/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
using Mono.Addins;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Connectors.InstantMessage;
using OpenSim.Services.Connectors.Hypergrid;
using OpenSim.Server.Handlers.Hypergrid;

namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{
    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
    public class HGMessageTransferModule : ISharedRegionModule, IMessageTransferModule, IInstantMessageSimConnector
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        protected bool m_Enabled = false;
        protected List<Scene> m_Scenes = new List<Scene>();

        protected IInstantMessage m_IMService;
        protected Dictionary<UUID, object> m_UserLocationMap = new Dictionary<UUID, object>();

        public event UndeliveredMessage OnUndeliveredMessage;

        IUserManagement m_uMan;
        IUserManagement UserManagementModule
        {
            get
            {
                if (m_uMan == null)
                    m_uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
                return m_uMan;
            }
        }

        public virtual void Initialise(IConfigSource config)
        {
            IConfig cnf = config.Configs["Messaging"];
            if (cnf != null && cnf.GetString(
                    "MessageTransferModule", "MessageTransferModule") != Name)
            {
                m_log.Debug("[HG MESSAGE TRANSFER]: Disabled by configuration");
                return;
            }

            InstantMessageServerConnector imServer = new InstantMessageServerConnector(config, MainServer.Instance, this);
            m_IMService = imServer.GetService();
            m_Enabled = true;
        }

        public virtual void AddRegion(Scene scene)
        {
            if (!m_Enabled)
                return;

            lock (m_Scenes)
            {
                m_log.DebugFormat("[HG MESSAGE TRANSFER]: Message transfer module {0} active", Name);
                scene.RegisterModuleInterface<IMessageTransferModule>(this);
                m_Scenes.Add(scene);
            }
        }

        public virtual void PostInitialise()
        {
            if (!m_Enabled)
                return;

        }

        public virtual void RegionLoaded(Scene scene)
        {
        }

        public virtual void RemoveRegion(Scene scene)
        {
            if (!m_Enabled)
                return;

            lock (m_Scenes)
            {
                m_Scenes.Remove(scene);
            }
        }

        public virtual void Close()
        {
        }

        public virtual string Name
        {
            get { return "HGMessageTransferModule"; }
        }

        public virtual Type ReplaceableInterface
        {
            get { return null; }
        }

        public void SendInstantMessage(GridInstantMessage im, MessageResultNotification result)
        {
            UUID toAgentID = new UUID(im.toAgentID);

            // Try root avatar only first
            foreach (Scene scene in m_Scenes)
            {
                if (scene.Entities.ContainsKey(toAgentID) &&
                        scene.Entities[toAgentID] is ScenePresence)
                {
//                    m_log.DebugFormat(
//                        "[INSTANT MESSAGE]: Looking for root agent {0} in {1}", 
//                        toAgentID.ToString(), scene.RegionInfo.RegionName);
                                        
                    ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
                    if (!user.IsChildAgent)
                    {
                        // Local message
//                        m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
                        user.ControllingClient.SendInstantMessage(im);

                        // Message sent
                        result(true);
                        return;
                    }
                }
            }

            // try child avatar second
            foreach (Scene scene in m_Scenes)
            {
//                m_log.DebugFormat(
//                    "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);

                if (scene.Entities.ContainsKey(toAgentID) &&
                        scene.Entities[toAgentID] is ScenePresence)
                {
                    // Local message
                    ScenePresence user = (ScenePresence) scene.Entities[toAgentID];

//                    m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
                    user.ControllingClient.SendInstantMessage(im);

                    // Message sent
                    result(true);
                    return;
                }
            }

//            m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
            // Is the user a local user?
            UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, toAgentID);
            string url = string.Empty;
            bool foreigner = false;
            if (account == null) // foreign user
            {
                url = UserManagementModule.GetUserServerURL(toAgentID, "IMServerURI");
                foreigner = true;
            }

