/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Client; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.Avatar.InstantMessage { public class InstantMessageModule : ISharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); /// /// Is this module enabled? /// private bool m_enabled = false; private readonly List m_scenes = new List(); #region IRegionModule Members private IMessageTransferModule m_TransferModule = null; public void Initialise(IConfigSource config) { if (config.Configs["Messaging"] != null) { if (config.Configs["Messaging"].GetString( "InstantMessageModule", "InstantMessageModule") != "InstantMessageModule") return; } m_enabled = true; } public void AddRegion(Scene scene) { if (!m_enabled) return; lock (m_scenes) { if (!m_scenes.Contains(scene)) { m_scenes.Add(scene); scene.EventManager.OnClientConnect += OnClientConnect; scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; } } } public void RegionLoaded(Scene scene) { if (!m_enabled) return; if (m_TransferModule == null) { m_TransferModule = scene.RequestModuleInterface(); if (m_TransferModule == null) { m_log.Error("[INSTANT MESSAGE]: No message transfer module, IM will not work!"); scene.EventManager.OnClientConnect -= OnClientConnect; scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; m_scenes.Clear(); m_enabled = false; } } } public void RemoveRegion(Scene scene) { if (!m_enabled) return; lock (m_scenes) { m_scenes.Remove(scene); } } void OnClientConnect(IClientCore client) { IClientIM clientIM; if (client.TryGet(out clientIM)) { clientIM.OnInstantMessage += OnInstantMessage; } } public void PostInitialise() { } public void Close() { } public string Name { get { return "InstantMessageModule"; } } public Type ReplaceableInterface { get { return null; } } #endregion public void OnInstantMessage(IClientAPI client, GridInstantMessage im) { byte dialog = im.dialog; if (dialog != (byte)InstantMessageDialog.MessageFromAgent && dialog != (byte)InstantMessageDialog.StartTyping && dialog != (byte)InstantMessageDialog.StopTyping && dialog != (byte)InstantMessageDialog.MessageFromObject) { return; } // Force timestamp to server time to avoid "Saved on" headers // being generated for online users im.timestamp = (uint)Util.UnixTimeSinceEpoch(); if (dialog == (byte)InstantMessageDialog.MessageFromAgent || dialog == (byte)InstantMessageDialog.MessageFromObject) { im.offline = 1; } if (m_TransferModule != null) { m_TransferModule.SendInstantMessage(im, delegate(bool success) { if (dialog == (uint)InstantMessageDialog.StartTyping || dialog == (uint)InstantMessageDialog.StopTyping) { return; } if ((client != null) && !success) { client.SendInstantMessage( new GridInstantMessage( null, new UUID(im.fromAgentID), "System", new UUID(im.toAgentID), (byte)InstantMessageDialog.BusyAutoResponse, "Unable to send instant message. "+ "User is not logged in.", false, new Vector3())); } } ); } } /// /// /// /// private void OnGridInstantMessage(GridInstantMessage msg) { // Just call the Text IM handler above // This event won't be raised unless we have that agent, // so we can depend on the above not trying to send // via grid again // OnInstantMessage(null, msg); } } }