
Simulator.RegionFlags.BlockTerraform;
}
if (convertParamStringToBool(packet.ParamList[1].Parameter))
{
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
Simulator.RegionFlags.NoFly;
}
if (convertParamStringToBool(packet.ParamList[2].Parameter))
{
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
Simulator.RegionFlags.AllowDamage;
}
if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
{
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
Simulator.RegionFlags.BlockLandResell;
}
int tempMaxAgents =
Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
m_scene.RegionInfo.EstateSettings.maxAgents = (byte)tempMaxAgents;
float tempObjectBonusFactor =
(float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
m_scene.RegionInfo.EstateSettings.objectBonusFactor = tempObjectBonusFactor;
int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
m_scene.RegionInfo.EstateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel;
if (convertParamStringToBool(packet.ParamList[7].Parameter))
{
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
Simulator.RegionFlags.RestrictPushObject;
}
if (convertParamStringToBool(packet.ParamList[8].Parameter))
{
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
Simulator.RegionFlags.AllowParcelChanges;
}
sendRegionInfoPacketToAll();
}
}
private void estateSetRegionTerrainHandler(EstateOwnerMessagePacket packet)
{
if (packet.ParamList.Length != 9)
{
m_log.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
}
else
{
try
{
string tmp;
tmp = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter);
if (!tmp.Contains(".")) tmp += ".00";
float WaterHeight = (float)Convert.ToDecimal(tmp);
tmp = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter);
if (!tmp.Contains(".")) tmp += ".00";
float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp);
tmp = Helpers.FieldToUTF8String(packet.ParamList[2].Parameter);
if (!tmp.Contains(".")) tmp += ".00";
float TerrainLowerLimit = (float)Convert.ToDecimal(tmp);
bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter);
float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
sendRegionInfoPacketToAll();
}
catch (Exception ex)
{
m_log.Error("EstateManager: Exception while setting terrain settings: \n" + packet.ToString() + "\n" + ex.ToString());
}
}
}
private void estateTextureHeightsHandler(EstateOwnerMessagePacket packet)
{
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
string s = Helpers.FieldToUTF8String(block.Parameter);
string[] splitField = s.Split(' ');
if (splitField.Length == 3)
{
Int16 corner = Convert.ToInt16(splitField[0]);
float lowValue = (float)Convert.ToDecimal(splitField[1]);
float highValue = (float)Convert.ToDecimal(splitField[2]);
setEstateTextureRange(corner, lowValue, highValue);
}
}
}
private void estateTextureDetailHandler(EstateOwnerMessagePacket packet)
{
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
string s = Helpers.FieldToUTF8String(block.Parameter);
string[] splitField = s.Split(' ');
if (splitField.Length == 2)
{
Int16 corner = Convert.ToInt16(splitField[0]);
LLUUID textureUUID = new LLUUID(splitField[1]);
setTerrainTexture(corner, textureUUID);
}
}
}
private void estateTextureBaseHandler(EstateOwnerMessagePacket packet)
{
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
string s = Helpers.FieldToUTF8String(block.Parameter);
string[] splitField = s.Split(' ');
if (splitField.Length == 2)
{
LLUUID tempUUID = new LLUUID(splitField[1]);
switch (Convert.ToInt16(splitField[0]))
{
case 0:
m_scene.RegionInfo.EstateSettings.terrainBase0 = tempUUID;
break;
case 1:
m_scene.RegionInfo.EstateSettings.terrainBase1 = tempUUID;
break;
case 2:
m_scene.RegionInfo.EstateSettings.terrainBase2 = tempUUID;
break;
case 3:
m_scene.RegionInfo.EstateSettings.terrainBase3 = tempUUID;
break;
}
}
}
}
private void estateRestartSim(EstateOwnerMessagePacket packet)
{
// There's only 1 block in the estateResetSim.. and that's the number of seconds till restart.
