/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Text; using System.Threading; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; /***************************************************** * * ScriptsHttpRequests * * Implements the llHttpRequest and http_response * callback. * * Some stuff was already in LSLLongCmdHandler, and then * there was this file with a stub class in it. So, * I am moving some of the objects and functions out of * LSLLongCmdHandler, such as the HttpRequestClass, the * start and stop methods, and setting up pending and * completed queues. These are processed in the * LSLLongCmdHandler polling loop. Similiar to the * XMLRPCModule, since that seems to work. * * //TODO * * This probably needs some throttling mechanism but * it's wide open right now. This applies to both * number of requests and data volume. * * Linden puts all kinds of header fields in the requests. * Not doing any of that: * User-Agent * X-SecondLife-Shard * X-SecondLife-Object-Name * X-SecondLife-Object-Key * X-SecondLife-Region * X-SecondLife-Local-Position * X-SecondLife-Local-Velocity * X-SecondLife-Local-Rotation * X-SecondLife-Owner-Name * X-SecondLife-Owner-Key * * HTTPS support * * Configurable timeout? * Configurable max response size? * Configurable * * **************************************************/ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest { public class HttpRequestModule : IRegionModule, IHttpRequestModule { private object HttpListLock = new object(); private int httpTimeout = 30000; private string m_name = "HttpScriptRequests"; private string m_proxyurl = ""; private string m_proxyexcepts = ""; // private Dictionary m_pendingRequests; private Scene m_scene; // private Queue rpcQueue = new Queue(); public HttpRequestModule() { } #region IHttpRequestModule Members public UUID MakeHttpRequest(string url, string parameters, string body) { return UUID.Zero; } public UUID StartHttpRequest(uint localID, UUID itemID, string url, List parameters, Dictionary headers, string body) { UUID reqID = UUID.Random(); HttpRequestClass htc = new HttpRequestClass(); // Partial implementation: support for parameter flags needed // see http://wiki.secondlife.com/wiki/LlHTTPRequest // // Parameters are expected in {key, value, ... , key, value} if (parameters != null) { string[] parms = parameters.ToArray(); for (int i = 0; i < parms.Length; i += 2) { switch (Int32.Parse(parms[i])) { case (int)HttpRequestConstants.HTTP_METHOD: htc.HttpMethod = parms[i + 1]; break; case (int)HttpRequestConstants.HTTP_MIMETYPE: htc.HttpMIMEType = parms[i + 1]; break; case (int)HttpRequestConstants.HTTP_BODY_MAXLENGTH: // TODO implement me break; case (int)HttpRequestConstants.HTTP_VERIFY_CERT: // TODO implement me break; } } } htc.LocalID = localID; htc.ItemID = itemID; htc.Url = url; htc.ReqID = reqID; htc.HttpTimeout = httpTimeout; htc.OutboundBody = body; htc.ResponseHeaders = headers; htc.proxyurl = m_proxyurl; htc.proxyexcepts = m_proxyexcepts; lock (HttpListLock) { m_pendingRequests.Add(reqID, htc); } htc.Process(); return reqID; } public void StopHttpRequest(uint m_localID, UUID m_itemID) { if (m_pendingRequests != null) { lock (HttpListLock) { HttpRequestClass tmpReq; if (m_pendingRequests.TryGetValue(m_itemID, out tmpReq)) { tmpReq.Stop(); m_pendingRequests.Remove(m_itemID); } } } } /* * TODO * Not sure how important ordering is is here - the next first * one completed in the list is returned, based soley on its list * position, not the order in which the request was started or * finsihed. I thought about setting up a queue for this, but * it will need some refactoring and this works 'enough' right now */ public IServiceRequest GetNextCompletedRequest() { lock (HttpListLock) { foreach (UUID luid in m_pendingRequests.Keys) { HttpRequestClass tmpReq; if (m_pendingRequests.TryGetValue(luid, out tmpReq)) { if (tmpReq.Finished) { return tmpReq; } } } } return null; } public void RemoveCompletedRequest(UUID id) { lock (HttpListLock) { HttpRequestClass tmpReq; if (m_pendingRequests.TryGetValue(id, out tmpReq)) { tmpReq.Stop(); tmpReq = null; m_pendingRequests.Remove(id); } } } #endregion #region IRegionModule Members public void Initialise(Scene scene, IConfigSource config) { m_scene = scene; m_scene.RegisterModuleInterface(this); m_proxyurl = config.Configs["Startup"].GetString("HttpProxy"); m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions"); m_pendingRequests = new Dictionary(); } public void PostInitialise() { } public void Close() { } public string Name { get { return m_name; } } public bool IsSharedModule { get { return true; } } #endregion } public class HttpRequestClass: IServiceRequest { // Constants for parameters // public const int HTTP_BODY_MAXLENGTH = 2; // public const int HTTP_METHOD = 0; // public const int HTTP_MIMETYPE = 1; // public const int HTTP_VERIFY_CERT = 3; private bool _finished; public bool Finished { get { return _finished; } } // public int HttpBodyMaxLen = 2048; // not implemented // Parameter members and default values public string HttpMethod = "GET"; public string HttpMIMEType = "text/plain;charset=utf-8"; public int HttpTimeout; // public bool HttpVerifyCert = true; // not implemented private Thread httpThread; // Request info private UUID _itemID; public UUID ItemID { get { return _itemID; } set { _itemID = value; } } private uint _localID; public uint LocalID { get { return _localID; } set { _localID = value; } } public DateTime Next; public string proxyurl; public string proxyexcepts; public string OutboundBody; private UUID _reqID; public UUID ReqID { get { return _reqID; } set { _reqID = value; } } public HttpWebRequest Request; public string ResponseBody; public List ResponseMetadata; public Dictionary ResponseHeaders; public int Status; public string Url; public void Process() { httpThread = new Thread(SendRequest); httpThread.Name = "HttpRequestThread"; httpThread.Priority = ThreadPriority.BelowNormal; httpThread.IsBackground = true; _finished = false; httpThread.Start(); } /* * TODO: More work on the response codes. Right now * returning 200 for success or 499 for exception */ public void SendRequest() { HttpWebResponse response = null; StringBuilder sb = new StringBuilder(); byte[] buf = new byte[8192]; string tempString = null; int count = 0; try { Request = (HttpWebRequest) WebRequest.Create(Url); //This works around some buggy HTTP Servers like Lighttpd Request.ServicePoint.Expect100Continue = false; Request.Method = HttpMethod; Request.ContentType = HttpMIMEType; if (proxyurl != null && proxyurl.Length > 0) { if (proxyexcepts != null && proxyexcepts.Length > 0) { string[] elist = proxyexcepts.Split(';'); Request.Proxy = new WebProxy(proxyurl, true, elist); } else { Request.Proxy = new WebProxy(proxyurl, true); } } foreach (KeyValuePair entry in ResponseHeaders) if (entry.Key.ToLower().Equals("user-agent")) Request.UserAgent = entry.Value; else Request.Headers[entry.Key] = entry.Value; // Encode outbound data if (OutboundBody.Length > 0) { byte[] data = Util.UTF8.GetBytes(OutboundBody); Request.ContentLength = data.Length; Stream bstream = Request.GetRequestStream(); bstream.Write(data, 0, data.Length); bstream.Close(); } Request.Timeout = HttpTimeout; // execute the request response = (HttpWebResponse) Request.GetResponse(); Stream resStream = response.GetResponseStream(); do { // fill the buffer with data count = resStream.Read(buf, 0, buf.Length); // make sure we read some data if (count != 0) { // translate from bytes to ASCII text tempString = Util.UTF8.GetString(buf, 0, count); // continue building the string sb.Append(tempString); } } while (count > 0); // any more data to read? ResponseBody = sb.ToString(); } catch (Exception e) { if (e is WebException && ((WebException)e).Status == WebExceptionStatus.ProtocolError) { HttpWebResponse webRsp = (HttpWebResponse)((WebException)e).Response; Status = (int)webRsp.StatusCode; ResponseBody = webRsp.StatusDescription; } else { Status = (int)OSHttpStatusCode.ClientErrorJoker; ResponseBody = e.Message; } _finished = true; return; } finally { if (response != null) response.Close(); } Status = (int)OSHttpStatusCode.SuccessOk; _finished = true; } public void Stop() { try { httpThread.Abort(); } catch (Exception) { } } } }