/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using Nini.Config;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
{
public class CombatModule : IRegionModule
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
///
/// Region UUIDS indexed by AgentID
///
//private Dictionary m_rootAgents = new Dictionary();
///
/// Scenes by Region Handle
///
private Dictionary m_scenel = new Dictionary();
///
/// Startup
///
///
///
public void Initialise(Scene scene, IConfigSource config)
{
lock (m_scenel)
{
if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
{
m_scenel[scene.RegionInfo.RegionHandle] = scene;
}
else
{
m_scenel.Add(scene.RegionInfo.RegionHandle, scene);
}
}
scene.EventManager.OnAvatarKilled += KillAvatar;
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "CombatModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
private void KillAvatar(uint killerObjectLocalID, ScenePresence DeadAvatar)
{
if (killerObjectLocalID == 0)
DeadAvatar.ControllingClient.SendAgentAlertMessage("You committed suicide!", true);
else
{
bool foundResult = false;
string resultstring = "";
List allav = DeadAvatar.Scene.GetScenePresences();
try
{
foreach (ScenePresence av in allav)
{
if (av.LocalId == killerObjectLocalID)
{
av.ControllingClient.SendAlertMessage("You fragged " + DeadAvatar.Firstname + " " + DeadAvatar.Lastname);
resultstring = av.Firstname + " " + av.Lastname;
foundResult = true;
}
}
} catch (InvalidOperationException)
{
}
if (!foundResult)
{
SceneObjectPart part = DeadAvatar.Scene.GetSceneObjectPart(killerObjectLocalID);
if (part != null)
{
ScenePresence av = DeadAvatar.Scene.GetScenePresence(part.OwnerID);
if (av != null)
{
av.ControllingClient.SendAlertMessage("You fragged " + DeadAvatar.Firstname + " " + DeadAvatar.Lastname);
resultstring = av.Firstname + " " + av.Lastname;
DeadAvatar.ControllingClient.SendAgentAlertMessage("You got killed by " + resultstring + "!", true);
}
else
{
string killer = DeadAvatar.Scene.CommsManager.UUIDNameRequestString(part.OwnerID);
DeadAvatar.ControllingClient.SendAgentAlertMessage("You impaled yourself on " + part.Name + " owned by " + killer +"!", true);
}
//DeadAvatar.Scene. part.ObjectOwner
}
else
{
DeadAvatar.ControllingClient.SendAgentAlertMessage("You died!", true);
}
}
}
DeadAvatar.Health = 100;
DeadAvatar.Scene.TeleportClientHome(DeadAvatar.UUID, DeadAvatar.ControllingClient);
}
}
}