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* notice, this list of conditions and the following disclaimer in the
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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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using Nini.Config;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
///
/// Tests for the LL packet handler
///
[TestFixture]
public class PacketHandlerTests
{
[Test]
///
/// More a placeholder, really
///
public void DummyTest()
{
AgentCircuitData agent = new AgentCircuitData();
agent.AgentID = UUID.Random();
agent.firstname = "testfirstname";
agent.lastname = "testlastname";
agent.SessionID = UUID.Zero;
agent.SecureSessionID = UUID.Zero;
agent.circuitcode = 123;
agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero;
agent.startpos = Vector3.Zero;
agent.CapsPath = "http://wibble.com";
TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
ILLPacketHandler packetHandler
= new LLPacketHandler(new TestClient(agent), testLLPacketServer, new ClientStackUserSettings());
packetHandler.InPacket(new AgentAnimationPacket());
//Assert.That(Is.Not.Null(packetHandler.PacketQueue.Dequeue()));
}
///
/// Add a client for testing
///
///
///
///
/// Agent circuit manager used in setting up the stack
protected void SetupStack(
IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
out AgentCircuitManager acm)
{
IConfigSource configSource = new IniConfigSource();
ClientStackUserSettings userSettings = new ClientStackUserSettings();
testLLUDPServer = new TestLLUDPServer();
acm = new AgentCircuitManager();
uint port = 666;
testLLUDPServer.Initialise(null, ref port, 0, false, configSource, null, acm);
testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
testLLUDPServer.LocalScene = scene;
}
}
}