/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* modification, are permitted provided that the following conditions are met:
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*     * Redistributions in binary form must reproduce the above copyright
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*       documentation and/or other materials provided with the distribution.
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*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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*/

using System.Collections.Generic;
using libsecondlife;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment.Scenes;

namespace OpenSim.Region.Environment.Interfaces
{
    public interface IRegionDataStore
    {
        /// <summary>
        /// Initialises the data storage engine
        /// </summary>
        /// <param name="filename">The file to save the database to (may not be applicable)</param>
        /// <param name="dbname">The name of the database to store to (may not be applicable)</param>
        void Initialise(string filename);

        void StoreObject(SceneObjectGroup obj, LLUUID regionUUID);
        void RemoveObject(LLUUID uuid, LLUUID regionUUID);

        List<SceneObjectGroup> LoadObjects(LLUUID regionUUID);

        void StoreTerrain(double[,] terrain, LLUUID regionID);
        double[,] LoadTerrain(LLUUID regionID);

        void StoreParcel(Land Parcel);
        void RemoveLandObject(uint ID);
        List<Land> LoadLandObjects();

        void Shutdown();
    }
}