/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Reflection; using System.Threading; using System.Xml; using OpenMetaverse; using log4net; using Nini.Config; using Nwc.XmlRpc; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Interfaces; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Modules.Communications.Local { public class LocalInterregionComms : IRegionModule, IInterregionCommsOut, IInterregionCommsIn { private bool m_enabled = false; private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private List m_sceneList = new List(); #region Events public event ChildAgentUpdateReceived OnChildAgentUpdate; #endregion /* Events */ #region IRegionModule public void Initialise(Scene scene, IConfigSource config) { if (m_sceneList.Count == 0) { IConfig startupConfig = config.Configs["Communications"]; if ((startupConfig != null) && (startupConfig.GetString("InterregionComms", "RESTCommms") == "LocalComms")) { m_log.Debug("[LOCAL COMMS]: Enabling InterregionComms LocalComms module"); m_enabled = true; } } if (!m_enabled) return; Init(scene); } public void PostInitialise() { } public void Close() { } public string Name { get { return "LocalInterregionCommsModule"; } } public bool IsSharedModule { get { return true; } } /// /// Can be called from other modules. /// /// public void Init(Scene scene) { if (!m_sceneList.Contains(scene)) { lock (m_sceneList) { m_sceneList.Add(scene); if (m_enabled) scene.RegisterModuleInterface(this); scene.RegisterModuleInterface(this); } } } #endregion /* IRegionModule */ #region IInterregionComms public bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit) { foreach (Scene s in m_sceneList) { if (s.RegionInfo.RegionHandle == regionHandle) { // m_log.DebugFormat("[LOCAL COMMS]: Found region {0} to send SendCreateChildAgent", regionHandle); s.NewUserConnection(aCircuit); return true; } } // m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle); return false; } public bool SendChildAgentUpdate(ulong regionHandle, AgentData cAgentData) { foreach (Scene s in m_sceneList) { if (s.RegionInfo.RegionHandle == regionHandle) { //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); s.IncomingChildAgentDataUpdate(cAgentData); return true; } } //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); return false; } public bool SendChildAgentUpdate(ulong regionHandle, AgentPosition cAgentData) { foreach (Scene s in m_sceneList) { if (s.RegionInfo.RegionHandle == regionHandle) { //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); s.IncomingChildAgentDataUpdate(cAgentData); return true; } } //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); return false; } public bool SendReleaseAgent(ulong regionHandle, UUID id, string uri) { //uint x, y; //Utils.LongToUInts(regionHandle, out x, out y); //x = x / Constants.RegionSize; //y = y / Constants.RegionSize; //Console.WriteLine("\n >>> Local SendReleaseAgent " + x + "-" + y); foreach (Scene s in m_sceneList) { if (s.RegionInfo.RegionHandle == regionHandle) { //m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent"); return s.IncomingReleaseAgent(id); } } //m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent"); return false; } public bool SendCloseAgent(ulong regionHandle, UUID id) { //uint x, y; //Utils.LongToUInts(regionHandle, out x, out y); //x = x / Constants.RegionSize; //y = y / Constants.RegionSize; //Console.WriteLine("\n >>> Local SendCloseAgent " + x + "-" + y); foreach (Scene s in m_sceneList) { if (s.RegionInfo.RegionHandle == regionHandle) { //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent"); return s.IncomingCloseAgent(id); } } //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); return false; } #endregion /* IInterregionComms */ } }