/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using System.Reflection; using OpenMetaverse; using log4net; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Communications.Cache; namespace OpenSim.Region.Communications.Local { /// <summary> /// An implementation of user inventory where the inventory is held locally (e.g. when OpenSim is /// operating in standalone mode. /// </summary> public class LocalInventoryService : InventoryServiceBase { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public override void RequestInventoryForUser(UUID userID, InventoryReceiptCallback callback) { m_log.InfoFormat("[LOCAL INVENTORY SERVICE]: Requesting inventory for user {0}", userID); List<InventoryFolderBase> skeletonFolders = GetInventorySkeleton(userID); if (skeletonFolders == null) return; InventoryFolderImpl rootFolder = null; List<InventoryFolderImpl> folders = new List<InventoryFolderImpl>(); List<InventoryItemBase> items = new List<InventoryItemBase>(); // Need to retrieve the root folder on the first pass foreach (InventoryFolderBase folder in skeletonFolders) { if (folder.ParentID == UUID.Zero) { rootFolder = new InventoryFolderImpl(folder); folders.Add(rootFolder); items.AddRange(RequestFolderItems(rootFolder.ID)); break; // Only 1 root folder per user } } if (rootFolder != null) { foreach (InventoryFolderBase folder in skeletonFolders) { if (folder.ID != rootFolder.ID) { folders.Add(new InventoryFolderImpl(folder)); items.AddRange(RequestFolderItems(folder.ID)); } } } m_log.InfoFormat( "[LOCAL INVENTORY SERVICE]: Received inventory response for user {0} containing {1} folders and {2} items", userID, folders.Count, items.Count); callback(folders, items); } public override bool HasInventoryForUser(UUID userID) { InventoryFolderBase root = RequestRootFolder(userID); if (root == null) { return false; } else { return true; } } } }