/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyrightD
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using Caps=OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Region.CoreModules.Agent.Capabilities
{
public class CapabilitiesModule : INonSharedRegionModule, ICapabilitiesModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene;
///
/// Each agent has its own capabilities handler.
///
protected Dictionary m_capsHandlers = new Dictionary();
protected Dictionary capsPaths = new Dictionary();
protected Dictionary> childrenSeeds
= new Dictionary>();
public void Initialise(IConfigSource source)
{
}
public void AddRegion(Scene scene)
{
m_scene = scene;
m_scene.RegisterModuleInterface(this);
}
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
scene.UnregisterModuleInterface(this);
}
public void PostInitialise() {}
public void Close() {}
public string Name
{
get { return "Capabilities Module"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void AddCapsHandler(UUID agentId)
{
if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId))
return;
String capsObjectPath = GetCapsPath(agentId);
if (m_capsHandlers.ContainsKey(agentId))
{
Caps oldCaps = m_capsHandlers[agentId];
m_log.DebugFormat(
"[CAPS]: Reregistering caps for agent {0}. Old caps path {1}, new caps path {2}. ",
agentId, oldCaps.CapsObjectPath, capsObjectPath);
// This should not happen. The caller code is confused. We need to fix that.
// CAPs can never be reregistered, or the client will be confused.
// Hence this return here.
//return;
}
Caps caps
= new Caps(
m_scene.AssetService, MainServer.Instance, m_scene.RegionInfo.ExternalHostName,
MainServer.Instance.Port,
capsObjectPath, agentId, m_scene.DumpAssetsToFile, m_scene.RegionInfo.RegionName);
caps.RegisterHandlers();
m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps);
caps.AddNewInventoryItem = m_scene.AddUploadedInventoryItem;
caps.ItemUpdatedCall = m_scene.CapsUpdateInventoryItemAsset;
caps.TaskScriptUpdatedCall = m_scene.CapsUpdateTaskInventoryScriptAsset;
caps.CAPSFetchInventoryDescendents = m_scene.HandleFetchInventoryDescendentsCAPS;
caps.GetClient = m_scene.SceneContents.GetControllingClient;
m_capsHandlers[agentId] = caps;
}
public void RemoveCapsHandler(UUID agentId)
{
if (childrenSeeds.ContainsKey(agentId))
{
childrenSeeds.Remove(agentId);
}
lock (m_capsHandlers)
{
if (m_capsHandlers.ContainsKey(agentId))
{
m_capsHandlers[agentId].DeregisterHandlers();
m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsHandlers[agentId]);
m_capsHandlers.Remove(agentId);
}
else
{
m_log.WarnFormat(
"[CAPS]: Received request to remove CAPS handler for root agent {0} in {1}, but no such CAPS handler found!",
agentId, m_scene.RegionInfo.RegionName);
}
}
}
public Caps GetCapsHandlerForUser(UUID agentId)
{
lock (m_capsHandlers)
{
if (m_capsHandlers.ContainsKey(agentId))
{
return m_capsHandlers[agentId];
}
}
return null;
}
public void NewUserConnection(AgentCircuitData agent)
{
capsPaths[agent.AgentID] = agent.CapsPath;
childrenSeeds[agent.AgentID]
= ((agent.ChildrenCapSeeds == null) ? new Dictionary() : agent.ChildrenCapSeeds);
}
public string GetCapsPath(UUID agentId)
{
if (capsPaths.ContainsKey(agentId))
{
return capsPaths[agentId];
}
return null;
}
public Dictionary GetChildrenSeeds(UUID agentID)
{
Dictionary seeds = null;
if (childrenSeeds.TryGetValue(agentID, out seeds))
return seeds;
return new Dictionary();
}
public void DropChildSeed(UUID agentID, ulong handle)
{
Dictionary seeds;
if (childrenSeeds.TryGetValue(agentID, out seeds))
{
seeds.Remove(handle);
}
}
public string GetChildSeed(UUID agentID, ulong handle)
{
Dictionary seeds;
string returnval;
if (childrenSeeds.TryGetValue(agentID, out seeds))
{
if (seeds.TryGetValue(handle, out returnval))
return returnval;
}
return null;
}
public void SetChildrenSeed(UUID agentID, Dictionary seeds)
{
//m_log.DebugFormat(" !!! Setting child seeds in {0} to {1}", m_scene.RegionInfo.RegionName, seeds.Count);
childrenSeeds[agentID] = seeds;
}
public void DumpChildrenSeeds(UUID agentID)
{
m_log.Info("================ ChildrenSeed "+m_scene.RegionInfo.RegionName+" ================");
foreach (KeyValuePair kvp in childrenSeeds[agentID])
{
uint x, y;
Utils.LongToUInts(kvp.Key, out x, out y);
x = x / Constants.RegionSize;
y = y / Constants.RegionSize;
m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
}
}
}
}