/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;

namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{
    public class OfflineMessageModule : IRegionModule
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        private bool enabled = true;
        private List<Scene> m_SceneList = new List<Scene>();
        private string m_RestURL = String.Empty;

        public void Initialise(Scene scene, IConfigSource config)
        {
            if (!enabled)
                return;

            IConfig cnf = config.Configs["Messaging"];
            if (cnf == null)
            {
                enabled = false;
                return;
            }
            if (cnf != null && cnf.GetString(
                    "OfflineMessageModule", "None") !=
                    "OfflineMessageModule")
            {
                enabled = false;
                return;
            }

            lock (m_SceneList)
            {
                if (m_SceneList.Count == 0)
                {
                    m_RestURL = cnf.GetString("OfflineMessageURL", "");
                    if (m_RestURL == "")
                    {
                        m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
                        enabled = false;
                        return;
                    }
                }
                if (!m_SceneList.Contains(scene))
                    m_SceneList.Add(scene);

                scene.EventManager.OnNewClient += OnNewClient;
            }
        }

        public void PostInitialise()
        {
            if (!enabled)
                return;

            if (m_SceneList.Count == 0)
                return;

            IMessageTransferModule trans = m_SceneList[0].RequestModuleInterface<IMessageTransferModule>();
            if (trans == null)
            {
                enabled = false;

                lock (m_SceneList)
                {
                    foreach (Scene s in m_SceneList)
                        s.EventManager.OnNewClient -= OnNewClient;

                    m_SceneList.Clear();
                }

                m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages");
                return;
            }

            trans.OnUndeliveredMessage += UndeliveredMessage;

            m_log.Debug("[OFFLINE MESSAGING] Offline messages enabled");
        }

        public string Name
        {
            get { return "OfflineMessageModule"; }
        }

        public bool IsSharedModule
        {
            get { return true; }
        }
        
        public void Close()
        {
        }

        private Scene FindScene(UUID agentID)
        {
            foreach (Scene s in m_SceneList)
            {
                ScenePresence presence = s.GetScenePresence(agentID);
                if (presence != null && !presence.IsChildAgent)
                    return s;
            }
            return null;
        }

        private IClientAPI FindClient(UUID agentID)
        {
            foreach (Scene s in m_SceneList)
            {
                ScenePresence presence = s.GetScenePresence(agentID);
                if (presence != null && !presence.IsChildAgent)
                    return presence.ControllingClient;
            }
            return null;
        }

        private void OnNewClient(IClientAPI client)
        {
            client.OnRetrieveInstantMessages += RetrieveInstantMessages;
        }

        private void RetrieveInstantMessages(IClientAPI client)
        {
            m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);

            List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
                    "POST", m_RestURL+"/RetrieveMessages/", client.AgentId);

            if (msglist != null)
            {
                foreach (GridInstantMessage im in msglist)
                {
                    // client.SendInstantMessage(im);

                    // Send through scene event manager so all modules get a chance
                    // to look at this message before it gets delivered.
                    //
                    // Needed for proper state management for stored group
                    // invitations
                    //
                    Scene s = FindScene(client.AgentId);
                    if (s != null)
                        s.EventManager.TriggerIncomingInstantMessage(im);
                }
            }
        }

        private void UndeliveredMessage(GridInstantMessage im)
        {
            if (im.offline != 0)
            {
                bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>(
                        "POST", m_RestURL+"/SaveMessage/", im);

                if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
                {
                    IClientAPI client = FindClient(new UUID(im.fromAgentID));
                    if (client == null)
                        return;

                    client.SendInstantMessage(new GridInstantMessage(
                            null, new UUID(im.toAgentID),
                            "System", new UUID(im.fromAgentID),
                            (byte)InstantMessageDialog.MessageFromAgent,
                            "User is not logged in. "+
                            (success ? "Message saved." : "Message not saved"),
                            false, new Vector3()));
                }
            }
        }
    }
}