/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using System.Reflection; using log4net; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; namespace OpenSim.Region.CoreModules.Agent.AssetTransaction { /// /// Manage asset transactions for a single agent. /// public class AgentAssetTransactions { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // Fields private bool m_dumpAssetsToFile; private Scene m_Scene; private Dictionary XferUploaders = new Dictionary(); // Methods public AgentAssetTransactions(UUID agentID, Scene scene, bool dumpAssetsToFile) { m_Scene = scene; m_dumpAssetsToFile = dumpAssetsToFile; } /// /// Return a xfer uploader if one does not already exist. /// /// /// /// We must transfer the new asset ID into the uploader on creation, otherwise /// we can see race conditions with other threads which can retrieve an item before it is updated with the new /// asset id. /// /// /// The xfer uploader requested. Null if one is already in existence. /// FIXME: This is a bizarre thing to do, and is probably meant to signal an error condition if multiple /// transfers are made. Needs to be corrected. /// public AssetXferUploader RequestXferUploader(UUID transactionID, UUID assetID) { lock (XferUploaders) { if (!XferUploaders.ContainsKey(transactionID)) { AssetXferUploader uploader = new AssetXferUploader(this, m_Scene, assetID, m_dumpAssetsToFile); // m_log.DebugFormat( // "[AGENT ASSETS TRANSACTIONS]: Adding asset xfer uploader {0} since it didn't previously exist", transactionID); XferUploaders.Add(transactionID, uploader); return uploader; } } m_log.WarnFormat("[AGENT ASSETS TRANSACTIONS]: Ignoring request for asset xfer uploader {0} since it already exists", transactionID); return null; } public void HandleXfer(ulong xferID, uint packetID, byte[] data) { AssetXferUploader foundUploader = null; lock (XferUploaders) { foreach (AssetXferUploader uploader in XferUploaders.Values) { // m_log.DebugFormat( // "[AGENT ASSETS TRANSACTIONS]: In HandleXfer, inspect xfer upload with xfer id {0}", // uploader.XferID); if (uploader.XferID == xferID) { foundUploader = uploader; break; } } } if (foundUploader != null) { // m_log.DebugFormat( // "[AGENT ASSETS TRANSACTIONS]: Found xfer uploader for xfer id {0}, packet id {1}, data length {2}", // xferID, packetID, data.Length); foundUploader.HandleXferPacket(xferID, packetID, data); } else { m_log.ErrorFormat( "[AGENT ASSET TRANSACTIONS]: Could not find uploader for xfer id {0}, packet id {1}, data length {2}", xferID, packetID, data.Length); } } public bool RemoveXferUploader(UUID transactionID) { lock (XferUploaders) { bool removed = XferUploaders.Remove(transactionID); if (!removed) m_log.WarnFormat( "[AGENT ASSET TRANSACTIONS]: Received request to remove xfer uploader with transaction ID {0} but none found", transactionID); // else // m_log.DebugFormat( // "[AGENT ASSET TRANSACTIONS]: Removed xfer uploader with transaction ID {0}", transactionID); return removed; } } public bool RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask) { AssetXferUploader uploader = null; lock (XferUploaders) { if (XferUploaders.ContainsKey(transactionID)) uploader = XferUploaders[transactionID]; } if (uploader != null) { uploader.RequestCreateInventoryItem( remoteClient, transactionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask); return true; } return false; } /// /// Get an uploaded asset. If the data is successfully retrieved, /// the transaction will be removed. /// /// /// The asset if the upload has completed, null if it has not. private AssetBase GetTransactionAsset(UUID transactionID) { lock (XferUploaders) { if (XferUploaders.ContainsKey(transactionID)) { AssetXferUploader uploader = XferUploaders[transactionID]; AssetBase asset = uploader.GetAssetData(); RemoveXferUploader(transactionID); return asset; } } return null; } public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) { AssetXferUploader uploader = null; lock (XferUploaders) { if (XferUploaders.ContainsKey(transactionID)) uploader = XferUploaders[transactionID]; } if (uploader != null) { AssetBase asset = GetTransactionAsset(transactionID); // Only legacy viewers use this, and they prefer CAPS, which // we have, so this really never runs. // Allow it, but only for "safe" types. if ((InventoryType)item.InvType != InventoryType.Notecard && (InventoryType)item.InvType != InventoryType.LSL) return; if (asset != null) { // m_log.DebugFormat( // "[AGENT ASSETS TRANSACTIONS]: Updating item {0} in {1} for transaction {2}", // item.Name, part.Name, transactionID); asset.FullID = UUID.Random(); asset.Name = item.Name; asset.Description = item.Description; asset.Type = (sbyte)item.Type; item.AssetID = asset.FullID; m_Scene.AssetService.Store(asset); } } else { m_log.ErrorFormat( "[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to update task inventory item {1} in {2}", transactionID, item.Name, part.Name); } } public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID, InventoryItemBase item) { AssetXferUploader uploader = null; lock (XferUploaders) { if (XferUploaders.ContainsKey(transactionID)) uploader = XferUploaders[transactionID]; } if (uploader != null) { uploader.RequestUpdateInventoryItem(remoteClient, transactionID, item); } else { m_log.ErrorFormat( "[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to update inventory item {1} for {2}", transactionID, item.Name, remoteClient.Name); } } } }