/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System.Collections.Generic; using libsecondlife; using Nini.Config; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Modules { public class InstantMessageModule : IRegionModule { private List<Scene> m_scenes = new List<Scene>(); private LogBase m_log; public InstantMessageModule() { m_log = MainLog.Instance; } public void Initialise(Scene scene, IConfigSource config) { if (!m_scenes.Contains(scene)) { m_scenes.Add(scene); scene.EventManager.OnNewClient += OnNewClient; scene.EventManager.OnGridInstantMessageToIMModule += OnGridInstantMessage; } } private void OnNewClient(IClientAPI client) { client.OnInstantMessage += OnInstantMessage; } private void OnInstantMessage(IClientAPI client,LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, string fromAgentName, string message, byte dialog, bool fromGroup, byte offline, uint ParentEstateID, LLVector3 Position, LLUUID RegionID, byte[] binaryBucket) { bool FriendDialog = ((dialog == (byte)38) || (dialog == (byte)39) || (dialog == (byte)40)); // IM dialogs need to be pre-processed and have their sessionID filled by the server // so the sim can match the transaction on the return packet. // Don't send a Friend Dialog IM with a LLUUID.Zero session. if (!(FriendDialog && imSessionID == LLUUID.Zero)) { foreach (Scene scene in m_scenes) { if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence) { // Local message ScenePresence user = (ScenePresence)scene.Entities[toAgentID]; if (!user.IsChildAgent) { user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName, dialog, timestamp); // Message sent return; } } } } // Still here, try send via Grid // TODO } // Trusty OSG1 called method. This method also gets called from the FriendsModule // Turns out the sim has to send an instant message to the user to get it to show an accepted friend. private void OnGridInstantMessage(GridInstantMessage msg) { // Trigger the above event handler OnInstantMessage(null,new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession), new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName, msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID, new LLVector3(msg.Position.x,msg.Position.y,msg.Position.z), new LLUUID(msg.RegionID), msg.binaryBucket); } public void PostInitialise() { } public void Close() { } public string Name { get { return "InstantMessageModule"; } } public bool IsSharedModule { get { return true; } } } }