/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.Avatar.Chat { public class ChatModule : ISharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private const int DEBUG_CHANNEL = 2147483647; private bool m_enabled = true; private int m_saydistance = 30; private int m_shoutdistance = 100; private int m_whisperdistance = 10; private List m_scenes = new List(); private List FreezeCache = new List(); private string m_adminPrefix = ""; internal object m_syncy = new object(); internal IConfig m_config; #region ISharedRegionModule Members public virtual void Initialise(IConfigSource config) { m_config = config.Configs["Chat"]; if (null == m_config) { m_log.Info("[CHAT]: no config found, plugin disabled"); m_enabled = false; return; } if (!m_config.GetBoolean("enabled", true)) { m_log.Info("[CHAT]: plugin disabled by configuration"); m_enabled = false; return; } m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", ""); } public virtual void AddRegion(Scene scene) { if (!m_enabled) return; lock (m_syncy) { if (!m_scenes.Contains(scene)) { m_scenes.Add(scene); scene.EventManager.OnNewClient += OnNewClient; scene.EventManager.OnChatFromWorld += OnChatFromWorld; scene.EventManager.OnChatBroadcast += OnChatBroadcast; } } m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName, m_whisperdistance, m_saydistance, m_shoutdistance); } public virtual void RegionLoaded(Scene scene) { } public virtual void RemoveRegion(Scene scene) { if (!m_enabled) return; lock (m_syncy) { if (m_scenes.Contains(scene)) { scene.EventManager.OnNewClient -= OnNewClient; scene.EventManager.OnChatFromWorld -= OnChatFromWorld; scene.EventManager.OnChatBroadcast -= OnChatBroadcast; m_scenes.Remove(scene); } } } public virtual void Close() { } public virtual void PostInitialise() { } public Type ReplaceableInterface { get { return null; } } public virtual string Name { get { return "ChatModule"; } } #endregion public virtual void OnNewClient(IClientAPI client) { client.OnChatFromClient += OnChatFromClient; } protected OSChatMessage FixPositionOfChatMessage(OSChatMessage c) { ScenePresence avatar; Scene scene = (Scene)c.Scene; if ((avatar = scene.GetScenePresence(c.Sender.AgentId)) != null) c.Position = avatar.AbsolutePosition; return c; } public virtual void OnChatFromClient(Object sender, OSChatMessage c) { c = FixPositionOfChatMessage(c); // redistribute to interested subscribers Scene scene = (Scene)c.Scene; scene.EventManager.TriggerOnChatFromClient(sender, c); // early return if not on public or debug channel if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return; // sanity check: if (c.Sender == null) { m_log.ErrorFormat("[CHAT]: OnChatFromClient from {0} has empty Sender field!", sender); return; } if (FreezeCache.Contains(c.Sender.AgentId.ToString())) { if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping) c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false); } else { DeliverChatToAvatars(ChatSourceType.Agent, c); } } public virtual void OnChatFromWorld(Object sender, OSChatMessage c) { // early return if not on public or debug channel if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return; DeliverChatToAvatars(ChatSourceType.Object, c); } protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) { string fromName = c.From; string fromNamePrefix = ""; UUID fromID = UUID.Zero; string message = c.Message; IScene scene = c.Scene; Vector3 fromPos = c.Position; Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; switch (sourceType) { case ChatSourceType.Agent: if (!(scene is Scene)) { m_log.WarnFormat("[CHAT]: scene {0} is not a Scene object, cannot obtain scene presence for {1}", scene.RegionInfo.RegionName, c.Sender.AgentId); return; } ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId); fromPos = avatar.AbsolutePosition; fromName = avatar.Name; fromID = c.Sender.AgentId; if (avatar.GodLevel >= 200) { fromNamePrefix = m_adminPrefix; } break; case ChatSourceType.Object: fromID = c.SenderUUID; break; } // TODO: iterate over message if (message.Length >= 1000) // libomv limit message = message.Substring(0, 1000); // m_log.DebugFormat( // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}", // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType); HashSet receiverIDs = new HashSet(); foreach (Scene s in m_scenes) { s.ForEachScenePresence( delegate(ScenePresence presence) { ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); if (Presencecheck != null) { // This will pass all chat from objects. Not // perfect, but it will do. For now. Better // than the prior behavior of muting all // objects on a parcel with access restrictions if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) { if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType)) receiverIDs.Add(presence.UUID); } } } ); } (scene as Scene).EventManager.TriggerOnChatToClients( fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); } static private Vector3 CenterOfRegion = new Vector3(128, 128, 30); public virtual void OnChatBroadcast(Object sender, OSChatMessage c) { if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return; ChatTypeEnum cType = c.Type; if (c.Channel == DEBUG_CHANNEL) cType = ChatTypeEnum.DebugChannel; if (cType == ChatTypeEnum.Region) cType = ChatTypeEnum.Say; if (c.Message.Length > 1100) c.Message = c.Message.Substring(0, 1000); // broadcast chat works by redistributing every incoming chat // message to each avatar in the scene. string fromName = c.From; UUID fromID = UUID.Zero; ChatSourceType sourceType = ChatSourceType.Object; if (null != c.Sender) { ScenePresence avatar = (c.Scene as Scene).GetScenePresence(c.Sender.AgentId); fromID = c.Sender.AgentId; fromName = avatar.Name; sourceType = ChatSourceType.Agent; } else if (c.SenderUUID != UUID.Zero) { fromID = c.SenderUUID; } // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); HashSet receiverIDs = new HashSet(); if (c.Scene != null) { ((Scene)c.Scene).ForEachScenePresence ( delegate(ScenePresence presence) { // ignore chat from child agents if (presence.IsChildAgent) return; IClientAPI client = presence.ControllingClient; // don't forward SayOwner chat from objects to // non-owner agents if ((c.Type == ChatTypeEnum.Owner) && (null != c.SenderObject) && (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) return; client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, (byte)sourceType, (byte)ChatAudibleLevel.Fully); receiverIDs.Add(presence.UUID); } ); (c.Scene as Scene).EventManager.TriggerOnChatToClients( fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); } } /// /// Try to send a message to the given presence /// /// The receiver /// /// /param> /// /// /// /// /// /// true if the message was sent to the receiver, false if it was not sent due to failing a /// precondition protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, UUID fromAgentID, string fromName, ChatTypeEnum type, string message, ChatSourceType src) { // don't send stuff to child agents if (presence.IsChildAgent) return false; Vector3 fromRegionPos = fromPos + regionPos; Vector3 toRegionPos = presence.AbsolutePosition + new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize, presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || type == ChatTypeEnum.Say && dis > m_saydistance || type == ChatTypeEnum.Shout && dis > m_shoutdistance) { return false; } // TODO: should change so the message is sent through the avatar rather than direct to the ClientView presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID, (byte)src, (byte)ChatAudibleLevel.Fully); return true; } Dictionary Timers = new Dictionary(); public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) { System.Threading.Timer Timer; if (flags == 0) { FreezeCache.Add(target.ToString()); System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen); Timer = new System.Threading.Timer(timeCB, target, 30000, 0); Timers.Add(target, Timer); } else { FreezeCache.Remove(target.ToString()); Timers.TryGetValue(target, out Timer); Timers.Remove(target); Timer.Dispose(); } } private void OnEndParcelFrozen(object avatar) { UUID target = (UUID)avatar; FreezeCache.Remove(target.ToString()); System.Threading.Timer Timer; Timers.TryGetValue(target, out Timer); Timers.Remove(target); Timer.Dispose(); } } }