/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.Avatar.Lure { public class LureModule : ISharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); private readonly List m_scenes = new List(); private IMessageTransferModule m_TransferModule = null; private bool m_Enabled = false; public void Initialise(IConfigSource config) { if (config.Configs["Messaging"] != null) { if (config.Configs["Messaging"].GetString( "LureModule", "LureModule") == "LureModule") { m_Enabled = true; m_log.DebugFormat("[LURE MODULE]: {0} enabled", Name); } } } public void AddRegion(Scene scene) { if (!m_Enabled) return; lock (m_scenes) { m_scenes.Add(scene); scene.EventManager.OnNewClient += OnNewClient; scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; } } public void RegionLoaded(Scene scene) { if (!m_Enabled) return; if (m_TransferModule == null) { m_TransferModule = scene.RequestModuleInterface(); if (m_TransferModule == null) { m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+ "lures will not work!"); m_Enabled = false; m_scenes.Clear(); scene.EventManager.OnNewClient -= OnNewClient; scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; } } } public void RemoveRegion(Scene scene) { if (!m_Enabled) return; lock (m_scenes) { m_scenes.Remove(scene); scene.EventManager.OnNewClient -= OnNewClient; scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; } } void OnNewClient(IClientAPI client) { client.OnInstantMessage += OnInstantMessage; client.OnStartLure += OnStartLure; client.OnTeleportLureRequest += OnTeleportLureRequest; } public void PostInitialise() { } public void Close() { } public string Name { get { return "LureModule"; } } public Type ReplaceableInterface { get { return null; } } public void OnInstantMessage(IClientAPI client, GridInstantMessage im) { } public void OnStartLure(byte lureType, string message, UUID targetid, IClientAPI client) { if (!(client.Scene is Scene)) return; Scene scene = (Scene)(client.Scene); ScenePresence presence = scene.GetScenePresence(client.AgentId); // Round up Z co-ordinate rather than round-down by casting. This stops tall avatars from being given // a teleport Z co-ordinate by short avatars that drops them through or embeds them in thin floors on // arrival. // // Ideally we would give the exact float position adjusting for the relative height of the two avatars // but it looks like a float component isn't possible with a parcel ID. UUID dest = Util.BuildFakeParcelID( scene.RegionInfo.RegionHandle, (uint)presence.AbsolutePosition.X, (uint)presence.AbsolutePosition.Y, (uint)presence.AbsolutePosition.Z + 2); m_log.DebugFormat("[LURE]: TP invite with message {0}", message); GridInstantMessage m; if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid))) { m = new GridInstantMessage(scene, client.AgentId, client.FirstName+" "+client.LastName, targetid, (byte)InstantMessageDialog.GodLikeRequestTeleport, false, message, dest, false, presence.AbsolutePosition, new Byte[0], true); } else { m = new GridInstantMessage(scene, client.AgentId, client.FirstName+" "+client.LastName, targetid, (byte)InstantMessageDialog.RequestTeleport, false, message, dest, false, presence.AbsolutePosition, new Byte[0], true); } if (m_TransferModule != null) { m_TransferModule.SendInstantMessage(m, delegate(bool success) { }); } } public void OnTeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client) { if (!(client.Scene is Scene)) return; Scene scene = (Scene)(client.Scene); ulong handle = 0; uint x = 128; uint y = 128; uint z = 70; Util.ParseFakeParcelID(lureID, out handle, out x, out y, out z); Vector3 position = new Vector3(); position.X = (float)x; position.Y = (float)y; position.Z = (float)z; scene.RequestTeleportLocation(client, handle, position, Vector3.Zero, teleportFlags); } private void OnGridInstantMessage(GridInstantMessage msg) { // Forward remote teleport requests // if (msg.dialog != (byte)InstantMessageDialog.RequestTeleport && msg.dialog != (byte)InstantMessageDialog.GodLikeRequestTeleport) return; if (m_TransferModule != null) { m_TransferModule.SendInstantMessage(msg, delegate(bool success) { }); } } } }