/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Interfaces; using System; using System.Reflection; using System.Collections; using System.Collections.Specialized; using System.Reflection; using System.IO; using System.Web; using System.Xml; using log4net; using Mono.Addins; using OpenMetaverse.Messages.Linden; using OpenMetaverse.StructuredData; using OpenSim.Framework.Capabilities; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using Caps = OpenSim.Framework.Capabilities.Caps; using OSDArray = OpenMetaverse.StructuredData.OSDArray; using OSDMap = OpenMetaverse.StructuredData.OSDMap; namespace OpenSim.Region.CoreModules.Avatar.Gods { public class GodsModule : IRegionModule, IGodsModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// Special UUID for actions that apply to all agents private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb"); protected Scene m_scene; protected IDialogModule m_dialogModule; protected Dictionary m_capsDict = new Dictionary(); public void Initialise(Scene scene, IConfigSource source) { m_scene = scene; m_dialogModule = m_scene.RequestModuleInterface(); m_scene.RegisterModuleInterface(this); m_scene.EventManager.OnNewClient += SubscribeToClientEvents; m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; m_scene.EventManager.OnClientClosed += OnClientClosed; scene.EventManager.OnIncomingInstantMessage += OnIncomingInstantMessage; } public void PostInitialise() {} public void Close() {} public string Name { get { return "Gods Module"; } } public bool IsSharedModule { get { return false; } } public void SubscribeToClientEvents(IClientAPI client) { client.OnGodKickUser += KickUser; client.OnRequestGodlikePowers += RequestGodlikePowers; } public void UnsubscribeFromClientEvents(IClientAPI client) { client.OnGodKickUser -= KickUser; client.OnRequestGodlikePowers -= RequestGodlikePowers; } private void OnClientClosed(UUID agentID, Scene scene) { m_capsDict.Remove(agentID); } private void OnRegisterCaps(UUID agentID, Caps caps) { string uri = "/CAPS/" + UUID.Random(); m_capsDict[agentID] = uri; caps.RegisterHandler("UntrustedSimulatorMessage", new RestStreamHandler("POST", uri, HandleUntrustedSimulatorMessage)); } private string HandleUntrustedSimulatorMessage(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) { OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request); string message = osd["message"].AsString(); if (message == "GodKickUser") { OSDMap body = (OSDMap)osd["body"]; OSDArray userInfo = (OSDArray)body["UserInfo"]; OSDMap userData = (OSDMap)userInfo[0]; UUID agentID = userData["AgentID"].AsUUID(); UUID godID = userData["GodID"].AsUUID(); UUID godSessionID = userData["GodSessionID"].AsUUID(); uint kickFlags = userData["KickFlags"].AsUInteger(); string reason = userData["Reason"].AsString(); ScenePresence god = m_scene.GetScenePresence(godID); if (god == null || god.ControllingClient.SessionId != godSessionID) return String.Empty; KickUser(godID, godSessionID, agentID, kickFlags, Util.StringToBytes1024(reason)); } else { m_log.ErrorFormat("[GOD]: Unhandled UntrustedSimulatorMessage: {0}", message); } return String.Empty; } public void RequestGodlikePowers( UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) { ScenePresence sp = m_scene.GetScenePresence(agentID); if (sp != null) { if (godLike == false) { sp.GrantGodlikePowers(agentID, sessionID, token, godLike); return; } // First check that this is the sim owner if (m_scene.Permissions.IsGod(agentID)) { // Next we check for spoofing..... UUID testSessionID = sp.ControllingClient.SessionId; if (sessionID == testSessionID) { if (sessionID == controllingClient.SessionId) { //m_log.Info("godlike: " + godLike.ToString()); sp.GrantGodlikePowers(agentID, testSessionID, token, godLike); } } } else { if (m_dialogModule != null) m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied"); } } } /// /// Kicks User specified from the simulator. This logs them off of the grid /// If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes /// that you're kicking it even if the avatar's UUID isn't the UUID that the /// agent is assigned /// /// The person doing the kicking /// The session of the person doing the kicking /// the person that is being kicked /// Tells what to do to the user /// The message to send to the user after it's been turned into a field public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) { if (!m_scene.Permissions.IsGod(godID)) return; ScenePresence sp = m_scene.GetScenePresence(agentID); if (sp == null && agentID != ALL_AGENTS) { IMessageTransferModule transferModule = m_scene.RequestModuleInterface(); if (transferModule != null) { m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID); transferModule.SendInstantMessage(new GridInstantMessage( m_scene, godID, "God", agentID, (byte)250, false, Utils.BytesToString(reason), UUID.Zero, true, new Vector3(), new byte[] {(byte)kickflags}), delegate(bool success) {} ); } return; } switch (kickflags) { case 0: if (sp != null) { KickPresence(sp, Utils.BytesToString(reason)); } else if (agentID == ALL_AGENTS) { m_scene.ForEachRootScenePresence( delegate(ScenePresence p) { if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID))) KickPresence(p, Utils.BytesToString(reason)); } ); } break; case 1: if (sp != null) { sp.AllowMovement = false; m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason)); m_dialogModule.SendAlertToUser(godID, "User Frozen"); } break; case 2: if (sp != null) { sp.AllowMovement = true; m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason)); m_dialogModule.SendAlertToUser(godID, "User Unfrozen"); } break; default: break; } } private void KickPresence(ScenePresence sp, string reason) { if (sp.IsChildAgent) return; sp.ControllingClient.Kick(reason); sp.MakeChildAgent(); sp.ControllingClient.Close(); } private void OnIncomingInstantMessage(GridInstantMessage msg) { if (msg.dialog == (uint)250) // Nonlocal kick { UUID agentID = new UUID(msg.toAgentID); string reason = msg.message; UUID godID = new UUID(msg.fromAgentID); uint kickMode = (uint)msg.binaryBucket[0]; KickUser(godID, UUID.Zero, agentID, kickMode, Util.StringToBytes1024(reason)); } } } }