/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using log4net; using System; using System.IO; using System.Collections.Generic; using System.Reflection; using Mono.Addins; using Nini.Config; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; namespace OpenSim.Region.CoreModules.Asset { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CoreAssetCache")] public class CoreAssetCache : ISharedRegionModule, IAssetCache { private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); private bool m_Enabled; private Cache m_Cache; public string Name { get { return "CoreAssetCache"; } } public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource source) { IConfig moduleConfig = source.Configs["Modules"]; if (moduleConfig != null) { string name = moduleConfig.GetString("AssetCaching"); //m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name); if (name == Name) { IConfig assetConfig = source.Configs["AssetCache"]; if (assetConfig == null) { m_log.Error("[ASSET CACHE]: AssetCache missing from OpenSim.ini"); return; } m_Cache = new Cache(CacheMedium.Memory, CacheStrategy.Aggressive, CacheFlags.AllowUpdate); m_Enabled = true; m_log.Info("[ASSET CACHE]: Core asset cache enabled"); m_Cache.Size = assetConfig.GetInt("CacheBuckets", 32768); } } } public void PostInitialise() { } public void Close() { } public void AddRegion(Scene scene) { if (m_Enabled) scene.RegisterModuleInterface(this); } public void RemoveRegion(Scene scene) { } public void RegionLoaded(Scene scene) { } //////////////////////////////////////////////////////////// // IAssetCache // public bool Check(string id) { // XXX This is probably not an efficient implementation. bool negative; return Get(id, out negative) != null; } public void Cache(AssetBase asset) { if (asset != null) m_Cache.Store(asset.ID, asset); } public void CacheNegative(string id) { // We don't do negative caching } public AssetBase Get(string id, out bool negative) { negative = false; return (AssetBase)m_Cache.Get(id); } public void Expire(string id) { m_Cache.Invalidate(id); } public void Clear() { m_Cache.Clear(); } } }