/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using System.Reflection; using log4net; using OpenMetaverse; using OpenMetaverse.Packets; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction { public class AssetXferUploader { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private AssetBase m_asset; private UUID InventFolder = UUID.Zero; private sbyte invType = 0; private bool m_createItem = false; private string m_description = String.Empty; private bool m_dumpAssetToFile; private bool m_finished = false; private string m_name = String.Empty; private bool m_storeLocal; private AgentAssetTransactions m_userTransactions; private uint nextPerm = 0; private IClientAPI ourClient; private UUID TransactionID = UUID.Zero; private sbyte type = 0; private byte wearableType = 0; public ulong XferID; public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile) { m_userTransactions = transactions; m_dumpAssetToFile = dumpAssetToFile; } /// /// Process transfer data received from the client. /// /// /// /// /// True if the transfer is complete, false otherwise or if the xferID was not valid public bool HandleXferPacket(ulong xferID, uint packetID, byte[] data) { if (XferID == xferID) { if (m_asset.Data.Length > 1) { byte[] destinationArray = new byte[m_asset.Data.Length + data.Length]; Array.Copy(m_asset.Data, 0, destinationArray, 0, m_asset.Data.Length); Array.Copy(data, 0, destinationArray, m_asset.Data.Length, data.Length); m_asset.Data = destinationArray; } else { byte[] buffer2 = new byte[data.Length - 4]; Array.Copy(data, 4, buffer2, 0, data.Length - 4); m_asset.Data = buffer2; } ourClient.SendConfirmXfer(xferID, packetID); if ((packetID & 0x80000000) != 0) { SendCompleteMessage(); return true; } } return false; } /// /// Initialise asset transfer from the client /// /// /// /// /// True if the transfer is complete, false otherwise public bool Initialise(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data, bool storeLocal, bool tempFile) { ourClient = remoteClient; m_asset = new AssetBase(); m_asset.FullID = assetID; m_asset.Type = type; m_asset.Data = data; m_asset.Name = "blank"; m_asset.Description = "empty"; m_asset.Local = storeLocal; m_asset.Temporary = tempFile; TransactionID = transaction; m_storeLocal = storeLocal; if (m_asset.Data.Length > 2) { SendCompleteMessage(); return true; } else { RequestStartXfer(); } return false; } protected void RequestStartXfer() { XferID = Util.GetNextXferID(); ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, 0, new byte[0]); } protected void SendCompleteMessage() { ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID); m_finished = true; if (m_createItem) { DoCreateItem(); } else if (m_storeLocal) { m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset); } m_log.DebugFormat("[ASSET TRANSACTIONS]: Uploaded asset data for transaction {0}", TransactionID); if (m_dumpAssetToFile) { DateTime now = DateTime.Now; string filename = String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day, now.Hour, now.Minute, now.Second, m_asset.Name, m_asset.Type); SaveAssetToFile(filename, m_asset.Data); } } private void SaveAssetToFile(string filename, byte[] data) { string assetPath = "UserAssets"; if (!Directory.Exists(assetPath)) { Directory.CreateDirectory(assetPath); } FileStream fs = File.Create(Path.Combine(assetPath, filename)); BinaryWriter bw = new BinaryWriter(fs); bw.Write(data); bw.Close(); fs.Close(); } public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask) { if (TransactionID == transactionID) { InventFolder = folderID; m_name = name; m_description = description; this.type = type; this.invType = invType; this.wearableType = wearableType; nextPerm = nextOwnerMask; m_asset.Name = name; m_asset.Description = description; m_asset.Type = type; m_createItem = true; if (m_finished) { DoCreateItem(); } } } public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID, InventoryItemBase item) { if (TransactionID == transactionID) { CachedUserInfo userInfo = m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails( remoteClient.AgentId); if (userInfo != null) { UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId); AssetBase asset = m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset( assetID, (item.AssetType == (int) AssetType.Texture ? true : false)); if (asset == null) { asset = m_userTransactions.GetTransactionAsset(transactionID); } if (asset != null && asset.FullID == assetID) { // Assets never get updated, new ones get created asset.FullID = UUID.Random(); asset.Name = item.Name; asset.Description = item.Description; asset.Type = (sbyte) item.AssetType; item.AssetID = asset.FullID; m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset); } userInfo.UpdateItem(item); } else { m_log.ErrorFormat( "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item update", remoteClient.AgentId); } } } public void RequestUpdateTaskInventoryItem( IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) { m_log.DebugFormat( "[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}", item.Name, part.Name, transactionID); m_asset.Name = item.Name; m_asset.Description = item.Description; m_asset.Type = (sbyte) item.Type; item.AssetID = m_asset.FullID; m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset); if (part.UpdateInventoryItem(item)) part.GetProperties(remoteClient); } private void DoCreateItem() { //really need to fix this call, if lbsa71 saw this he would die. m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset); CachedUserInfo userInfo = m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails( ourClient.AgentId); if (userInfo != null) { InventoryItemBase item = new InventoryItemBase(); item.Owner = ourClient.AgentId; item.Creator = ourClient.AgentId; item.ID = UUID.Random(); item.AssetID = m_asset.FullID; item.Description = m_description; item.Name = m_name; item.AssetType = type; item.InvType = invType; item.Folder = InventFolder; item.BasePermissions = 0x7fffffff; item.CurrentPermissions = 0x7fffffff; item.EveryOnePermissions=0; item.NextPermissions = nextPerm; item.Flags = (uint) wearableType; userInfo.AddItem(item); ourClient.SendInventoryItemCreateUpdate(item); } else { m_log.ErrorFormat( "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation", ourClient.AgentId); } } /// /// Get the asset data uploaded in this transfer. /// /// null if the asset has not finished uploading public AssetBase GetAssetData() { if (m_finished) { return m_asset; } return null; } } }