using System; using libsecondlife; using OpenSim.Framework.Communications; using OpenSim.Framework.Data; using OpenSim.Framework.Types; using OpenSim.Framework.UserManagement; using OpenSim.Framework.Utilities; namespace OpenSim.Region.Communications.Local { public class LocalUserServices : UserManagerBase, IUserServices { private CommunicationsLocal m_Parent; private NetworkServersInfo serversInfo; private uint defaultHomeX ; private uint defaultHomeY; public LocalUserServices(CommunicationsLocal parent, NetworkServersInfo serversData) { m_Parent = parent; this.serversInfo = serversData; defaultHomeX = this.serversInfo.DefaultHomeLocX; defaultHomeY = this.serversInfo.DefaultHomeLocY; } public UserProfileData GetUserProfile(string firstName, string lastName) { return GetUserProfile(firstName + " " + lastName); } public UserProfileData GetUserProfile(string name) { return this.getUserProfile(name); } public UserProfileData GetUserProfile(LLUUID avatarID) { return this.getUserProfile(avatarID); } /// <summary> /// /// </summary> /// <returns></returns> public override string GetMessage() { return "Welcome to OpenSim"; } public override UserProfileData GetTheUser(string firstname, string lastname) { UserProfileData profile = getUserProfile(firstname, lastname); if (profile != null) { return profile; } //no current user account so make one Console.WriteLine("No User account found so creating a new one "); this.AddUserProfile(firstname, lastname, "test", defaultHomeX, defaultHomeY); profile = getUserProfile(firstname, lastname); return profile; } public override bool AuthenticateUser(UserProfileData profile, string password) { //for now we will accept any password in sandbox mode Console.WriteLine("authorising user"); return true; } public override void CustomiseResponse(LoginResponse response, UserProfileData theUser) { ulong currentRegion = theUser.currentAgent.currentHandle; RegionInfo reg = m_Parent.GridServer.RequestNeighbourInfo(currentRegion); if (reg != null) { response.Home = "{'region_handle':[r" + (reg.RegionLocX * 256).ToString() + ",r" + (reg.RegionLocY * 256).ToString() + "], " + "'position':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " + "'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}"; string capsPath = Util.GetRandomCapsPath(); response.SimAddress = reg.ExternalEndPoint.Address.ToString(); response.SimPort = (Int32)reg.ExternalEndPoint.Port; response.RegionX = reg.RegionLocX ; response.RegionY = reg.RegionLocY ; //following port needs changing as we don't want a http listener for every region (or do we?) response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CAPS/" + capsPath + "0000/"; theUser.currentAgent.currentRegion = reg.SimUUID; theUser.currentAgent.currentHandle = reg.RegionHandle; Login _login = new Login(); //copy data to login object _login.First = response.Firstname; _login.Last = response.Lastname; _login.Agent = response.AgentID; _login.Session = response.SessionID; _login.SecureSession = response.SecureSessionID; _login.CircuitCode = (uint)response.CircuitCode; _login.CapsPath = capsPath; m_Parent.InformRegionOfLogin(currentRegion, _login); } else { Console.WriteLine("not found region " + currentRegion); } } public UserProfileData SetupMasterUser(string firstName, string lastName) { return SetupMasterUser(firstName, lastName, ""); } public UserProfileData SetupMasterUser(string firstName, string lastName, string password) { UserProfileData profile = getUserProfile(firstName, lastName); if (profile != null) { return profile; } Console.WriteLine("Unknown Master User. Sandbox Mode: Creating Account"); this.AddUserProfile(firstName, lastName, password, defaultHomeX, defaultHomeY); profile = getUserProfile(firstName, lastName); if (profile == null) { Console.WriteLine("Unknown Master User after creation attempt. No clue what to do here."); } return profile; } } }