            Util.FireAndForget(delegate
            {
                bool success = false;
                if (foreigner && url == string.Empty) // we don't know about this user
                {
                    string recipientUUI = TryGetRecipientUUI(new UUID(im.fromAgentID), toAgentID);
                    m_log.DebugFormat("[HG MESSAGE TRANSFER]: Got UUI {0}", recipientUUI);
                    if (recipientUUI != string.Empty)
                    {
                        UUID id; string u = string.Empty, first = string.Empty, last = string.Empty, secret = string.Empty;
                        if (Util.ParseUniversalUserIdentifier(recipientUUI, out id, out u, out first, out last, out secret))
                        {
                            success = m_IMService.OutgoingInstantMessage(im, u, true);
                            if (success)
                                UserManagementModule.AddUser(toAgentID, u + ";" + first + " " + last);
                        }
                    }
                }
                else
                    success = m_IMService.OutgoingInstantMessage(im, url, foreigner);

                if (!success && !foreigner)
                    HandleUndeliveredMessage(im, result);
                else
                    result(success);
            });

            return;
        }

        protected bool SendIMToScene(GridInstantMessage gim, UUID toAgentID)
        {
            bool successful = false;
            foreach (Scene scene in m_Scenes)
            {
                if (scene.Entities.ContainsKey(toAgentID) &&
                        scene.Entities[toAgentID] is ScenePresence)
                {
                    ScenePresence user =
                            (ScenePresence)scene.Entities[toAgentID];

                    if (!user.IsChildAgent)
                    {
                        scene.EventManager.TriggerIncomingInstantMessage(gim);
                        successful = true;
                    }
                }
            }
            if (!successful)
            {
                // If the message can't be delivered to an agent, it
                // is likely to be a group IM. On a group IM, the
                // imSessionID = toAgentID = group id. Raise the
                // unhandled IM event to give the groups module
                // a chance to pick it up. We raise that in a random
                // scene, since the groups module is shared.
                //
                m_Scenes[0].EventManager.TriggerUnhandledInstantMessage(gim);
            }

            return successful;
        }

        protected void HandleUndeliveredMessage(GridInstantMessage im, MessageResultNotification result)
        {
            UndeliveredMessage handlerUndeliveredMessage = OnUndeliveredMessage;

            // If this event has handlers, then an IM from an agent will be
            // considered delivered. This will suppress the error message.
            //
            if (handlerUndeliveredMessage != null)
            {
                handlerUndeliveredMessage(im);
                if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
                    result(true);
                else
                    result(false);
                return;
            }

            //m_log.DebugFormat("[INSTANT MESSAGE]: Undeliverable");
            result(false);
        }

        private string TryGetRecipientUUI(UUID fromAgent, UUID toAgent)
        {
            // Let's call back the fromAgent's user agent service
            // Maybe that service knows about the toAgent
            IClientAPI client = LocateClientObject(fromAgent);
            if (client != null)
            {
                AgentCircuitData circuit = m_Scenes[0].AuthenticateHandler.GetAgentCircuitData(client.AgentId);
                if (circuit != null)
                {
                    if (circuit.ServiceURLs.ContainsKey("HomeURI"))
                    {
                        string uasURL = circuit.ServiceURLs["HomeURI"].ToString();
                        m_log.DebugFormat("[HG MESSAGE TRANSFER]: getting UUI of user {0} from {1}", toAgent, uasURL);
                        UserAgentServiceConnector uasConn = new UserAgentServiceConnector(uasURL);
                        return uasConn.GetUUI(fromAgent, toAgent);
                    }
                }
            }

            return string.Empty;
        }


        /// <summary>
        /// Find the scene for an agent
        /// </summary>
        private Scene GetClientScene(UUID agentId)
        {
            lock (m_Scenes)
            {
                foreach (Scene scene in m_Scenes)
                {
                    ScenePresence presence = scene.GetScenePresence(agentId);
                    if (presence != null && !presence.IsChildAgent)
                        return scene;
                }
            }

            return null;
        }

        /// <summary>
        /// Find the client for a ID
        /// </summary>
        public IClientAPI LocateClientObject(UUID agentID)
        {
            Scene scene = GetClientScene(agentID);
            if (scene != null)
            {
                ScenePresence presence = scene.GetScenePresence(agentID);
                if (presence != null)
                    return presence.ControllingClient;
            }

            return null;
        }

        #region IInstantMessageSimConnector
        public bool SendInstantMessage(GridInstantMessage im)
        {
            //m_log.DebugFormat("[XXX] Hook SendInstantMessage {0}", im.message);
            UUID agentID = new UUID(im.toAgentID);
            return SendIMToScene(im, agentID);
        }
        #endregion


    }
}