/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using libsecondlife;
namespace OpenSim.Region.Environment.Modules.World.Archiver
{
///
/// Constants for the archiving module
///
public class ArchiveConstants
{
///
/// Path for the assets held in an archive
///
public static readonly string ASSETS_PATH = "assets/";
///
/// Path for the assets metadata file
///
public static readonly string ASSETS_METADATA_PATH = "assets.xml";
///
/// Path for the prims file
///
public static readonly string OBJECTS_PATH = "objects/";
///
/// Extensions used for asset types in the archive
///
public static readonly IDictionary ASSET_TYPE_TO_EXTENSION = new Dictionary();
public static readonly IDictionary EXTENSION_TO_ASSET_TYPE = new Dictionary();
static ArchiveConstants()
{
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = ".bvh";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Bodypart] = ".bpt.txt";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.CallingCard] = ".ccd.txt";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Clothing] = ".clo.txt";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Folder] = ".fld.txt"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Gesture] = ".gst.txt";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = ".jpg";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = ".img.tga";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = ".lff.txt"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = ".lso";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = ".lsl";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ".ncd.txt";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ".obj.xml";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = ".rof.txt"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = ".spt"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ".sst"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = ".ssf.txt"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ".ogg";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ".wav";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ".jp2";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ".tga";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ".trf.txt"; // Not sure if we'll ever see this
EXTENSION_TO_ASSET_TYPE[".bvh"] = (sbyte)AssetType.Animation;
EXTENSION_TO_ASSET_TYPE[".bpt.txt"] = (sbyte)AssetType.Bodypart;
EXTENSION_TO_ASSET_TYPE[".ccd.txt"] = (sbyte)AssetType.CallingCard;
EXTENSION_TO_ASSET_TYPE[".clo.txt"] = (sbyte)AssetType.Clothing;
EXTENSION_TO_ASSET_TYPE[".fld.txt"] = (sbyte)AssetType.Folder;
EXTENSION_TO_ASSET_TYPE[".gst.txt"] = (sbyte)AssetType.Gesture;
EXTENSION_TO_ASSET_TYPE[".jpg"] = (sbyte)AssetType.ImageJPEG;
EXTENSION_TO_ASSET_TYPE[".img.tga"] = (sbyte)AssetType.ImageTGA;
EXTENSION_TO_ASSET_TYPE[".lff.txt"] = (sbyte)AssetType.LostAndFoundFolder;
EXTENSION_TO_ASSET_TYPE[".lso"] = (sbyte)AssetType.LSLBytecode;
EXTENSION_TO_ASSET_TYPE[".lsl"] = (sbyte)AssetType.LSLText;
EXTENSION_TO_ASSET_TYPE[".ncd.txt"] = (sbyte)AssetType.Notecard;
EXTENSION_TO_ASSET_TYPE[".obj.xml"] = (sbyte)AssetType.Object;
EXTENSION_TO_ASSET_TYPE[".rof.txt"] = (sbyte)AssetType.RootFolder;
EXTENSION_TO_ASSET_TYPE[".spt"] = (sbyte)AssetType.Script;
EXTENSION_TO_ASSET_TYPE[".sst"] = (sbyte)AssetType.Simstate;
EXTENSION_TO_ASSET_TYPE[".ssf.txt"] = (sbyte)AssetType.SnapshotFolder;
EXTENSION_TO_ASSET_TYPE[".ogg"] = (sbyte)AssetType.Sound;
EXTENSION_TO_ASSET_TYPE[".wav"] = (sbyte)AssetType.SoundWAV;
EXTENSION_TO_ASSET_TYPE[".jp2"] = (sbyte)AssetType.Texture;
EXTENSION_TO_ASSET_TYPE[".tga"] = (sbyte)AssetType.TextureTGA;
EXTENSION_TO_ASSET_TYPE[".trf.txt"] = (sbyte)AssetType.TrashFolder;
}
}
}