/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System.Collections.Generic; using libsecondlife; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Communications.Cache; namespace OpenSim.Region.Communications.Local { public class LocalInventoryService : InventoryServiceBase { public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack) { List<InventoryFolderBase> folders = RequestFirstLevelFolders(userID); InventoryFolderImpl rootFolder = null; //need to make sure we send root folder first foreach (InventoryFolderBase folder in folders) { if (folder.parentID == LLUUID.Zero) { rootFolder = RequestInventoryFolder(userID, folder, folderCallBack, itemCallBack); } } if (rootFolder != null) { foreach (InventoryFolderBase folder in folders) { if (folder.folderID != rootFolder.folderID) { RequestInventoryFolder(userID, folder, folderCallBack, itemCallBack); } } } } public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder) { AddFolder(folder); } public override void MoveExistingInventoryFolder(InventoryFolderBase folder) { MoveFolder(folder); } public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item) { AddItem(item); } public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item) { DeleteItem(item); } public override bool HasInventoryForUser(LLUUID userID) { InventoryFolderBase root = RequestUsersRoot(userID); if (root == null) { return false; } else { return true; } } /// <summary> /// Send the given inventory folder and its item contents back to the requester. /// </summary> /// <param name="userID"></param> /// <param name="folder"></param> private InventoryFolderImpl RequestInventoryFolder(LLUUID userID, InventoryFolderBase folder, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack) { InventoryFolderImpl newFolder = new InventoryFolderImpl(folder); folderCallBack(userID, newFolder); List<InventoryItemBase> items = RequestFolderItems(newFolder.folderID); foreach (InventoryItemBase item in items) { itemCallBack(userID, item); } return newFolder; } } }