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
float timeSeconds = 0;
Helpers.TryParse(Helpers.FieldToUTF8String(block.Parameter), out timeSeconds);
timeSeconds = (int)timeSeconds;
m_scene.Restart(timeSeconds);
}
}
private void EstateChangeCovenant(EstateOwnerMessagePacket packet)
{
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
LLUUID newCovenantID = new LLUUID(Helpers.FieldToUTF8String(block.Parameter));
m_scene.RegionInfo.CovenantID = newCovenantID;
m_scene.RegionInfo.SaveEstatecovenantUUID(newCovenantID);
}
}
public void HandleRegionInfoRequest(IClientAPI client, LLUUID sessionID)
{
RegionInfoPacket rinfopack = new RegionInfoPacket();
RegionInfoPacket.RegionInfoBlock rinfoblk = new RegionInfoPacket.RegionInfoBlock();
rinfopack.AgentData.AgentID = client.AgentId;
rinfopack.AgentData.SessionID = client.SessionId;
rinfoblk.BillableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
rinfoblk.EstateID = m_scene.RegionInfo.EstateSettings.estateID;
rinfoblk.MaxAgents = m_scene.RegionInfo.EstateSettings.maxAgents;
rinfoblk.ObjectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
rinfoblk.ParentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID;
rinfoblk.PricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter;
rinfoblk.RedirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX;
rinfoblk.RedirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
rinfoblk.RegionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
rinfoblk.SimAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
rinfoblk.SunHour = m_scene.RegionInfo.EstateSettings.sunHour;
rinfoblk.TerrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
rinfoblk.TerrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
rinfoblk.UseEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
rinfoblk.WaterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
rinfoblk.SimName = Helpers.StringToField(m_scene.RegionInfo.RegionName);
rinfopack.RegionInfo = rinfoblk;
client.OutPacket(rinfopack, ThrottleOutPacketType.Task);
}
public void HandleEstateCovenantRequest(IClientAPI client, LLUUID sessionID)
{
EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
edata.CovenantID = m_scene.RegionInfo.CovenantID;
edata.CovenantTimestamp = 0;
edata.EstateOwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
edata.EstateName =
Helpers.StringToField(m_scene.RegionInfo.MasterAvatarFirstName + " " + m_scene.RegionInfo.MasterAvatarLastName);
einfopack.Data = edata;
client.OutPacket(einfopack, ThrottleOutPacketType.Task);
}
#endregion
#region Outgoing Packets
public void sendRegionInfoPacketToAll()
{
List avatars = m_scene.GetAvatars();
for (int i = 0; i < avatars.Count; i++)
{
sendRegionInfoPacket(avatars[i].ControllingClient);
}
}
public void sendRegionHandshakeToAll()
{
m_scene.Broadcast(
sendRegionHandshake
);
}
public void sendRegionInfoPacket(IClientAPI remote_client)
{
AgentCircuitData circuitData = remote_client.RequestClientInfo();
RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
regionInfoPacket.RegionInfo.BillableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
regionInfoPacket.RegionInfo.EstateID = m_scene.RegionInfo.EstateSettings.estateID;
regionInfoPacket.RegionInfo.MaxAgents = m_scene.RegionInfo.EstateSettings.maxAgents;
regionInfoPacket.RegionInfo.ObjectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
regionInfoPacket.RegionInfo.ParentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID;
regionInfoPacket.RegionInfo.PricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter;
regionInfoPacket.RegionInfo.RedirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX;
regionInfoPacket.RegionInfo.RedirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
regionInfoPacket.RegionInfo.RegionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
regionInfoPacket.RegionInfo.SimAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_scene.RegionInfo.RegionName);
regionInfoPacket.RegionInfo.SunHour = m_scene.RegionInfo.EstateSettings.sunHour;
regionInfoPacket.RegionInfo.TerrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
regionInfoPacket.RegionInfo.UseEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
regionInfoPacket.RegionInfo.WaterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
remote_client.OutPacket(regionInfoPacket, ThrottleOutPacketType.Task);
}
public void sendRegionHandshake(IClientAPI remoteClient)
{
remoteClient.SendRegionHandshake(m_scene.RegionInfo);
}
#endregion
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
{
m_scene = scene;
m_scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight;
}
void EventManager_OnNewClient(IClientAPI client)
{
client.OnEstateOwnerMessage += handleEstateOwnerMessage;
client.OnRegionInfoRequest += HandleRegionInfoRequest;
client.OnEstateCovenantRequest += HandleEstateCovenantRequest;
sendRegionHandshake(client);
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "EstateManagementModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
#region Other Functions
public void changeWaterHeight(float height)
{
setRegionSettings(height, m_scene.RegionInfo.EstateSettings.terrainRaiseLimit, m_scene.RegionInfo.EstateSettings.terrainLowerLimit, m_scene.RegionInfo.EstateSettings.useFixedSun, m_scene.RegionInfo.EstateSettings.sunHour);
sendRegionInfoPacketToAll();
}
#endregion
}
}