/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Net; using System.Reflection; using log4net; using Nini.Config; using Nwc.XmlRpc; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using GridRegion = OpenSim.Services.Interfaces.GridRegion; using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; using OpenSim.Services.Interfaces; namespace OpenSim.Region.CoreModules.Avatar.InstantMessage { public class MessageTransferModule : ISharedRegionModule, IMessageTransferModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private bool m_Enabled = false; protected string m_MessageKey = String.Empty; protected List m_Scenes = new List(); protected Dictionary m_UserRegionMap = new Dictionary(); public event UndeliveredMessage OnUndeliveredMessage; private IPresenceService m_PresenceService; protected IPresenceService PresenceService { get { if (m_PresenceService == null) m_PresenceService = m_Scenes[0].RequestModuleInterface(); return m_PresenceService; } } public virtual void Initialise(IConfigSource config) { IConfig cnf = config.Configs["Messaging"]; if (cnf != null) { if (cnf.GetString("MessageTransferModule", "MessageTransferModule") != "MessageTransferModule") { return; } m_MessageKey = cnf.GetString("MessageKey", String.Empty); } m_log.Debug("[MESSAGE TRANSFER]: Module enabled"); m_Enabled = true; } public virtual void AddRegion(Scene scene) { if (!m_Enabled) return; lock (m_Scenes) { m_log.Debug("[MESSAGE TRANSFER]: Message transfer module active"); scene.RegisterModuleInterface(this); m_Scenes.Add(scene); } } public virtual void PostInitialise() { if (!m_Enabled) return; MainServer.Instance.AddXmlRPCHandler( "grid_instant_message", processXMLRPCGridInstantMessage); } public virtual void RegionLoaded(Scene scene) { } public virtual void RemoveRegion(Scene scene) { if (!m_Enabled) return; lock (m_Scenes) { m_Scenes.Remove(scene); } } public virtual void Close() { } public virtual string Name { get { return "MessageTransferModule"; } } public virtual Type ReplaceableInterface { get { return null; } } public virtual void SendInstantMessage(GridInstantMessage im, MessageResultNotification result) { UUID toAgentID = new UUID(im.toAgentID); // Try root avatar only first foreach (Scene scene in m_Scenes) { // m_log.DebugFormat( // "[INSTANT MESSAGE]: Looking for root agent {0} in {1}", // toAgentID.ToString(), scene.RegionInfo.RegionName); ScenePresence sp = scene.GetScenePresence(toAgentID); if (sp != null && !sp.IsChildAgent) { // Local message m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", sp.Name, toAgentID); sp.ControllingClient.SendInstantMessage(im); // Message sent result(true); return; } } // try child avatar second foreach (Scene scene in m_Scenes) { m_log.DebugFormat( "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName); ScenePresence sp = scene.GetScenePresence(toAgentID); if (sp != null) { // Local message m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", sp.Name, toAgentID); sp.ControllingClient.SendInstantMessage(im); // Message sent result(true); return; } } m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID); SendGridInstantMessageViaXMLRPC(im, result); } private void HandleUndeliveredMessage(GridInstantMessage im, MessageResultNotification result) { UndeliveredMessage handlerUndeliveredMessage = OnUndeliveredMessage; // If this event has handlers, then an IM from an agent will be // considered delivered. This will suppress the error message. // if (handlerUndeliveredMessage != null) { handlerUndeliveredMessage(im); if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) result(true); else result(false); return; } //m_log.DebugFormat("[INSTANT MESSAGE]: Undeliverable"); result(false); } /// /// Process a XMLRPC Grid Instant Message /// /// XMLRPC parameters /// /// Nothing much protected virtual XmlRpcResponse processXMLRPCGridInstantMessage(XmlRpcRequest request, IPEndPoint remoteClient) { bool successful = false; // TODO: For now, as IMs seem to be a bit unreliable on OSGrid, catch all exception that // happen here and aren't caught and log them. try { // various rational defaults UUID fromAgentID = UUID.Zero; UUID