/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Net;
using System.Threading;
using OpenMetaverse;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
{
public class InstantMessageModule : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
///
/// Is this module enabled?
///
private bool m_enabled = false;
private readonly List m_scenes = new List();
#region IRegionModule Members
private IMessageTransferModule m_TransferModule = null;
public void Initialise(Scene scene, IConfigSource config)
{
if (config.Configs["Messaging"] != null)
{
if (config.Configs["Messaging"].GetString(
"InstantMessageModule", "InstantMessageModule") !=
"InstantMessageModule")
return;
}
m_enabled = true;
lock (m_scenes)
{
if (!m_scenes.Contains(scene))
{
m_scenes.Add(scene);
scene.EventManager.OnClientConnect += OnClientConnect;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
}
}
}
void OnClientConnect(IClientCore client)
{
IClientIM clientIM;
if (client.TryGet(out clientIM))
{
clientIM.OnInstantMessage += OnInstantMessage;
}
}
public void PostInitialise()
{
if (!m_enabled)
return;
m_TransferModule =
m_scenes[0].RequestModuleInterface();
if (m_TransferModule == null)
m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
"IM will not work!");
}
public void Close()
{
}
public string Name
{
get { return "InstantMessageModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
public void OnInstantMessage(IClientAPI client, GridInstantMessage im)
{
byte dialog = im.dialog;
if ( dialog != (byte)InstantMessageDialog.MessageFromAgent
&& dialog != (byte)InstantMessageDialog.StartTyping
&& dialog != (byte)InstantMessageDialog.StopTyping)
{
return;
}
if (m_TransferModule != null)
{
m_TransferModule.SendInstantMessage(im,
delegate(bool success)
{
if (dialog == (uint)InstantMessageDialog.StartTyping ||
dialog == (uint)InstantMessageDialog.StopTyping)
{
return;
}
if ((client != null) && !success)
{
client.SendInstantMessage(new UUID(im.toAgentID),
"Unable to send instant message. "+
"User is not logged in.",
new UUID(im.fromAgentID), "System",
(byte)InstantMessageDialog.BusyAutoResponse,
(uint)Util.UnixTimeSinceEpoch());
}
}
);
}
}
///
///
///
///
private void OnGridInstantMessage(GridInstantMessage msg)
{
// Just call the Text IM handler above
// This event won't be raised unless we have that agent,
// so we can depend on the above not trying to send
// via grid again
//
OnInstantMessage(null, msg);
}
}
}