/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using libsecondlife; using OpenSim.Framework; using OpenSim.Framework.Communications; namespace OpenSim.Region.Communications.Local { public class LocalUserServices : UserManagerBase { private readonly NetworkServersInfo m_serversInfo; private readonly uint m_defaultHomeX; private readonly uint m_defaultHomeY; private IInventoryServices m_inventoryService; /// <summary> /// /// </summary> /// <param name="serversInfo"></param> /// <param name="defaultHomeLocX"></param> /// <param name="defaultHomeLocY"></param> /// <param name="inventoryService"></param> /// <param name="statsCollector">Can be null if stats collection is not required.</param> public LocalUserServices(NetworkServersInfo serversInfo, uint defaultHomeLocX, uint defaultHomeLocY, IInventoryServices inventoryService) { m_serversInfo = serversInfo; m_defaultHomeX = defaultHomeLocX; m_defaultHomeY = defaultHomeLocY; m_inventoryService = inventoryService; } public override UserProfileData SetupMasterUser(string firstName, string lastName) { return SetupMasterUser(firstName, lastName, String.Empty); } public override UserProfileData SetupMasterUser(string firstName, string lastName, string password) { UserProfileData profile = GetUserProfile(firstName, lastName); if (profile != null) { return profile; } Console.WriteLine("Unknown Master User. Sandbox Mode: Creating Account"); AddUserProfile(firstName, lastName, password, m_defaultHomeX, m_defaultHomeY); profile = GetUserProfile(firstName, lastName); if (profile == null) { Console.WriteLine("[LOCAL USER SERVICES]: Unknown Master User after creation attempt. No clue what to do here."); } else { m_inventoryService.CreateNewUserInventory(profile.ID); } return profile; } public override UserProfileData SetupMasterUser(LLUUID uuid) { UserProfileData data = GetUserProfile(uuid); if (data == null) { throw new Exception("[LOCAL USER SERVICES]: Unknown master user UUID. Possible reason: UserServer is not running."); } return data; } } }