toAgentID = UUID.Zero; UUID imSessionID = UUID.Zero; uint timestamp = 0; string fromAgentName = ""; string message = ""; byte dialog = (byte)0; bool fromGroup = false; byte offline = (byte)0; uint ParentEstateID=0; Vector3 Position = Vector3.Zero; UUID RegionID = UUID.Zero ; byte[] binaryBucket = new byte[0]; float pos_x = 0; float pos_y = 0; float pos_z = 0; //m_log.Info("Processing IM"); Hashtable requestData = (Hashtable)request.Params[0]; // Check if it's got all the data if (requestData.ContainsKey("from_agent_id") && requestData.ContainsKey("to_agent_id") && requestData.ContainsKey("im_session_id") && requestData.ContainsKey("timestamp") && requestData.ContainsKey("from_agent_name") && requestData.ContainsKey("message") && requestData.ContainsKey("dialog") && requestData.ContainsKey("from_group") && requestData.ContainsKey("offline") && requestData.ContainsKey("parent_estate_id") && requestData.ContainsKey("position_x") && requestData.ContainsKey("position_y") && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") && requestData.ContainsKey("binary_bucket")) { if (m_MessageKey != String.Empty) { XmlRpcResponse error_resp = new XmlRpcResponse(); Hashtable error_respdata = new Hashtable(); error_respdata["success"] = "FALSE"; error_resp.Value = error_respdata; if (!requestData.Contains("message_key")) return error_resp; if (m_MessageKey != (string)requestData["message_key"]) return error_resp; } // Do the easy way of validating the UUIDs UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); UUID.TryParse((string)requestData["im_session_id"], out imSessionID); UUID.TryParse((string)requestData["region_id"], out RegionID); try { timestamp = (uint)Convert.ToInt32((string)requestData["timestamp"]); } catch (ArgumentException) { } catch (FormatException) { } catch (OverflowException) { } fromAgentName = (string)requestData["from_agent_name"]; message = (string)requestData["message"]; if (message == null) message = string.Empty; // Bytes don't transfer well over XMLRPC, so, we Base64 Encode them. string requestData1 = (string)requestData["dialog"]; if (string.IsNullOrEmpty(requestData1)) { dialog = 0; } else { byte[] dialogdata = Convert.FromBase64String(requestData1); dialog = dialogdata[0]; } if ((string)requestData["from_group"] == "TRUE") fromGroup = true; string requestData2 = (string)requestData["offline"]; if (String.IsNullOrEmpty(requestData2)) { offline = 0; } else { byte[] offlinedata = Convert.FromBase64String(requestData2); offline = offlinedata[0]; } try { ParentEstateID = (uint)Convert.ToInt32((string)requestData["parent_estate_id"]); } catch (ArgumentException) { } catch (FormatException) { } catch (OverflowException) { } try { pos_x = (uint)Convert.ToInt32((string)requestData["position_x"]); } catch (ArgumentException) { } catch (FormatException) { } catch (OverflowException) { } try { pos_y = (uint)Convert.ToInt32((string)requestData["position_y"]); } catch (ArgumentException) { } catch (FormatException) { } catch (OverflowException) { } try { pos_z = (uint)Convert.ToInt32((string)requestData["position_z"]); } catch (ArgumentException) { } catch (FormatException) { } catch (OverflowException) { } Position = new Vector3(pos_x, pos_y, pos_z); string requestData3 = (string)requestData["binary_bucket"]; if (string.IsNullOrEmpty(requestData3)) { binaryBucket = new byte[0]; } else { binaryBucket = Convert.FromBase64String(requestData3); } // Create a New GridInstantMessageObject the the data GridInstantMessage gim = new GridInstantMessage(); gim.fromAgentID = fromAgentID.Guid; gim.fromAgentName = fromAgentName; gim.fromGroup = fromGroup; gim.imSessionID = imSessionID.Guid; gim.RegionID = UUID.Zero.Guid; // RegionID.Guid; gim.timestamp = timestamp; gim.toAgentID = toAgentID.Guid; gim.message = message; gim.dialog = dialog; gim.offline = offline; gim.ParentEstateID = ParentEstateID; gim.Position = Position; gim.binaryBucket = binaryBucket; // Trigger the Instant message in the scene. foreach (Scene scene in m_Scenes) { ScenePresence sp = scene.GetScenePresence(toAgentID); if (sp != null && !sp.IsChildAgent) { scene.EventManager.TriggerIncomingInstantMessage(gim); successful = true; } } if (!successful) { // If the message can't be delivered to an agent, it // is likely to be a group IM. On a group IM, the // imSessionID = toAgentID = group id. Raise the // unhandled IM event to give the groups module // a chance to pick it up. We raise that in a random // scene, since the groups module is shared. // m_Scenes[0].EventManager.TriggerUnhandledInstantMessage(gim); } } } catch (Exception e) { m_log.Error("[INSTANT MESSAGE]: Caught unexpected exception:", e); successful = false; } //Send response back to region calling if it was successful // calling region uses this to know when to look up a user's location again. XmlRpcResponse resp = new XmlRpcResponse(); Hashtable respdata = new Hashtable(); if (successful) respdata["success"] = "TRUE"; else respdata["success"] = "FALSE"; resp.Value = respdata; return resp; } private delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result); private class GIM { public GridInstantMessage im; public MessageResultNotification result; }; private Queue pendingInstantMessages = new Queue(); private int numInstantMessageThreads = 0; private void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) { lock (pendingInstantMessages) { if (numInstantMessageThreads >= 4) { GIM gim = new GIM(); gim.im = im; gim.result = result; pendingInstantMessages.Enqueue(gim); } else { ++ numInstantMessageThreads; //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: ++numInstantMessageThreads={0}", numInstantMessageThreads); GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsyncMain; d.BeginInvoke(im, result, GridInstantMessageCompleted, d); } } } private void GridInstantMessageCompleted(IAsyncResult iar) { GridInstantMessageDelegate d = (GridInstantMessageDelegate)iar.AsyncState; d.EndInvoke(iar); } /// /// Recursive SendGridInstantMessage over XMLRPC method. /// This is called from within a dedicated thread. /// The first time this is called, prevRegionHandle will be 0 Subsequent times this is called from /// itself, prevRegionHandle will be the last region handle that we tried to send. /// If the handles are the same, we look up the user's location using the grid. /// If the handles are still the same, we end. The send failed. /// /// /// Pass in 0 the first time this method is called. It will be called recursively with the last /// regionhandle tried /// private void SendGridInstantMessageViaXMLRPCAsyncMain(GridInstantMessage im, MessageResultNotification result) { GIM gim; do { try { SendGridInstantMessageViaXMLRPCAsync(im, result, UUID.Zero); } catch (Exception e) { m_log.Error("[SendGridInstantMessageViaXMLRPC]: exception " + e.Message); } lock (pendingInstantMessages) { if (pendingInstantMessages.Count > 0) { gim = pendingInstantMessages.Dequeue(); im = gim.im; result = gim.result; } else { gim = null; -- numInstantMessageThreads; //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: --numInstantMessageThreads={0}", numInstantMessageThreads); } } } while (gim != null); } private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) { UUID toAgentID = new UUID(im.toAgentID); PresenceInfo upd = null; bool lookupAgent = false; lock (m_UserRegionMap) { if (m_UserRegionMap.ContainsKey(toAgentID)) { upd = new PresenceInfo(); upd.RegionID = m_UserRegionMap[toAgentID]; // We need to compare the current regionhandle with the previous region handle // or the recursive loop will never end because it will never try to lookup the agent again if (prevRegionID == upd.RegionID) { lookupAgent = true; } } else { lookupAgent = true; } } // Are we needing to look-up an agent? if (lookupAgent) { // Non-cached user agent lookup. PresenceInfo[] presences = PresenceService.GetAgents(new string[] { toAgentID.ToString() }); if (presences != null && presences.Length > 0) { foreach (PresenceInfo p in presences) { if (p.RegionID != UUID.Zero) { upd = p; break; } } } if (upd != null) { // check if we've tried this before.. // This is one way to end the recursive loop // if (upd.RegionID == prevRegionID) { // m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message"); HandleUndeliveredMessage(im, result); return; } } else { // m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message"); HandleUndeliveredMessage(im, result); return; } } if (upd != null) { GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(UUID.Zero, upd.RegionID); if (reginfo != null) { Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(im); // Not actually used anymore, left in for compatibility // Remove at next interface change // msgdata["region_handle"] = 0; bool imresult = doIMSending(reginfo, msgdata); if (imresult) { // IM delivery successful, so store the Agent's location in our local cache. lock (m_UserRegionMap) { if (m_UserRegionMap.ContainsKey(toAgentID)) { m_UserRegionMap[toAgentID] = upd.RegionID; } else { m_UserRegionMap.Add(toAgentID, upd.RegionID); } } result(true); } else { // try again, but lookup user this time. // Warning, this must call the Async version // of this method or we'll be making thousands of threads // The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync // The version that spawns the thread is SendGridInstantMessageViaXMLRPC // This is recursive!!!!! SendGridInstantMessageViaXMLRPCAsync(im, result, upd.RegionID); } } else { m_log.WarnFormat("[GRID INSTANT MESSAGE]: Unable to find region {0}", upd.RegionID); HandleUndeliveredMessage(im, result); } } else { HandleUndeliveredMessage(im, result); } } /// /// This actually does the XMLRPC Request /// /// RegionInfo we pull the data out of to send the request to /// The Instant Message data Hashtable /// Bool if the message was successfully delivered at the other side. protected virtual bool doIMSending(GridRegion reginfo, Hashtable xmlrpcdata) { ArrayList SendParams = new ArrayList(); SendParams.Add(xmlrpcdata); XmlRpcRequest GridReq = new XmlRpcRequest("grid_instant_message", SendParams); try { XmlRpcResponse GridResp = GridReq.Send(reginfo.ServerURI, 3000); Hashtable responseData = (Hashtable)GridResp.Value; if (responseData.ContainsKey("success")) { if ((string)responseData["success"] == "TRUE") { return true; } else { return false; } } else { return false; } } catch (WebException e) { m_log.ErrorFormat("[GRID INSTANT MESSAGE]: Error sending message to {0} the host didn't respond " + e.ToString(), reginfo.ServerURI.ToString()); } return false; } /// /// Get ulong region handle for region by it's Region UUID. /// We use region handles over grid comms because there's all sorts of free and cool caching. /// /// UUID of region to get the region handle for /// // private virtual ulong getLocalRegionHandleFromUUID(UUID regionID) // { // ulong returnhandle = 0; // // lock (m_Scenes) // { // foreach (Scene sn in m_Scenes) // { // if (sn.RegionInfo.RegionID == regionID) // { // returnhandle = sn.RegionInfo.RegionHandle; // break; // } // } // } // return returnhandle; // } /// /// Takes a GridInstantMessage and converts it into a Hashtable for XMLRPC /// /// The GridInstantMessage object /// Hashtable containing the XMLRPC request protected virtual Hashtable ConvertGridInstantMessageToXMLRPC(GridInstantMessage msg) { Hashtable gim = new Hashtable(); gim["from_agent_id"] = msg.fromAgentID.ToString(); // Kept for compatibility gim["from_agent_session"] = UUID.Zero.ToString(); gim["to_agent_id"] = msg.toAgentID.ToString(); gim["im_session_id"] = msg.imSessionID.ToString(); gim["timestamp"] = msg.timestamp.ToString(); gim["from_agent_name"] = msg.fromAgentName; gim["message"] = msg.message; byte[] dialogdata = new byte[1];dialogdata[0] = msg.dialog; gim["dialog"] = Convert.ToBase64String(dialogdata,Base64FormattingOptions.None); if (msg.fromGroup) gim["from_group"] = "TRUE"; else gim["from_group"] = "FALSE"; byte[] offlinedata = new byte[1]; offlinedata[0] = msg.offline; gim["offline"] = Convert.ToBase64String(offlinedata, Base64FormattingOptions.None); gim["parent_estate_id"] = msg.ParentEstateID.ToString(); gim["position_x"] = msg.Position.X.ToString(); gim["position_y"] = msg.Position.Y.ToString(); gim["position_z"] = msg.Position.Z.ToString(); gim["region_id"] = msg.RegionID.ToString(); gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); if (m_MessageKey != String.Empty) gim["message_key"] = m_MessageKey; return gim; } } }