/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
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 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
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 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 */

using System;

namespace OpenSim.Region.Environment
{
    /// <summary>
    /// Bit Vector for Which Modules to send an instant message to from the Scene or an Associated Module
    /// </summary>
    
    // This prevents the Modules from sending Instant messages to other modules through the scene
    // and then receiving the same messages

    // This is mostly here because on LLSL and the SecondLife Client, IMs,Groups and friends are linked 
    // inseparably

    [Flags]
    public enum InstantMessageReceiver : uint
    {
        /// <summary>None of them..   here for posterity and amusement</summary>
        None = 0,
        /// <summary>The IM Module</summary>
        IMModule = 0x00000001,
        /// <summary>The Friends Module</summary>
        FriendsModule = 0x00000002,
        /// <summary>The Groups Module</summary>
        GroupsModule = 0x00000004
    }
}