/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using Mono.Addins; using PermissionMask = OpenSim.Framework.PermissionMask; namespace OpenSim.Region.CoreModules.Avatar.Friends { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XCallingCard")] public class CallingCardModule : ISharedRegionModule, ICallingCardModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected List m_Scenes = new List(); protected bool m_Enabled = true; public void Initialise(IConfigSource source) { IConfig ccConfig = source.Configs["XCallingCard"]; if (ccConfig != null) m_Enabled = ccConfig.GetBoolean("Enabled", true); } public void AddRegion(Scene scene) { if (!m_Enabled) return; m_Scenes.Add(scene); scene.RegisterModuleInterface(this); } public void RemoveRegion(Scene scene) { if (!m_Enabled) return; m_Scenes.Remove(scene); scene.EventManager.OnNewClient -= OnNewClient; scene.EventManager.OnIncomingInstantMessage += OnIncomingInstantMessage; scene.UnregisterModuleInterface(this); } public void RegionLoaded(Scene scene) { if (!m_Enabled) return; scene.EventManager.OnNewClient += OnNewClient; } public void PostInitialise() { } public void Close() { } public Type ReplaceableInterface { get { return null; } } public string Name { get { return "XCallingCardModule"; } } private void OnNewClient(IClientAPI client) { client.OnOfferCallingCard += OnOfferCallingCard; client.OnAcceptCallingCard += OnAcceptCallingCard; client.OnDeclineCallingCard += OnDeclineCallingCard; } private void OnOfferCallingCard(IClientAPI client, UUID destID, UUID transactionID) { ScenePresence sp = GetClientPresence(client.AgentId); if (sp != null) { // If we're in god mode, we reverse the meaning. Offer // calling card becomes "Take a calling card" for that // person, no matter if they agree or not. if (sp.GodLevel >= 200) { CreateCallingCard(client.AgentId, destID, UUID.Zero, true); return; } } IClientAPI dest = FindClientObject(destID); if (dest != null) { DoCallingCardOffer(dest, client.AgentId); return; } IMessageTransferModule transferModule = m_Scenes[0].RequestModuleInterface(); if (transferModule != null) { transferModule.SendInstantMessage(new GridInstantMessage( client.Scene, client.AgentId, client.FirstName+" "+client.LastName, destID, (byte)211, false, String.Empty, transactionID, false, new Vector3(), new byte[0], true), delegate(bool success) {} ); } } private void DoCallingCardOffer(IClientAPI dest, UUID from) { UUID itemID = CreateCallingCard(dest.AgentId, from, UUID.Zero, false); dest.SendOfferCallingCard(from, itemID); } // Create a calling card in the user's inventory. This is called // from direct calling card creation, when the offer is forwarded, // and from the friends module when the friend is confirmed. // Because of the latter, it will send a bulk inventory update // if the receiving user is in the same simulator. public UUID CreateCallingCard(UUID userID, UUID creatorID, UUID folderID) { return CreateCallingCard(userID, creatorID, folderID, false); } private UUID CreateCallingCard(UUID userID, UUID creatorID, UUID folderID, bool isGod) { IUserAccountService userv = m_Scenes[0].UserAccountService; if (userv == null) return UUID.Zero; UserAccount info = userv.GetUserAccount(UUID.Zero, creatorID); if (info == null) return UUID.Zero; IInventoryService inv = m_Scenes[0].InventoryService; if (inv == null) return UUID.Zero; if (folderID == UUID.Zero) { InventoryFolderBase folder = inv.GetFolderForType(userID, FolderType.CallingCard); if (folder == null) // Nowhere to put it return UUID.Zero; folderID = folder.ID; } m_log.DebugFormat("[XCALLINGCARD]: Creating calling card for {0} in inventory of {1}", info.Name, userID); InventoryItemBase item = new InventoryItemBase(); item.AssetID = UUID.Zero; item.AssetType = (int)AssetType.CallingCard; item.BasePermissions = (uint)(PermissionMask.Copy | PermissionMask.Modify); if (isGod) item.BasePermissions = (uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Move); item.EveryOnePermissions = (uint)PermissionMask.None; item.CurrentPermissions = item.BasePermissions; item.NextPermissions = (uint)(PermissionMask.Copy | PermissionMask.Modify); item.ID = UUID.Random(); item.CreatorId = creatorID.ToString(); item.Owner = userID; item.GroupID = UUID.Zero; item.GroupOwned = false; item.Folder = folderID; item.CreationDate = Util.UnixTimeSinceEpoch(); item.InvType = (int)InventoryType.CallingCard; item.Flags = 0; item.Name = info.Name; item.Description = ""; item.SalePrice = 10; item.SaleType = (byte)SaleType.Not; inv.AddItem(item); IClientAPI client = FindClientObject(userID); if (client != null) client.SendBulkUpdateInventory(item); return item.ID; } private void OnAcceptCallingCard(IClientAPI client, UUID transactionID, UUID folderID) { } private void OnDeclineCallingCard(IClientAPI client, UUID transactionID) { IInventoryService invService = m_Scenes[0].InventoryService; InventoryFolderBase trashFolder = invService.GetFolderForType(client.AgentId, FolderType.Trash); InventoryItemBase item = invService.GetItem(client.AgentId, transactionID); if (item != null && trashFolder != null) { item.Folder = trashFolder.ID; List uuids = new List(); uuids.Add(item.ID); invService.DeleteItems(item.Owner, uuids); m_Scenes[0].AddInventoryItem(client, item); } } public IClientAPI FindClientObject(UUID agentID) { Scene scene = GetClientScene(agentID); if (scene == null) return null; ScenePresence presence = scene.GetScenePresence(agentID); if (presence == null) return null; return presence.ControllingClient; } private Scene GetClientScene(UUID agentId) { lock (m_Scenes) { foreach (Scene scene in m_Scenes) { ScenePresence presence = scene.GetScenePresence(agentId); if (presence != null) { if (!presence.IsChildAgent) return scene; } } } return null; } private ScenePresence GetClientPresence(UUID agentId) { lock (m_Scenes) { foreach (Scene scene in m_Scenes) { ScenePresence presence = scene.GetScenePresence(agentId); if (presence != null) { if (!presence.IsChildAgent) return presence; } } } return null; } private void OnIncomingInstantMessage(GridInstantMessage msg) { if (msg.dialog == (uint)211) { IClientAPI client = FindClientObject(new UUID(msg.toAgentID)); if (client == null) return; DoCallingCardOffer(client, new UUID(msg.fromAgentID)); } } } }