/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Region.Communications.OGS1; namespace OpenSim.Region.Communications.Hypergrid { /// <summary> /// For the time being, this class is just an identity wrapper around OGS1UserServices, /// so it always fails for foreign users. /// Later it needs to talk with the foreign users' user servers. /// </summary> public class HGUserServices : IUserService, IAvatarService, IMessagingService { //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); //private HGCommunicationsGridMode m_parent; private OGS1UserServices m_remoteUserServices; public HGUserServices(HGCommunicationsGridMode parent) { //m_parent = parent; m_remoteUserServices = new OGS1UserServices(parent); } public UserProfileData ConvertXMLRPCDataToUserProfile(Hashtable data) { return m_remoteUserServices.ConvertXMLRPCDataToUserProfile(data); } public UserProfileData GetUserProfile(Uri uri) { throw new System.NotImplementedException(); } /// <summary> /// Get a user agent from the user server /// </summary> /// <param name="avatarID"></param> /// <returns>null if the request fails</returns> public UserAgentData GetAgentByUUID(UUID userId) { return m_remoteUserServices.GetAgentByUUID(userId); } public AvatarAppearance ConvertXMLRPCDataToAvatarAppearance(Hashtable data) { return m_remoteUserServices.ConvertXMLRPCDataToAvatarAppearance(data); } public List<AvatarPickerAvatar> ConvertXMLRPCDataToAvatarPickerList(UUID queryID, Hashtable data) { return m_remoteUserServices.ConvertXMLRPCDataToAvatarPickerList(queryID, data); } public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data) { return m_remoteUserServices.ConvertXMLRPCDataToFriendListItemList(data); } /// <summary> /// Logs off a user on the user server /// </summary> /// <param name="UserID">UUID of the user</param> /// <param name="regionID">UUID of the Region</param> /// <param name="regionhandle">regionhandle</param> /// <param name="position">final position</param> /// <param name="lookat">final lookat</param> public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat) { m_remoteUserServices.LogOffUser(userid, regionid, regionhandle, position, lookat); } /// <summary> /// Logs off a user on the user server (deprecated as of 2008-08-27) /// </summary> /// <param name="UserID">UUID of the user</param> /// <param name="regionID">UUID of the Region</param> /// <param name="regionhandle">regionhandle</param> /// <param name="posx">final position x</param> /// <param name="posy">final position y</param> /// <param name="posz">final position z</param> public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz) { m_remoteUserServices.LogOffUser(userid, regionid, regionhandle, posx, posy, posz); } public UserProfileData GetUserProfile(string firstName, string lastName) { return GetUserProfile(firstName + " " + lastName); } public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query) { return m_remoteUserServices.GenerateAgentPickerRequestResponse(queryID, query); } /// <summary> /// Get a user profile from the user server /// </summary> /// <param name="avatarID"></param> /// <returns>null if the request fails</returns> public UserProfileData GetUserProfile(string name) { return m_remoteUserServices.GetUserProfile(name); } /// <summary> /// Get a user profile from the user server /// </summary> /// <param name="avatarID"></param> /// <returns>null if the request fails</returns> public UserProfileData GetUserProfile(UUID avatarID) { return m_remoteUserServices.GetUserProfile(avatarID); } public void ClearUserAgent(UUID avatarID) { m_remoteUserServices.ClearUserAgent(avatarID); } /// <summary> /// Retrieve the user information for the given master uuid. /// </summary> /// <param name="uuid"></param> /// <returns></returns> public UserProfileData SetupMasterUser(string firstName, string lastName) { return m_remoteUserServices.SetupMasterUser(firstName, lastName); } /// <summary> /// Retrieve the user information for the given master uuid. /// </summary> /// <param name="uuid"></param> /// <returns></returns> public UserProfileData SetupMasterUser(string firstName, string lastName, string password) { return m_remoteUserServices.SetupMasterUser(firstName, lastName, password); } /// <summary> /// Retrieve the user information for the given master uuid. /// </summary> /// <param name="uuid"></param> /// <returns></returns> public UserProfileData SetupMasterUser(UUID uuid) { return m_remoteUserServices.SetupMasterUser(uuid); } public UUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY) { return m_remoteUserServices.AddUserProfile(firstName, lastName, pass, regX, regY); } public bool ResetUserPassword(string firstName, string lastName, string newPassword) { return m_remoteUserServices.ResetUserPassword(firstName, lastName, newPassword); } public bool UpdateUserProfile(UserProfileData userProfile) { return m_remoteUserServices.UpdateUserProfile(userProfile); } #region IUserServices Friend Methods /// <summary> /// Adds a new friend to the database for XUser /// </summary> /// <param name="friendlistowner">The agent that who's friends list is being added to</param> /// <param name="friend">The agent that being added to the friends list of the friends list owner</param> /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param> public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) { m_remoteUserServices.AddNewUserFriend(friendlistowner, friend, perms); } /// <summary> /// Delete friend on friendlistowner's friendlist. /// </summary> /// <param name="friendlistowner">The agent that who's friends list is being updated</param> /// <param name="friend">The Ex-friend agent</param> public void RemoveUserFriend(UUID friendlistowner, UUID friend) { m_remoteUserServices.RemoveUserFriend(friend, friend); } /// <summary> /// Update permissions for friend on friendlistowner's friendlist. /// </summary> /// <param name="friendlistowner">The agent that who's friends list is being updated</param> /// <param name="friend">The agent that is getting or loosing permissions</param> /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param> public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) { m_remoteUserServices.UpdateUserFriendPerms(friendlistowner, friend, perms); } /// <summary> /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner /// </summary> /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param> public List<FriendListItem> GetUserFriendList(UUID friendlistowner) { return m_remoteUserServices.GetUserFriendList(friendlistowner); } #endregion /// Appearance public AvatarAppearance GetUserAppearance(UUID user) { return m_remoteUserServices.GetUserAppearance(user); } public void UpdateUserAppearance(UUID user, AvatarAppearance appearance) { m_remoteUserServices.UpdateUserAppearance(user, appearance); } #region IMessagingService public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids) { return m_remoteUserServices.GetFriendRegionInfos(uuids); } #endregion } }