/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Client; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.Avatar.InstantMessage { public class OfflineMessageModule : ISharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private bool enabled = true; private List m_SceneList = new List(); private string m_RestURL = String.Empty; IMessageTransferModule m_TransferModule = null; private bool m_ForwardOfflineGroupMessages = true; public void Initialise(IConfigSource config) { IConfig cnf = config.Configs["Messaging"]; if (cnf == null) { enabled = false; return; } if (cnf != null && cnf.GetString("OfflineMessageModule", "None") != "OfflineMessageModule") { enabled = false; return; } m_RestURL = cnf.GetString("OfflineMessageURL", ""); if (m_RestURL == "") { m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling"); enabled = false; return; } m_ForwardOfflineGroupMessages = cnf.GetBoolean("ForwardOfflineGroupMessages", m_ForwardOfflineGroupMessages); } public void AddRegion(Scene scene) { if (!enabled) return; lock (m_SceneList) { m_SceneList.Add(scene); scene.EventManager.OnNewClient += OnNewClient; } } public void RegionLoaded(Scene scene) { if (!enabled) return; if (m_TransferModule == null) { m_TransferModule = scene.RequestModuleInterface(); if (m_TransferModule == null) { scene.EventManager.OnNewClient -= OnNewClient; enabled = false; m_SceneList.Clear(); m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages"); } m_TransferModule.OnUndeliveredMessage += UndeliveredMessage; } } public void RemoveRegion(Scene scene) { if (!enabled) return; lock (m_SceneList) { m_SceneList.Remove(scene); } } public void PostInitialise() { if (!enabled) return; m_log.Debug("[OFFLINE MESSAGING] Offline messages enabled"); } public string Name { get { return "OfflineMessageModule"; } } public Type ReplaceableInterface { get { return null; } } public void Close() { } private Scene FindScene(UUID agentID) { foreach (Scene s in m_SceneList) { ScenePresence presence = s.GetScenePresence(agentID); if (presence != null && !presence.IsChildAgent) return s; } return null; } private IClientAPI FindClient(UUID agentID) { foreach (Scene s in m_SceneList) { ScenePresence presence = s.GetScenePresence(agentID); if (presence != null && !presence.IsChildAgent) return presence.ControllingClient; } return null; } private void OnNewClient(IClientAPI client) { client.OnRetrieveInstantMessages += RetrieveInstantMessages; } private void RetrieveInstantMessages(IClientAPI client) { if (m_RestURL == String.Empty) return; m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId); List msglist = SynchronousRestObjectPoster.BeginPostObject>( "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); if (msglist != null) { foreach (GridInstantMessage im in msglist) { // client.SendInstantMessage(im); // Send through scene event manager so all modules get a chance // to look at this message before it gets delivered. // // Needed for proper state management for stored group // invitations // im.offline = 1; Scene s = FindScene(client.AgentId); if (s != null) s.EventManager.TriggerIncomingInstantMessage(im); } } } private void UndeliveredMessage(GridInstantMessage im) { if (im.dialog != (byte)InstantMessageDialog.MessageFromObject && im.dialog != (byte)InstantMessageDialog.MessageFromAgent && im.dialog != (byte)InstantMessageDialog.GroupNotice && im.dialog != (byte)InstantMessageDialog.GroupInvitation && im.dialog != (byte)InstantMessageDialog.InventoryOffered) { return; } // It's not delivered. Make sure the scope id is saved // We don't need the imSessionID here anymore, overwrite it Scene scene = FindScene(new UUID(im.fromAgentID)); if (scene == null) scene = m_SceneList[0]; bool success = SynchronousRestObjectPoster.BeginPostObject( "POST", m_RestURL+"/SaveMessage/?scope=" + scene.RegionInfo.ScopeID.ToString(), im); if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) { IClientAPI client = FindClient(new UUID(im.fromAgentID)); if (client == null) return; client.SendInstantMessage(new GridInstantMessage( null, new UUID(im.toAgentID), "System", new UUID(im.fromAgentID), (byte)InstantMessageDialog.MessageFromAgent, "User is not logged in. "+ (success ? "Message saved." : "Message not saved"), false, new Vector3())); } } } }